| Literature DB >> 34158701 |
Thamilselvan Palanichamy1, Manoj Kumar Sharma2, Maya Sahu3, D M Kanchana4.
Abstract
Esports is an electronic sport known as competitive video gaming, which has seen tremendous growth over the past few years. Unlike traditional sports such as hockey, baseball, and soccer, Esports is an interconnection of multiple platforms, computing, gaming, and media into a sport event. A systematic review was conducted to collate and review all the research studies concerning Esports from a health perspective and analyze various physical and psychological distress regarding Esports. Relevant published papers were identified through the electronic databases Google Scholar, PubMed, and Research Gate. As a result of the systematic research review, seven articles were identified that investigated three major domains (i) Esports and physical issues, (ii) Esports and psychological distress, and (iii) Esports and addiction. The result indicated that Esports excessive play and its competitive nature lead to physical and psychological problems. Physical issues include eye fatigue, blurry vision, low back pain, tension headache, wrist pain, hand pain, and poor posture while gaming. Psychological issues include depression, anxiety, apathy, uncooperative attitude, tense, sleep disturbances, mental distress, aggressive affect and behaviors, distress in social life, and emotional disturbances. The studies also found that long hours of online gaming was associated with the presence of depression, social phobia, obsession-compulsion, interpersonal sensitivity, hostility, phobic anxiety, paranoid ideation, psychoticism attention-deficit hyperactivity disorder, and gaming addiction. This review draws insight into the problematic side of Esports and suggested that future studies must focus on the interventions to deal with the negative impact of Esports. Copyright:Entities:
Keywords: Addiction; Esports; competitive video gaming; physical issues; psychological distress
Year: 2021 PMID: 34158701 PMCID: PMC8188925 DOI: 10.4103/ipj.ipj_195_20
Source DB: PubMed Journal: Ind Psychiatry J ISSN: 0972-6748
Figure 1Flowchart of the selection process for the present article
The Esports focused psychological studies
| Title | Country | Sample | Study design | Tools used | Findings |
|---|---|---|---|---|---|
| Managing the health of the esports athlete: An integrated health management model[ | USA | Online survey method | Self-reported questionnaire developed by the esports players collaborative effort in the New York Institute of Technology campus based on common injuries they have encountered in the past | More than % of esports gamers have Exercise deficit disorder (i.e., <60 min of physical activity a day) | |
| The esports players reported eye fatigue, back, and neck pain, followed by wrist and hand pain | |||||
| Demographics and health behavior of video game and esports players in Germany: The esports study[ | Germany | Cross-sectional online survey | A self-reported questionnaire developed for the study | The high amount of video game play time had poor negative association with participants’ the health status | |
| Investigating the psychological well-being of teenagers interested in esports career[ | Turkey | Cross-sectional Online survey method | The self-reported questionnaire, psychological well-being scale | Psychological wellbeing levels are affected by daily play of video games, and teenagers’ desire of have esports career | |
| What is esports and why do people watch it?[ | Finland | Online survey method | MSSC | Esports athlete aggressiveness were found to positively predict esports spectating frequency | |
| The mediating effect of motivations between psychiatric distress and gaming disorder among esports gamers and recreational gamers[ | Hungary | Online survey method | MOGQ, BSI, IGDT-10 | Escapism is one of the main motivations among esports gamers. Escapism may also threaten esports gamers’ video game use and may lead to more gaming disorder-related behavior | |
| Investigating the relationship between video gaming, spectating esports, and gambling[ | Finland | Online survey method | GAS, the PGSI | Consumption of esports had a small to moderate association with video game-related gambling, online gambling , and problem gambling | |
| Esports, skins, and loot boxes: Participants, practices, and problematic behavior associated with emergent forms of gambling[ | Finland | Online survey method | Consumption habits, The PGSI | Participation in gambling and gambling like activities was found to be 67% with rates of problematic and potentially problematic gambling in the sample being 50.34%. So, increased gambling is associated with increased spectating of esports |
MSSC-Motivation Scale for Sports Consumption; BSI-Brief symptom inventory; IGDT-10: Internet gaming disorder test; GAS-Game Addiction Scale; PGSI-Problem Gambling Severity Index; SD-Standard deviation; MOGQ-Motives for Online Gaming Questionnaire
Risk bias for the studies
| References | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DiFrancisco-Donoghue and Balentine[ | Yes | Yes | Yes | Yes | No | No | NA | No | Yes | No | Yes | No | NA | NR | 5 |
| Rudolf | Yes | Yes | Yes | Yes | No | No | NA | No | Yes | No | Yes | No | NA | NA | 5 |
| Kocadağ[ | Yes | Yes | Yes | Yes | No | No | NA | Yes | Yes | No | Yes | No | NA | Yes | 8 |
| Bányai (2019)[ | Yes | Yes | Yes | Yes | No | No | NA | Yes | Yes | No | Yes | No | NA | Yes | 8 |
| Macey and Hamari[ | Yes | Yes | Yes | Yes | No | No | NA | Yes | Yes | No | Yes | No | NA | Yes | 8 |
| Macey and Hamari[ | Yes | Yes | Yes | Yes | No | No | NA | No | Yes | No | Yes | No | NA | No | 6 |
| Hamari and Sjöblom[ | Yes | Yes | Yes | Yes | No | No | NA | No | Yes | No | Yes | No | NA | Yes | 7 |
NA-Not applicable; NR-Not reported
The physical and psychological issues related to the excessive play of Esports
| Physical issues |
| Studies found playing esports longer than 3 h leads to the following physical issues |
| Eye fatigue |
| Computer vision syndrome |
| Blurry vision |
| Low back pain |
| Tension headache |
| Wrist pain |
| Hand pain |
| Neck and back pain |
| Poor peripheral and central vascular health |
| Hypertrophy of the flexor tendons |
| Increased gray matter volume in the tissue, etc. |
| Psychological issues |
| Studies found the excessive play of esports causes psychological issues such as |
| Depression |
| Addiction |
| Aggressive behavior |
| Aggressive affect and hostility |
| Phobic anxiety |
| Paranoid ideation |
| Social phobia |
| Obsession-Compulsive behaviors |
| Interpersonal sensitivity |
| Psychological distress |
| Uncooperative attitude |
| Insufficient sleep hours (sleep disturbances) |
| Distress in social life |
| Emotional problems |
| Apathetic (lack of interest) |