Literature DB >> 21242221

Pathological video game use among youths: a two-year longitudinal study.

Douglas A Gentile1, Hyekyung Choo, Albert Liau, Timothy Sim, Dongdong Li, Daniel Fung, Angeline Khoo.   

Abstract

OBJECTIVES: We aimed to measure the prevalence and length of the problem of pathological video gaming or Internet use, to identify risk and protective factors, to determine whether pathological gaming is a primary or secondary problem, and to identify outcomes for individuals who become or stop being pathological gamers.
METHODS: A 2-year, longitudinal, panel study was performed with a general elementary and secondary school population in Singapore, including 3034 children in grades 3 (N = 743), 4 (N = 711), 7 (N = 916), and 8 (N = 664). Several hypothesized risk and protective factors for developing or overcoming pathological gaming were measured, including weekly amount of game play, impulsivity, social competence, depression, social phobia, anxiety, and school performance.
RESULTS: The prevalence of pathological gaming was similar to that in other countries (∼9%). Greater amounts of gaming, lower social competence, and greater impulsivity seemed to act as risk factors for becoming pathological gamers, whereas depression, anxiety, social phobias, and lower school performance seemed to act as outcomes of pathological gaming.
CONCLUSION: This study adds important information to the discussion about whether video game "addiction" is similar to other addictive behaviors, demonstrating that it can last for years and is not solely a symptom of comorbid disorders.

Entities:  

Mesh:

Year:  2011        PMID: 21242221     DOI: 10.1542/peds.2010-1353

Source DB:  PubMed          Journal:  Pediatrics        ISSN: 0031-4005            Impact factor:   7.124


  205 in total

1.  Evolution of Internet addiction in Greek adolescent students over a two-year period: the impact of parental bonding.

Authors:  Konstantinos Siomos; Georgios Floros; Virginia Fisoun; Dafouli Evaggelia; Nikiforos Farkonas; Elena Sergentani; Maria Lamprou; Dimitrios Geroukalis
Journal:  Eur Child Adolesc Psychiatry       Date:  2012-02-04       Impact factor: 4.785

2.  A 2-year longitudinal study of prospective predictors of pathological Internet use in adolescents.

Authors:  Esther Strittmatter; Peter Parzer; Romuald Brunner; Gloria Fischer; Tony Durkee; Vladimir Carli; Christina W Hoven; Camilla Wasserman; Marco Sarchiapone; Danuta Wasserman; Franz Resch; Michael Kaess
Journal:  Eur Child Adolesc Psychiatry       Date:  2015-11-02       Impact factor: 4.785

3.  The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence.

Authors:  Daniel L King; Paul H Delfabbro
Journal:  J Abnorm Child Psychol       Date:  2016-11

4.  On finding the C in CBT: the challenges of applying gambling-related cognitive approaches to video-gaming.

Authors:  Paul Delfabbro; Daniel King
Journal:  J Gambl Stud       Date:  2015-03

Review 5.  Behavioral Addictions as Mental Disorders: To Be or Not To Be?

Authors:  Nancy M Petry; Kristyn Zajac; Meredith K Ginley
Journal:  Annu Rev Clin Psychol       Date:  2018-05-07       Impact factor: 18.561

6.  Computer/gaming station use in youth: Correlations among use, addiction and functional impairment.

Authors:  Susan Baer; Kelly Saran; David A Green
Journal:  Paediatr Child Health       Date:  2012-10       Impact factor: 2.253

7.  Virtually addicted: why general practice must now confront screen dependency.

Authors:  Aric Sigman
Journal:  Br J Gen Pract       Date:  2014-12       Impact factor: 5.386

8.  Electronic Gaming Characteristics Associated with Class 3 Severe Obesity in Youth Who Attend the Pediatric Weight Management Programs of the COMPASS Network.

Authors:  Thao-Ly T Phan; Jared M Tucker; Robert Siegel; Amy L Christison; William Stratbucker; Lloyd N Werk; Jobayer Hossain; George Datto; Douglas A Gentile; Sam Stubblefield
Journal:  Child Obes       Date:  2018-09-29       Impact factor: 2.992

9.  Prevalence of pathological and maladaptive Internet use and the association with depression and health-related quality of life in Japanese elementary and junior high school-aged children.

Authors:  Michio Takahashi; Masaki Adachi; Tomoko Nishimura; Tomoya Hirota; Sayura Yasuda; Michito Kuribayashi; Kazuhiko Nakamura
Journal:  Soc Psychiatry Psychiatr Epidemiol       Date:  2018-09-25       Impact factor: 4.328

10.  Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.

Authors:  Yvonne H C Yau; Michael J Crowley; Linda C Mayes; Marc N Potenza
Journal:  Minerva Psichiatr       Date:  2012-09-01
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