Literature DB >> 25189795

Regular gaming behavior and internet gaming disorder in European adolescents: results from a cross-national representative survey of prevalence, predictors, and psychopathological correlates.

K W Müller1, M Janikian, M Dreier, K Wölfling, M E Beutel, C Tzavara, C Richardson, A Tsitsika.   

Abstract

Excessive use of online computer games which leads to functional impairment and distress has recently been included as Internet Gaming Disorder (IGD) in Section III of the DSM-5. Although nosological classification of this phenomenon is still a matter of debate, it is argued that IGD might be described best as a non-substance-related addiction. Epidemiological surveys reveal that it affects up to 3% of adolescents and seems to be related to heightened psychosocial symptoms. However, there has been no study of prevalence of IGD on a multi-national level relying on a representative sample including standardized psychometric measures. The research project EU NET ADB was conducted to assess prevalence and psychopathological correlates of IGD in seven European countries based on a representative sample of 12,938 adolescents between 14 and 17 years. 1.6% of the adolescents meet full criteria for IGD, with further 5.1% being at risk for IGD by fulfilling up to four criteria. The prevalence rates are slightly varying across the participating countries. IGD is closely associated with psychopathological symptoms, especially concerning aggressive and rule-breaking behavior and social problems. This survey demonstrated that IGD is a frequently occurring phenomenon among European adolescents and is related to psychosocial problems. The need for youth-specific prevention and treatment programs becomes evident.

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Year:  2014        PMID: 25189795     DOI: 10.1007/s00787-014-0611-2

Source DB:  PubMed          Journal:  Eur Child Adolesc Psychiatry        ISSN: 1018-8827            Impact factor:   4.785


  34 in total

1.  [Effects of an empowerment education program in the prevention of internet games addiction in middle school students].

Authors:  Aeran Joo; Inhyae Park
Journal:  J Korean Acad Nurs       Date:  2010-04       Impact factor: 0.984

2.  Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey.

Authors:  Florian Rehbein; Matthias Kleimann; Thomas Mössle
Journal:  Cyberpsychol Behav Soc Netw       Date:  2010-06

3.  [Computer game playing: clinical characteristics of dependence and abuse among adolescents].

Authors:  Dominik Batthyány; Kai W Müller; Frank Benker; Klaus Wölfling
Journal:  Wien Klin Wochenschr       Date:  2009       Impact factor: 1.704

4.  The relationship between excessive Internet use and depression: a questionnaire-based study of 1,319 young people and adults.

Authors:  Catriona M Morrison; Helen Gore
Journal:  Psychopathology       Date:  2010-01-23       Impact factor: 1.944

5.  [Clinical characteristics of computer game and internet addiction in persons seeking treatment in an outpatient clinic for computer game addiction].

Authors:  Manfred E Beutel; Christina Hoch; Klaus Wölfling; Kai W Müller
Journal:  Z Psychosom Med Psychother       Date:  2011       Impact factor: 0.791

6.  The relationship between online game addiction and aggression, self-control and narcissistic personality traits.

Authors:  Eun Joo Kim; Kee Namkoong; Taeyun Ku; Se Joo Kim
Journal:  Eur Psychiatry       Date:  2007-12-31       Impact factor: 5.361

7.  A short-term longitudinal study of Internet and computer game use by adolescent boys and girls: prevalence, frequency of use, and psychosocial predictors.

Authors:  Teena Willoughby
Journal:  Dev Psychol       Date:  2008-01

8.  Investigating risk factors for Internet gaming disorder: a comparison of patients with addictive gaming, pathological gamblers and healthy controls regarding the big five personality traits.

Authors:  K W Müller; M E Beutel; B Egloff; K Wölfling
Journal:  Eur Addict Res       Date:  2013-11-16       Impact factor: 3.015

9.  Parental divorce and the well-being of children: a meta-analysis.

Authors:  P R Amato; B Keith
Journal:  Psychol Bull       Date:  1991-07       Impact factor: 17.737

10.  A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents.

Authors:  Philip A Chan; Terry Rabinowitz
Journal:  Ann Gen Psychiatry       Date:  2006-10-24       Impact factor: 3.455

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  80 in total

Review 1.  Behavioral Addictions as Mental Disorders: To Be or Not To Be?

Authors:  Nancy M Petry; Kristyn Zajac; Meredith K Ginley
Journal:  Annu Rev Clin Psychol       Date:  2018-05-07       Impact factor: 18.561

2.  Video Gaming in a Hyperconnected World: A Cross-sectional Study of Heavy Gaming, Problematic Gaming Symptoms, and Online Socializing in Adolescents.

Authors:  Michelle Colder Carras; Antonius J Van Rooij; Dike Van de Mheen; Rashelle Musci; Qian-Li Xue; Tamar Mendelson
Journal:  Comput Human Behav       Date:  2016-12-01

3.  When addiction symptoms and life problems diverge: a latent class analysis of problematic gaming in a representative multinational sample of European adolescents.

Authors:  Michelle Colder Carras; Daniel Kardefelt-Winther
Journal:  Eur Child Adolesc Psychiatry       Date:  2018-01-24       Impact factor: 4.785

4.  [Usage patterns of internet and computer games : Results of an observational study of Tyrolean adolescents].

Authors:  David Riedl; Andrea Stöckl; Charlotte Nussbaumer; Gerhard Rumpold; Kathrin Sevecke; Martin Fuchs
Journal:  Neuropsychiatr       Date:  2016-11-08

5.  Peer attachment, specific patterns of internet use and problematic internet use in male and female adolescents.

Authors:  Iris Reiner; Ana N Tibubos; Jochen Hardt; Kai Müller; Klaus Wölfling; Manfred E Beutel
Journal:  Eur Child Adolesc Psychiatry       Date:  2017-04-04       Impact factor: 4.785

6.  Generalized and Specific Problematic Internet Use in Central Siberia Adolescents: A School-Based Study of Prevalence, Age-Sex Depending Content Structure, and Comorbidity with Psychosocial Problems.

Authors:  Sergey Tereshchenko; Edward Kasparov; Nadezhda Semenova; Margarita Shubina; Nina Gorbacheva; Ivan Novitckii; Olga Moskalenko; Ludmila Lapteva
Journal:  Int J Environ Res Public Health       Date:  2022-06-21       Impact factor: 4.614

7.  Development and Internal Validation of a Model for Predicting Internet Gaming Disorder Risk in Adolescents and Children.

Authors:  Jiangyue Hong; Jinghan Wang; Wei Qu; Haitao Chen; Jiaqi Song; Meng Zhang; Yanli Zhao; Shuping Tan
Journal:  Front Psychiatry       Date:  2022-06-09       Impact factor: 5.435

8.  Non-Substance Addiction in Childhood and Adolescence–The Internet, Computer Games and Social Media.

Authors:  Olga Geisel; Anneke Lipinski; Michael Kaess
Journal:  Dtsch Arztebl Int       Date:  2021-01-11       Impact factor: 5.594

9.  The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales.

Authors:  Nick Ballou; Antonius J Van Rooij
Journal:  R Soc Open Sci       Date:  2021-05-26       Impact factor: 2.963

10.  Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms.

Authors:  Maria Anna Donati; Cristiana Alessia Guido; Giuliano De Meo; Alberto Spalice; Francesco Sanson; Carola Beccari; Caterina Primi
Journal:  Int J Environ Res Public Health       Date:  2021-06-21       Impact factor: 3.390

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