| Literature DB >> 25126551 |
Susana Jiménez-Murcia1, Fernando Fernández-Aranda1, Roser Granero2, Mariano Chóliz3, Melania La Verde4, Eugenio Aguglia4, Maria S Signorelli4, Gustavo M Sá5, Neus Aymamí6, Mónica Gómez-Peña6, Amparo del Pino-Gutiérrez7, Laura Moragas6, Ana B Fagundo8, Sarah Sauchelli6, José A Fernández-Formoso9, José M Menchón10.
Abstract
OBJECTIVE: We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disorder (GD) patients and compared them with subjects with non-video game use (non-VGU) in relation to their gambling behavior, psychopathology, and personality characteristics.Entities:
Mesh:
Year: 2014 PMID: 25126551 PMCID: PMC4122146 DOI: 10.1155/2014/315062
Source DB: PubMed Journal: Biomed Res Int Impact factor: 3.411
Sociodemographic and clinical characteristics of the GD sample (N = 193) and comparisons between groups.
| Total | 1Non-VGU | 1VGU | 1VGA |
| |
|---|---|---|---|---|---|
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| Gender; | |||||
| Males | 167 (86.5%) | 103 (85.1%) | 39 (90.7%) | 25 (86.2%) | 0.654 |
| Females | 26 (13.5%) | 18 (14.9%) | 4 (9.3%) | 4 (13.8%) | |
| Age (years); mean (SD) | 42.4 (13.4) | 45.2 (13.6) | 37.3 (12.0) | 38.6 (11.1) | 0.001 |
| Employed; | 99 (51.3%) | 61 (50.4%) | 23 (53.5%) | 15 (51.7%) | 0.941 |
| Marital status: single; | 64 (33.2%) | 37 (30.6%) | 16 (37.2%) | 11 (37.9%) | 0.613 |
| Smoker; | 109 (56.5%) | 66 (54.5%) | 23 (53.5%) | 20 (69.0%) | 0.336 |
| Use of alcohol; | 35 (18.1%) | 20 (16.5%) | 7 (16.3%) | 8 (27.6%) | 0.358 |
| Use of substances; | 14 (7.3%) | 10 (8.3%) | 3 (7.0%) | 1 (3.4%) | 0.666 |
| Age of onset PG problems; mean (SD) | 15.7 (10.8) | 17.2 (11.5) | 11.7 (9.0) | 15.4 (9.2) | 0.024 |
| Duration of PG; mean (SD) | 5.94 (7.0) | 5.87 (6.8) | 5.03 (7.5) | 7.58 (7.0) | 0.370 |
| Main gambling; | |||||
| Slot machines | 123 (63.7%) | 77 (63.6%) | 26 (60.5%) | 20 (69.0%) | 0.762 |
| Bingo | 12 (6.2%) | 11 (9.1%) | 1 (2.3%) | 0 (0%) | |
| Lotteries | 13 (6.7%) | 11 (9.1%) | 1 (2.3%) | 1 (3.4%) | |
| Casino | 8 (4.1%) | 5 (4.1%) | 3 (7.0%) | 0 (0%) | |
| Other | 37 (19.2%) | 17 (14.0%) | 12 (27.9%) | 8 (27.6%) |
SD: standard deviation. 1Non-VGU (non-video game users) (total VDT score of 0); VGU: video game users (total VDT score between 1 and 19); VGA: video game addicts (total VDT score of 20 or higher). Chi-square test for categorical outcomes and ANOVA for quantitative outcomes.
Comparison for SOGS scores and DSM-IV criteria.
| 1Non-VGU | 1VGU | 1VGA | Group | LT | QT | Effect size | |||
|---|---|---|---|---|---|---|---|---|---|
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2Cohen's | | |||
| (1a) Card games; % | 27.35% | 33.33% | 52.17% | 0.064 |
| 0.547 | 0.13 |
| 0.39 |
| (1b) Horse racing; % | 3.42% | 0% | 0% | 0.338 | 0.998 | 0.999 | 0.27 | 0.27 | — |
| (1c) Sports events; % | 3.42% | 7.69% | 0% | 0.287 | 0.998 | 0.998 | 0.19 | 0.27 | 0.41 |
| (1d) Lottery/scratchcards; % | 84.62% | 84.62% | 91.30% | 0.697 | 0.409 | 0.585 | 0.00 | 0.21 | 0.21 |
| (1e) Casino; % | 24.79% | 41.03% | 26.09% | 0.145 | 0.895 | 0.087 | 0.35 | 0.03 | 0.32 |
| (1f) Bingo; % | 51.28% | 46.15% | 47.83% | 0.841 | 0.762 | 0.729 | 0.10 | 0.07 | 0.03 |
| (1g) Stock market; % | 5.13% | 5.13% | 0% | 0.539 | 0.998 | 0.998 | 0.00 | 0.33 | 0.33 |
| (1h) Slot machines; % | 81.20% | 89.74% | 100% |
| 0.998 | 0.998 | 0.24 |
| 0.48 |
| (1i) Other forms of gambling; % | 15.38% | 5.26% | 31.82% |
| 0.072 |
| 0.34 | 0.39 | 0.73 |
| (2) Amount of money spent: ≥300 euros; % | 53.85% | 66.67% | 52.17% | 0.341 | 0.883 | 0.162 | 0.26 | 0.03 | 0.30 |
| (3) Family history of gambling; % | 22.22% | 15.38% | 34.78% | 0.208 | 0.204 | 0.132 | 0.18 | 0.28 | 0.46 |
| (4) Going back to win back lost money; % | 91.38% | 89.74% | 100% | 0.307 | 0.998 | 0.998 | 0.06 | 0.43 | 0.48 |
| (5) Claiming to be winning when losing; % | 40.87% | 43.59% | 56.52% | 0.385 | 0.171 | 0.607 | 0.06 | 0.32 | 0.26 |
| (6) Problem recognition; % | 97.44% | 97.44% | 100% | 0.740 | 0.998 | 0.998 | 0.00 | 0.23 | 0.23 |
| (7) Gambling more than planned; % | 91.38% | 92.31% | 100% | 0.347 | 0.998 | 0.998 | 0.03 | 0.43 | 0.41 |
| (8) Being criticized; % | 66.09% | 74.36% | 82.61% | 0.230 | 0.127 | 0.919 | 0.18 | 0.39 | 0.20 |
| (9) Feeling guilty; % | 95.73% | 100% | 100% | 0.256 | 0.998 | 0.999 | 0.30 | 0.30 | — |
| (10) Inability to stop gambling; % | 92.24% | 92.31% | 100% | 0.385 | 0.998 | 0.998 | 0.00 | 0.41 | 0.41 |
| (11) Hiding signs of gambling; % | 69.83% | 74.36% | 78.26% | 0.662 | 0.417 | 0.992 | 0.10 | 0.19 | 0.09 |
| (12) Arguments with family/friends; % | 78.63% | 79.49% | 91.30% | 0.369 | 0.175 | 0.394 | 0.02 | 0.36 | 0.34 |
| (13) Arguments and fights; % | 74.53% | 71.43% | 73.91% | 0.937 | 0.951 | 0.757 | 0.07 | 0.01 | 0.06 |
| (14) Borrowing money and failing to return it; % | 46.15% | 41.03% | 52.17% | 0.691 | 0.598 | 0.408 | 0.10 | 0.12 | 0.22 |
| (15) Skipping work due to gambling; % | 43.59% | 46.15% | 65.22% | 0.163 | 0.062 | 0.396 | 0.05 | 0.44 | 0.39 |
| (16a) Taking money from home; % | 77.78% | 77.27% | 93.33% | 0.375 | 0.199 | 0.330 | 0.01 | 0.45 | 0.47 |
| (16b) Taking money from partner; % | 59.52% | 60.00% | 83.33% | 0.300 | 0.143 | 0.379 | 0.01 |
| 0.54 |
| (16c) Taking money from family; % | 77.08% | 86.96% | 87.50% | 0.541 | 0.514 | 0.704 | 0.26 | 0.28 | 0.02 |
| (16d) Borrowing from banks; % | 81.48% | 77.78% | 83.33% | 0.918 | 0.880 | 0.679 | 0.09 | 0.05 | 0.14 |
| (16e) Using credit cards; % | 77.78% | 91.67% | 84.62% | 0.323 | 0.589 | 0.279 | 0.39 | 0.18 | 0.22 |
| (16f) Borrowing from money lenders; % | 30.30% | 45.45% | 0% | 0.239 | 0.999 | 0.999 | 0.32 |
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| (16g) Money from sale of shares or other bank assets; % | 7.69% | 14.29% | 25.00% | 0.553 | 0.311 | 1.000 | 0.21 | 0.48 | 0.27 |
| (16h) Money from property sales; % | 41.67% | 50.00% | 20.00% | 0.552 | 0.369 | 0.348 | 0.17 | 0.48 |
|
| (16i) Money from making out false checks; % | 8.00% | 0% | 0% | 0.654 | 0.999 | 1.000 | 0.42 | 0.42 | — |
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| SOGS: total score; mean (SD) | 9.66 (3.2) | 10.1 (3.6) | 11.2 (2.4) | 0.117 |
| 0.670 | 0.13 |
| 0.36 |
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| DSM1. Preoccupations with gambling; % | 73.95% | 80.95% | 86.96% | 0.318 | 0.191 | 0.964 | 0.17 | 0.33 | 0.16 |
| DSM2. Need to bet more money; % | 62.18% | 42.86% | 86.96% |
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| 0.39 |
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| DSM3. Unsuccessful efforts to control; % | 90.76% | 95.24% | 100% | 0.229 | 0.998 | 0.998 | 0.18 | 0.45 | 0.32 |
| DSM4. Restless, irritable when not gambling; % | 59.66% | 71.43% | 73.91% | 0.227 | 0.203 | 0.639 | 0.25 | 0.31 | 0.06 |
| DSM5. Gambling to escape from problems; % | 73.95% | 64.29% | 82.61% | 0.255 | 0.382 | 0.102 | 0.21 | 0.21 | 0.42 |
| DSM6. Gambling again after losing money; % | 73.95% | 80.95% | 95.65% | 0.062 |
| 0.342 | 0.17 |
| 0.47 |
| DSM7. Lying to family members or others; % | 90.76% | 95.24% | 86.96% | 0.494 | 0.578 | 0.260 | 0.18 | 0.12 | 0.29 |
| DSM8. Committing illegal acts; % | 27.73% | 28.57% | 30.43% | 0.965 | 0.792 | 0.955 | 0.02 | 0.06 | 0.04 |
| DSM9. Losing a significant relationship, job,…; % | 78.99% | 80.95% | 91.30% | 0.387 | 0.184 | 0.478 | 0.05 | 0.35 | 0.30 |
| DSM10. Relying on others to provide money; % | 70.59% | 83.33% | 69.57% | 0.250 | 0.922 | 0.116 | 0.31 | 0.02 | 0.33 |
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| DSM. Total criteria; mean (SD) | 7.03 (2.3) | 7.24 (1.9) | 8.04 (1.5) | 0.114 |
| 0.471 | 0.10 |
| 0.47 |
SD: standard deviation. 1Non-VGU (non-video game users) (total VDT score of 0); VGU: video game users (total VDT score between 1 and 19); VGA: video game addicts (total VDT score of 20 or higher). LT: linear trend; QT: quadratic trend. 2Cohen's |d| for the comparisons: non-VGU versus VGU; non-VGU versus VGA; VGU versus VGA. ∗Bold: moderate (|d | >0.50) to high (|d | >0.80) effect size.
Comparison for clinical outcomes.
| 1Non-VGU | 1VGU | 1VGA | ANOVA | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| Group | Trends | Effect size | |||||||
| Mean | SD | Mean | SD | Mean | SD | P | LT | QT |
2Cohen's | | |||
| SCL-90: somatization | 1.13 | 0.87 | 0.95 | 0.91 | 1.69 | 1.09 |
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| 0.20 |
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| SCL-90: obsessive/compulsive | 1.20 | 0.88 | 1.12 | 0.78 | 1.96 | 0.93 |
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| 0.10 |
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| SCL-90: interpersonal sensitivity | 1.18 | 0.94 | 1.05 | 0.87 | 1.89 | 0.94 |
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| 0.14 |
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| SCL-90: depression | 1.66 | 0.96 | 1.56 | 0.92 | 2.21 | 0.93 |
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| 0.11 |
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| SCL-90: anxiety | 1.15 | 0.86 | 1.03 | 0.83 | 1.74 | 0.97 |
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| 0.14 |
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| SCL-90: hostility | 1.00 | 0.88 | 0.80 | 0.76 | 1.67 | 1.08 |
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| 0.24 |
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| SCL-90: phobic anxiety | 0.53 | 0.70 | 0.43 | 0.76 | 0.99 | 0.96 |
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| 0.14 |
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| SCL-90: paranoia | 1.02 | 0.84 | 0.98 | 0.78 | 1.77 | 0.96 |
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| 0.05 |
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| SCL-90: psychoticism | 1.06 | 0.80 | 0.89 | 0.75 | 1.58 | 1.03 |
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| 0.22 |
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| SCL-90: GSI score | 1.18 | 0.76 | 1.06 | 0.72 | 1.79 | 0.87 |
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| 0.16 |
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| SCL-90: PST score | 49.43 | 21.25 | 48.90 | 21.45 | 65.07 | 18.88 |
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| 0.02 |
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| SCL-90: PSDI score | 1.99 | 0.64 | 1.80 | 0.56 | 2.34 | 0.64 |
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| 0.32 |
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| TCI-R: novelty seeking | 108.36 | 12.21 | 108.51 | 12.92 | 110.22 | 12.39 | 0.778 | 0.529 | 0.744 | 0.01 | 0.15 | 0.14 |
| TCI-R: harm avoidance | 104.03 | 15.93 | 98.90 | 20.80 | 106.52 | 16.46 | 0.157 | 0.996 | 0.054 | 0.28 | 0.15 | 0.41 |
| TCI-R: reward dependence | 98.92 | 13.70 | 101.62 | 10.23 | 98.11 | 13.97 | 0.466 | 0.883 | 0.220 | 0.22 | 0.06 | 0.29 |
| TCI-R: persistence | 103.54 | 23.10 | 114.79 | 21.65 | 112.89 | 23.13 |
|
| 0.135 |
| 0.40 | 0.08 |
| TCI-R: self-directedness | 131.27 | 20.93 | 132.77 | 21.02 | 117.56 | 18.56 |
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| 0.07 |
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| TCI-R: cooperativeness | 132.95 | 16.40 | 132.69 | 15.48 | 125.78 | 15.23 | 0.107 | 0.068 | 0.282 | 0.02 | 0.45 | 0.45 |
| TCI-R: self- transcendence | 62.79 | 15.35 | 60.69 | 12.82 | 66.89 | 17.14 | 0.261 | 0.410 | 0.156 | 0.15 | 0.25 | 0.41 |
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| VG: total score | 0.00 | 0.00 | 6.77 | 4.60 | 44.24 | 22.60 |
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SD: standard deviation. LT: linear trend; QT: quadratic trend.
1Non-VGU (non-video game users) (total VDT score of 0); VGU: video game users (total VDT score between 1 and 19); VGA: video game addicts (total VDT score of 20 or higher).
2Cohen's |d| for the comparisons: non-VGU versus VGU; non-VGU versus VGA; VGU versus VGA. ∗Bold: moderate (|d | >0.50) to high (|d | >0.80) effect size.
Partial correlations, adjusted for participants' sex and age, between VG total score and clinical outcomes.
| SCL-90: somatization |
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| SCL-90: obsessive/compulsive |
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| SCL-90: interpersonal sensitivity |
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| SCL-90: depression |
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| SCL-90: anxiety |
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| SCL-90: hostility |
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| SCL-90: phobic anxiety |
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| SCL-90: paranoid ideation |
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| SCL-90: psychoticism |
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| SCL-90: GSI score |
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| SCL-90: PST score |
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| SCL-90: PSDI score |
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| TCI-R: novelty seeking | 0.085 |
| TCI-R: harm avoidance | 0.089 |
| TCI-R: reward dependence | −0.055 |
| TCI-R: persistence | 0.091 |
| TCI-R: self-directedness |
|
| TCI-R: cooperativeness | −0.104 |
| TCI-R: self-transcendence | 0.118 |
Bold: significant correlation (.05 level).
Predictive models for the video game questionnaire scores through step-wise regression.
| Linear regression for outcome: | Predictors | B | β | P | 95% CI ( | |
|---|---|---|---|---|---|---|
| VG-total scale score | TCI-R: self-directedness | −0.172 | −0.199 | 0.007 | −0.296; | −0.048 |
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| Logistic regression for outcome: | Predictors |
| OR |
| 95% CI (OR) | |
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| VGU | Age (years) | −0.041 | 0.960 | 0.003 | 0.934; | 0.986 |
| TCI-R: Persistence | 0.016 | 1.016 | 0.033 | 1.001; | 1.030 | |
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| VGA | TCI-R: self-directedness | −0.036 | 0.965 | 0.002 | 0.943; | 0.987 |
VGU: video game users (total VDT score between 1 and 19); VGA: video game addicts (total VDT score of 20 or higher).
Figure 1Structural equation model (SEM) valuing the pathways for the video game (VG) and the gambling disorder (GD) levels. Dashed lines indicate nonsignificant associations.
Structural equation model.
| Standard coefficient | SE |
|
| 95% CI for the coefficient | ||
|---|---|---|---|---|---|---|
| TCI-R persistence | ||||||
| Sex (male) | 0.1068688 | 0.0756534 | 1.41 | 0.0158 | −0.0414092; | 0.2551468 |
| Age (years) | −0.2368213 | 0.0732199 | −3.23 | 0.001 | −0.3803297; | −0.0933129 |
| _Constant | 5.10091 | 0.4282882 | 11.91 | <0.001 | 4.261481; | 5.94034 |
| TCI-R self-directedness | ||||||
| Sex (male) | 0.1483216 | 0.0773418 | 1.92 | 0.050 | 0.0032656; | 0.2999087 |
| Age (years) | 0.0519053 | 0.0784299 | 0.66 | 0.508 | −0.1018144; | 0.2056251 |
| _Constant | 5.614348 | 0.5221618 | 10.75 | <0.001 | 4.590929; | 6.637766 |
| VG-total score | ||||||
| TCI-R persistence | 0.1575215 | 0.0763331 | 2.06 | 0.039 | 0.0079114; | 0.3071316 |
| TCI-R self-directedness | −0.2375955 | 0.0728751 | −3.26 | 0.001 | −0.3804281; | −0.0947629 |
| Sex (male) | 0.030922 | 0.0768931 | 0.40 | 0.688 | −0.1197858; | 0.1816298 |
| Age (years) | −0.0700488 | 0.0776069 | −0.90 | 0.367 | −0.2221556; | 0.082058 |
| _Constant | 1.293971 | 0.6827771 | 1.90 | 0.058 | −0.0442471; | 2.63219 |
| SOGS-total score | ||||||
| TCI-R persistence | 0.1196749 | 0.0733896 | 1.63 | 0.103 | −0.0241661; | 0.2635159 |
| TCI-R self-directedness | −0.3278795 | 0.0694936 | −4.72 | 0.000 | −0.4640846; | −0.1916745 |
| TDV_TOTAL | 0.0034844 | 0.0732836 | 0.05 | 0.962 | −0.1401489; | 0.1471176 |
| Sex (male) | 0.0359377 | 0.0726224 | 0.49 | 0.621 | −0.1063995; | 0.1782749 |
| Age (years) | −0.2235272 | 0.0713199 | −3.13 | 0.002 | −0.3633117; | −0.0837427 |
| _Constant | 5.114255 | 0.634818 | 8.06 | <0.001 | 3.870035; | 6.358476 |
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| RMSEA | CFI | SRMR | ||
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| Model level goodness-of-fit | 0.291 | 0.589 | 0.01 | 1.00 | 0.008 | |
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| Equation level goodness-of-fit | Fitted | Variance | Residual |
| mc | mc2 |
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| ||||||
| TCI-R persistence | 535.6957 | 41.93446 | 493.7613 | 0.0782804 | 0.2797863 | 0.0782804 |
| TCI-R self-directedness | 438.6029 | 9.393018 | 429.2099 | 0.0214158 | 0.1463413 | 0.0214158 |
| VG-total score | 302.4843 | 28.20133 | 274.283 | 0.0932324 | 0.3053398 | 0.0932324 |
| SOGS-total score | 10.77644 | 2.064861 | 8.711581 | 0.1916088 | 0.4377314 | 0.1916088 |
mc = correlation between dependent variable and its prediction.
mc2 = Bentler-Raykov squared multiple correlation coefficient.