Literature DB >> 22242785

Video game genre as a predictor of problem use.

Luther Elliott1, Andrew Golub, Geoffrey Ream, Eloise Dunlap.   

Abstract

This study assessed how problem video game playing (PVP) varies with game type, or "genre," among adult video gamers. Participants (n=3,380) were adults (18+) who reported playing video games for 1 hour or more during the past week and completed a nationally representative online survey. The survey asked about characteristics of video game use, including titles played in the past year and patterns of (problematic) use. Participants self-reported the extent to which characteristics of PVP (e.g., playing longer than intended) described their game play. Five percent of our sample reported moderate to extreme problems. PVP was concentrated among persons who reported playing first-person shooter, action adventure, role-playing, and gambling games most during the past year. The identification of a subset of game types most associated with problem use suggests new directions for research into the specific design elements and reward mechanics of "addictive" video games and those populations at greatest risk of PVP with the ultimate goal of better understanding, preventing, and treating this contemporary mental health problem.

Entities:  

Mesh:

Year:  2012        PMID: 22242785      PMCID: PMC3304244          DOI: 10.1089/cyber.2011.0387

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  18 in total

1.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
Journal:  Pediatrics       Date:  2010-11-15       Impact factor: 7.124

2.  Characteristics of Internet use in relation to game genre in Korean adolescents.

Authors:  Moon-Soo Lee; Young-Hoon Ko; Hyoung-Seok Song; Ku-Hyung Kwon; Hyeon-Soo Lee; Min Nam; In-Kwa Jung
Journal:  Cyberpsychol Behav       Date:  2007-04

3.  Gender differences in the mesocorticolimbic system during computer game-play.

Authors:  Fumiko Hoeft; Christa L Watson; Shelli R Kesler; Keith E Bettinger; Allan L Reiss
Journal:  J Psychiatr Res       Date:  2008-01-14       Impact factor: 4.791

4.  Brain activities associated with gaming urge of online gaming addiction.

Authors:  Chih-Hung Ko; Gin-Chung Liu; Sigmund Hsiao; Ju-Yu Yen; Ming-Jen Yang; Wei-Chen Lin; Cheng-Fang Yen; Cheng-Sheng Chen
Journal:  J Psychiatr Res       Date:  2008-11-08       Impact factor: 4.791

5.  Beyond self-selection in video game play: an experimental examination of the consequences of massively multiplayer online role-playing game play.

Authors:  Joshua M Smyth
Journal:  Cyberpsychol Behav       Date:  2007-10

6.  Commentary on Van Rooij et al. (2011):‘Gaming addiction’ – a psychiatric disorder or not?

Authors:  Nancy M Petry
Journal:  Addiction       Date:  2011-01       Impact factor: 6.526

7.  Recognizing problem video game use.

Authors:  Guy Porter; Vladan Starcevic; David Berle; Pauline Fenech
Journal:  Aust N Z J Psychiatry       Date:  2010-02       Impact factor: 5.744

8.  Pathological video game use among youths: a two-year longitudinal study.

Authors:  Douglas A Gentile; Hyekyung Choo; Albert Liau; Timothy Sim; Dongdong Li; Daniel Fung; Angeline Khoo
Journal:  Pediatrics       Date:  2011-01-17       Impact factor: 7.124

Review 9.  Dopamine in drug abuse and addiction: results of imaging studies and treatment implications.

Authors:  Nora D Volkow; Joanna S Fowler; Gene-Jack Wang; James M Swanson; Frank Telang
Journal:  Arch Neurol       Date:  2007-11

10.  Dependence on computer games by adolescents.

Authors:  M D Griffiths; N Hunt
Journal:  Psychol Rep       Date:  1998-04
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  13 in total

1.  More than Just a Game? Combat-Themed Gaming Among Recent Veterans with Posttraumatic Stress Disorder.

Authors:  Luther Elliott; Andrew Golub; Matthew Price; Alexander Bennett
Journal:  Games Health J       Date:  2015-04-14

2.  The Contribution of Game Genre and other Use Patterns to Problem Video Game Play among Adult Video Gamers.

Authors:  Luther Elliott; Geoffrey Ream; Elizabeth McGinsky; Eloise Dunlap
Journal:  Int J Ment Health Addict       Date:  2012-08-07       Impact factor: 3.836

3.  A Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life Course.

Authors:  Geoffrey L Ream; Luther C Elliott; Eloise Dunlap
Journal:  J Addict Res Ther       Date:  2013-05-21

4.  The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents.

Authors:  Antonius J VAN Rooij; Daria J Kuss; Mark D Griffiths; Gillian W Shorter; M Tim Schoenmakers; Dike VAN DE Mheen
Journal:  J Behav Addict       Date:  2014-08-26       Impact factor: 6.756

5.  Correlations among Social Anxiety, Self-Esteem, Impulsivity, and Game Genre in Patients with Problematic Online Game Playing.

Authors:  Jeong Ha Park; Doug Hyun Han; Bung-Nyun Kim; Jae Hoon Cheong; Young-Sik Lee
Journal:  Psychiatry Investig       Date:  2016-05-18       Impact factor: 2.505

6.  The influence of game genre on Internet gaming disorder.

Authors:  Euihyeon Na; Inyoung Choi; Taek-Ho Lee; Hyeseon Lee; Mi Jung Rho; Hyun Cho; Dong Jin Jung; Dai-Jin Kim
Journal:  J Behav Addict       Date:  2017-06-29       Impact factor: 6.756

Review 7.  An Overview of Structural Characteristics in Problematic Video Game Playing.

Authors:  Mark D Griffiths; Filip Nuyens
Journal:  Curr Addict Rep       Date:  2017-07-13

8.  Trajectories of abstinence-induced Internet gaming withdrawal symptoms: A prospective pilot study.

Authors:  Dean Kaptsis; Daniel L King; Paul H Delfabbro; Michael Gradisar
Journal:  Addict Behav Rep       Date:  2016-06-10

9.  Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers.

Authors:  Charlotte Thoresen Wittek; Turi Reiten Finserås; Ståle Pallesen; Rune Aune Mentzoni; Daniel Hanss; Mark D Griffiths; Helge Molde
Journal:  Int J Ment Health Addict       Date:  2015-09-23       Impact factor: 3.836

Review 10.  Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review.

Authors:  Vega González-Bueso; Juan José Santamaría; Daniel Fernández; Laura Merino; Elena Montero; Joan Ribas
Journal:  Int J Environ Res Public Health       Date:  2018-04-03       Impact factor: 3.390

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