| Literature DB >> 29614059 |
Vega González-Bueso1, Juan José Santamaría2, Daniel Fernández3,4, Laura Merino5, Elena Montero6, Joan Ribas7.
Abstract
The addictive use of video games is recognized as a problem with clinical relevance and is included in international diagnostic manuals and classifications of diseases. The association between "Internet addiction" and mental health has been well documented across a range of investigations. However, a major drawback of these studies is that no controls have been placed on the type of Internet use investigated. The aim of this study is to review systematically the current literature in order to explore the association between Internet Gaming Disorder (IGD) and psychopathology. An electronic literature search was conducted using PubMed, PsychINFO, ScienceDirect, Web of Science and Google Scholar (r.n. CRD42018082398). The effect sizes for the observed correlations were identified or computed. Twenty-four articles met the eligibility criteria. The studies included comprised 21 cross-sectional and three prospective designs. Most of the research was conducted in Europe. The significant correlations reported comprised: 92% between IGD and anxiety, 89% with depression, 85% with symptoms of attention deficit hyperactivity disorder (ADHD), and 75% with social phobia/anxiety and obsessive-compulsive symptoms. Most of the studies reported higher rates of IGD in males. The lack of longitudinal studies and the contradictory results obtained prevent detection of the directionality of the associations and, furthermore, show the complex relationship between both phenomena.Entities:
Keywords: Internet Gaming Disorder; comorbid psychopathology; pathological video-game use; review
Mesh:
Year: 2018 PMID: 29614059 PMCID: PMC5923710 DOI: 10.3390/ijerph15040668
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1PRISMA 2009 protocols flow diagram.
Studies examining the relationship between Internet Gaming Disorder (IGD) and comorbid psychopathology, including effect sizes.
| Source | Study Type |
| Population Age a | Sex | Country | IGD Measures | Psychopathology Measures | Psychopathology Outcome | Association | Effect Size | 95% CI of d |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Baer et al., 2011 [ | cross-sectional | 102 | adolescents | M/F | Canada | Computer/Gaming-station Addiction Scale (CGAS) | Strengths and Difficulties Questionnaire | Emotional problems | full | R2 = 0.29 | – |
| Hyperactivity | full | R2 = 0.18 | – | ||||||||
| Cole & Hooley, 2013 [ | cross-sectional | 163 | general population | M/F | USA | Generalized Problematic Internet Use Scale (GPIUS) | State-Trait Anxiety Inventory (STAI) | Anxiety state | full | d = 0.26 | −0.05–0.57 |
| Anxiety trait | full | d = 1.07 | 0.74–1.40 | ||||||||
| Social Phobia Scale | Social phobia | full | d = 1.17 | 0.83–1.50 | |||||||
| Jiménez-Murcia et al., 2014 [ | cross-sectional | 193 | adults with GD | M/F | Spain | Video-game Dependency Test (VDT) | Symptom Checklist 90-revision | Somatization | full | d = 0.57 | 0.16–0.983 |
| Obsessive-Compulsive | full | d = 0.84 | 0.424–1.257 | ||||||||
| Interpersonal Sensitivity | full | d = 0.76 | 0.341–1.169 | ||||||||
| Depression | full | d = 0.58 | 0.17–0.991 | ||||||||
| Anxiety | full | d = 0.64 | 0.216–1.064 | ||||||||
| Hostility | full | d = 0.68 | 0.255–1.106 | ||||||||
| Phobic-Anxiety | full | d = 0.55 | 0.127–0.973 | ||||||||
| Paranoid Ideation | full | d = 0.83 | 0.402–1.259 | ||||||||
| Psychoticism | full | d = 0.56 | 0.137–0.983 | ||||||||
| Kim et al., 2016 [ | cross-sectional | 3041 | adults 20–49 | M/F | South Korea | IGD diagnostic criteria in DSM-5 | Brief Symptom Inventory (BSI) | Somatization | full | d = 1.59 | 1.481–1.703 |
| Obsessive-Compulsive | full | d = 1.67 | 1.557–1.78 | ||||||||
| Interpersonal Sensitivity | full | d = 1.61 | 1.499–1.721 | ||||||||
| Depression | full | d = 1.75 | 1.642–1.867 | ||||||||
| Anxiety | full | d = 1.75 | 1.642–1.866 | ||||||||
| Hostility | full | d = 1.72 | 1.61–1.834 | ||||||||
| Phobic-Anxiety | full | d = 1.82 | 1.705–1.928 | ||||||||
| Paranoid Ideation | full | d = 1.74 | 1.623–1.847 | ||||||||
| Psychoticism | full | d = 1.76 | 1.646–1.87 | ||||||||
| King et al., 2013 [ | cross-sectional | 1287 | adolescents | M/F | Australia | Pathological Technology Use (PTU) | Revised Children’s Anxiety and Depression Scale | Depression | none | – | |
| Obsessive-Compulsive Disorder (OCD) | none | – | |||||||||
| Anxiety | none | – | |||||||||
| King & Delfabbro, 2016 [ | cross-sectional | 824 | adolescents | M/F | Australia | IGD Diagnostic criteria in DSM-5 | Depression Anxiety Stress Scales, 21-item version | Depression | full * | d = 0.62 | 0.087–1.155 |
| Anxiety | full * | d = 0.50 | −0.035–1.025 | ||||||||
| Laconi et al., 2017 [ | cross-sectional | 418 | adults | M/F | France | Internet Gaming Disorder Test-10 (IGDT-10) | Center for Epidemiologic Studies, Depression Scale-10 | Depression | full | d = 2.687 | 1.969–3.405 |
| Männikkö et al., 2015 [ | cross-sectional | 293 | general population | M/F | Finland | Gaming Addiction Scale (GAS) | School Health Promotion (SHP) | Depression | full | R2 = 0.17 | - |
| Anxiety | full | R2 = 0.11 | - | ||||||||
| Mentzoni, et al., 2011 [ | cross-sectional | 816 | general population | M/F | Norway | Gaming Addiction Scale for Adolescents (GASA) | Hospital Anxiety and Depression Scale (HADS) | Depression | full | n/a | - |
| Anxiety | full | n/a | - | ||||||||
| Müller et al., 2015 [ | cross-sectional | 12,938 | adolescents | M/F | Germany | Assessment of Internet and Computer Game Addiction (AICGA) | Youth Self-Report | Anxious-Depression | full | d = 0.34 | 0.183–0.496 |
| Withdrawn-Depression | full | d = 0.35 | 0.347–0.507 | ||||||||
| Na et al., 2017 [ | cross-sectional | 1819 | adults 20–49 | M/F | South Korea | IGD diagnostic criteria in DSM-5 | Symptom Checklist 90-revision | Depression | full | n/a | - |
| Anxiety | full | n/a | - | ||||||||
| Starcevic et al., 2011 [ | cross-sectional | 1945 | general population over 14 | M/F | Australia | Video-Game Use Questionnaire (VGUQ) | Symptom Checklist 90 | Somatization | partial> | d = 1.02 | 0.854–1.187 |
| Obsessive-Compulsive | partial | d = 1.365 | 1.196–1.534 | ||||||||
| Interpersonal Sensitivity | partial | d = 1.228 | 1.059–1.396 | ||||||||
| Depression | partial | d = 1.264 | 1.096–1.433 | ||||||||
| Anxiety | partial> | d = 1.149 | 0.981–1.317 | ||||||||
| Hostility | partial> | d = 1.276 | 1.108–1.445 | ||||||||
| Phobic-Anxiety | partial> | d = 1.131 | 0.964–1.299 | ||||||||
| Paranoid Ideation | partial> | d = 1.203 | 1.035–1.371 | ||||||||
| Psychoticism | partial> | d = 1.368 | 1.199–1.537 | ||||||||
| Stetina et al., 2011 [ | cross-sectional | 468 | general population | M/F | Austria | Problematic Internet use scale (ISS-20) | Questionnaire for depression diagnostics (FDD for DSM-IV) | Depression | none | - | - |
| Strittmatter et al., 2015 [ | cross-sectional | 9758 | adolescents | M/F | Germany | Young Diagnostic Questionnaire (YDQ) | Beck Depression Inventory II | Depression | full | d = 0.58 | 0.449–0.702 |
| Strengths and Difficulties Questionnaire (SDQ) | Hyperactivity | full | d = 0.53 | 0.399–0.652 | |||||||
| Vadlin et al., 2016 [ | cross-sectional | adolescents | M/F | Sweden | Gaming Addiction Identification (GAIT) | Depression Self-Rating Scale (DSRS-A) | Depression | full | OR 2.47 (1.44–4.25) | - | |
| Spence Children‘s Anxiety Scale (SCAS) | Anxiety | full | OR 2.06 (1.27–3.33) | - | |||||||
| Adult ADHD Self-Report Scale (ASRS-A) | Attention Deficit Hyperactivity Disorder (ADHD) | full | OR 2.43 (1.44–4.11) | - | |||||||
| Psychotic-like experiences (PLEs) | Psychoticism | none | - | - | |||||||
| Wang et al., 2018 [ | cross-sectional | 7200 | general population | M/F | South Korea | IGD diagnostic criteria in DSM-5 | Patient Health Questionnaire9 (PHQ9) | Depression | full | n/a | - |
| Generalized Anxiety Disorder Scale (GAD-7) | Anxiety | n/a | - | - | |||||||
| Wartberg et al., 2017 [ | cross-sectional | 1095 | adolescents | M/F | Germany | Internet Gaming Disorder Scale (IGDS) | Reynolds Adolescent Adjustment Screening Inventory | Depression and anxiety | full | OR 1.09 (1.02–1.17) | - |
| Hyperactivity | full | OR 1.27 (1.16–1.39) | - | ||||||||
| Wei et al., 2012 [ | cross-sectional | 722 | general population | M/F | Taiwan | Chen’s Internet Addiction Scale (CIAS) | Depression and Somatic Symptoms Scale (DSSS) | Depression | full | R2 = 0.298 | - |
| Social Phobia Inventory (SPIN) | Social phobia | full | n/a | - | |||||||
| Panagiotidi, 2017 [ | cross-sectional | 205 | adults | M/F | United Kingdom | Problem Video-Game Playing Test (PVGT) | ADHD Self-Report Scale (ASRS) | ADHD | full | R2 = 0.22 | - |
| Gentile et al., 2011 [ | Longitudinal | 3034 | children, adolescents | M/F | Singapore | Pathological Technology Use (PTU) | Asian Adolescent Depression Scale (AADS) | Depression | full | R2 = 0.49 | - |
| Child Anxiety-Related Emotional Disorders (SCARED) | Anxiety | full | R2 = 0.29 | - | |||||||
| Adult ADHD Self-Report Scale (ASRS-A) | ADHD | none | - | - | |||||||
| Social Phobia Inventory (SPIN) | Social phobia | full | R2 = 0.20 | - | |||||||
| Van Rooij et al., 2011 [ | Longitudinal | T1 (1572) T2 (1476) | children | M/F | Deutschland | Compulsive Internet Use Scale (CIUS) | Depressive Mood List | T1: Depression | none | n/a | - |
| Revised Social Anxiety Scale for Children | T1: Social anxiety | none | - | - | |||||||
| Hyun et al., 2015 [ | case-control | 308 | general population | M/F | South Korea | Young Internet Addiction Scale (YIAS) | Beck Depressive Inventory (BDI) | Depression | full | d = 1.09 | 0.88–1.305 |
| Beck Anxiety Scale (BAI) | Anxiety | full | d = 0.64 | 0.437–0.845 | |||||||
| Dupaul’s ADHD scale (K-ARS) | ADHD | full | d = 1.05 | 0.838–1.262 | |||||||
| Yen et al., 2016 [ | case-control | 174 | adults | M/F | Taiwan | Semi-structured interview with the DSM-5 IGD criteria | ADHD DSM-IV-TR criteria diagnosis for adult and childhood | ADHD | full | OR 13.51 (4.49–40.64) | - |
| Brunborg et al., 2014 [ | cohort | 1928 | adolescents | M/F | Norway | Game Addiction Scale for Adolescents (GASA) | Hopkins Symptom Checklist | Depression | T1: full | R2 = 0.25 | - |
a Age is presented in years as a range or mean with standard deviation (SD). M/F = both males and females analyzed together. * Low severity symptoms. n/a Non-enough data provided to calculate the effect size or not applicable. # When non-addicted heavy gamers and addicted heavy gamers compared. > A difference was found between IGD subjects and non IGD subjects but the psychopathology scores on both groups were not clinical.
Number of observed associations identified between IGD and psychopathology stratified by effect size for the four main outcomes.
| Effect Size | Depression | Anxiety | ADHD/Hyper-Activity | Social Phobia/Anxiety |
|---|---|---|---|---|
| Small a | 2 | 2 | 2 | 0 |
| Moderate b | 3 | 5 | 1 | 0 |
| Large c | 8 | 2 | 4 | 2 |
| None | 2 | 1 | 1 | 1 |
| Total | 15 | 10 | 8 | 3 |
a d = 0.2, R2 = 0.01, OR = 1.45. b d = 0.5, R2 = 0.06, OR = 2.50. c d = 0.8, R2 = 0.14, OR = 4.25.
Figure 2Funnel plots with pseudo-95% confidence limits: (a) anxiety, (b) depression.