| Literature DB >> 35752819 |
Loredana Cena1, Matteo Rota2, Stefano Calza2, Alice Trainini3, Sara Zecca3, Sofia Bonetti Zappa3, Luisa Silvia Nodari3, Alberto Stefana3,4.
Abstract
Adolescence is characterized by emotional instability and risk-taking behaviours that can lead to, among other things, an increased risk of developing pathological video-gaming and gambling habits. The aim of this Study is to assess the prevalence and type of video gaming and gambling habits in adolescent students attending Italian upper-secondary schools. The cross-sectional study was conducted via an online survey using validated questionnaires. The primary outcome measures were the prevalence of past-year video gaming and gambling activities. The sample consisted of 502 adolescent students from first- and second-grade secondary schools. A total of 40.8% of participants were video gamers, 4.8% were gamblers, 17.8% were both video gamers and gamblers, and the remaining 36.6% were not players. Among participants who reported video gaming activity (n = 294), 68.0% were classified as nonproblem gamers, 24.5% as at-risk gamers, and 7.5% as disordered video gamers. Among the participants who reported gambling activity (n = 113), 85.8% were not problematic gamblers, 8.9% were at-risk gamblers, and 5.3% were pathological gamblers. Only 0.2% of all subjects met the criteria for both pathological gambling and pathological video game use. The findings indicate that video gaming and gambling are common leisure times among adolescent students. However, a small but significant minority of these adolescents met the criteria for either severe problem gaming or gambling or both.Entities:
Keywords: Adolescence; Gambling behaviours; Video gaming behaviours
Mesh:
Year: 2022 PMID: 35752819 PMCID: PMC9233831 DOI: 10.1186/s13052-022-01299-2
Source DB: PubMed Journal: Ital J Pediatr ISSN: 1720-8424 Impact factor: 3.288
Demographics and prevalence of video gaming and gambling activities
| 15.90 (1.93) | |
| Male | 161 (32.1) |
| Female | 340 (67.7) |
| Other | 1 (0.2) |
| Downtown | 84 (16.7) |
| Suburbs | 139 (27.7) |
| Countryside | 112 (22.3) |
| Mountain | 79 (15.7) |
| Lake | 88 (17.5) |
| 3rd lower secondary school | 107 (21.3) |
| 1st upper secondary school | 43 (8.6) |
| 2nd upper secondary school | 74 (14.7) |
| 3rd upper secondary school | 79 (15.7) |
| 4th upper secondary school | 105 (20.9) |
| 5th upper secondary school | 94 (18.7) |
| 71 (14.1) | |
| Non-problematic gambler | 97 (19.3) |
| At-risk gambler | 10 (2.0) |
| Disordered gambler | 6 (1.2) |
| Non-gambler | |
| Non-problematic gamer | 200 (39.8) |
| At-risk gamer | 72 (14.3) |
| Disordered gamer | 22 (4.4) |
| Non-gamer | 208 (41.4) |
| Not a gamer nor gambler | |
| Non-problematic gamer and gambler | 54 (10.8) |
| Not a gamer but at-risk gambler | 1 (0.2) |
| Not a gamer but disordered gambler | 1 (0.2) |
| Not a gambler but at-risk gamer | 50 (10.0) |
| Not a gambler but disordered gamer | 18 (2.6) |
| At-risk gamer and gambler | 2 (0.4) |
| Disordered gamer and gambler | 2 (0.4) |
| Non-problematic gamer and non-gambler | 142 (28.2) |
| Non-problematic gambler and non-gamer | 22 (4.4) |
| Non-problematic gamer and at-risk gambler | 4 (0.8) |
| Non-problematic gambler and at-risk gamer | 18 (3.6) |
| Non-problematic gamer and disordered gambler | 3 (0.6) |
| At-risk gamer and disordered gambler | 2 (0.4) |
| At-risk gambler and disordered gamer | 4 (0.8) |