Literature DB >> 23098213

Trajectories of problem video gaming among adult regular gamers: an 18-month longitudinal study.

Daniel L King1, Paul H Delfabbro, Mark D Griffiths.   

Abstract

A three-wave, longitudinal study examined the long-term trajectory of problem gaming symptoms among adult regular video gamers. Potential changes in problem gaming status were assessed at two intervals using an online survey over an 18-month period. Participants (N=117) were recruited by an advertisement posted on the public forums of multiple Australian video game-related websites. Inclusion criteria were being of adult age and having a video gaming history of at least 1 hour of gaming every week over the past 3 months. Two groups of adult video gamers were identified: those players who did (N=37) and those who did not (N=80) identify as having a serious gaming problem at the initial survey intake. The results showed that regular gamers who self-identified as having a video gaming problem at baseline reported more severe problem gaming symptoms than normal gamers, at all time points. However, both groups experienced a significant decline in problem gaming symptoms over an 18-month period, controlling for age, video gaming activity, and psychopathological symptoms.

Entities:  

Mesh:

Year:  2012        PMID: 23098213     DOI: 10.1089/cyber.2012.0062

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  15 in total

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5.  A longitudinal study of the individual- and group-level problematic gaming and associations with problem gambling among Swedish adolescents.

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Authors:  Barna Konkolÿ Thege; David C Hodgins; T Cameron Wild
Journal:  J Behav Addict       Date:  2016-11-10       Impact factor: 6.756

7.  The frequency of impairments in everyday activities due to the overuse of the internet, gaming, or smartphone, and its relationship to health-related quality of life in Korea.

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8.  Factor Structure of the Internet Addiction Test in Online Gamers and Poker Players.

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9.  The longitudinal association between anxiety and Internet addiction in adolescence: The moderating effect of classroom extraversion.

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Review 10.  Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review.

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