Literature DB >> 21342010

Problematic video game use: estimated prevalence and associations with mental and physical health.

Rune Aune Mentzoni1, Geir Scott Brunborg, Helge Molde, Helga Myrseth, Knut Joachim Mår Skouverøe, Jørn Hetland, Ståle Pallesen.   

Abstract

A nationwide survey was conducted to investigate the prevalence of video game addiction and problematic video game use and their association with physical and mental health. An initial sample comprising 2,500 individuals was randomly selected from the Norwegian National Registry. A total of 816 (34.0 percent) individuals completed and returned the questionnaire. The majority (56.3 percent) of respondents used video games on a regular basis. The prevalence of video game addiction was estimated to be 0.6 percent, with problematic use of video games reported by 4.1 percent of the sample. Gender (male) and age group (young) were strong predictors for problematic use of video games. A higher proportion of high frequency compared with low frequency players preferred massively multiplayer online role-playing games, although the majority of high frequency players preferred other game types. Problematic use of video games was associated with lower scores on life satisfaction and with elevated levels of anxiety and depression. Video game use was not associated with reported amount of physical exercise.

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Year:  2011        PMID: 21342010     DOI: 10.1089/cyber.2010.0260

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  95 in total

1.  A 2-year longitudinal study of prospective predictors of pathological Internet use in adolescents.

Authors:  Esther Strittmatter; Peter Parzer; Romuald Brunner; Gloria Fischer; Tony Durkee; Vladimir Carli; Christina W Hoven; Camilla Wasserman; Marco Sarchiapone; Danuta Wasserman; Franz Resch; Michael Kaess
Journal:  Eur Child Adolesc Psychiatry       Date:  2015-11-02       Impact factor: 4.785

2.  The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence.

Authors:  Daniel L King; Paul H Delfabbro
Journal:  J Abnorm Child Psychol       Date:  2016-11

3.  On finding the C in CBT: the challenges of applying gambling-related cognitive approaches to video-gaming.

Authors:  Paul Delfabbro; Daniel King
Journal:  J Gambl Stud       Date:  2015-03

4.  Differences in associations between problematic video-gaming, video-gaming duration, and weapon-related and physically violent behaviors in adolescents.

Authors:  Zu Wei Zhai; Rani A Hoff; Jordan C Howell; Jeremy Wampler; Suchitra Krishnan-Sarin; Marc N Potenza
Journal:  J Psychiatr Res       Date:  2019-11-14       Impact factor: 4.791

5.  The Role of Depression and Self-Esteem in Facebook Intrusion and Gaming Disorder among Young Adult Gamers.

Authors:  Andrzej Cudo; Marta Szewczyk; Agata Błachnio; Aneta Przepiórka; Agnieszka Jarząbek-Cudo
Journal:  Psychiatr Q       Date:  2020-03

6.  Smartphone and video game use and perceived effects in a community mental health service.

Authors:  Roberta Rowntree; Larkin Feeney
Journal:  Ir J Med Sci       Date:  2019-04-17       Impact factor: 1.568

7.  [Video game and internet addiction. The current state of research].

Authors:  F Rehbein; T Mößle; N Arnaud; H-J Rumpf
Journal:  Nervenarzt       Date:  2013-05       Impact factor: 1.214

8.  Computer use, sleep duration and health symptoms: a cross-sectional study of 15-year olds in three countries.

Authors:  Teija Nuutinen; Eva Roos; Carola Ray; Jari Villberg; Raili Välimaa; Mette Rasmussen; Bjørn Holstein; Emmanuelle Godeau; Francois Beck; Damien Léger; Jorma Tynjälä
Journal:  Int J Public Health       Date:  2014-05-22       Impact factor: 3.380

9.  [Usage patterns of internet and computer games : Results of an observational study of Tyrolean adolescents].

Authors:  David Riedl; Andrea Stöckl; Charlotte Nussbaumer; Gerhard Rumpold; Kathrin Sevecke; Martin Fuchs
Journal:  Neuropsychiatr       Date:  2016-11-08

10.  Is the association between screen-based behaviour and health complaints among adolescents moderated by physical activity?

Authors:  Daniela Brindova; Zuzana Dankulincova Veselska; Daniel Klein; Zdenek Hamrik; Dagmar Sigmundova; Jitse P van Dijk; Sijmen A Reijneveld; Andrea Madarasova Geckova
Journal:  Int J Public Health       Date:  2014-12-10       Impact factor: 3.380

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