Literature DB >> 23719181

Clinical features and axis I comorbidity of Australian adolescent pathological Internet and video game users.

Daniel L King1, Paul H Delfabbro, Tara Zwaans, Dean Kaptsis.   

Abstract

OBJECTIVES: Although there is growing international recognition of pathological technology use (PTU) in adolescence, there has been a paucity of empirical research conducted in Australia. This study was designed to assess the clinical features of pathological video gaming (PVG) and pathological Internet use (PIU) in a normative Australian adolescent population. A secondary objective was to investigate the axis I comorbidities associated with PIU and video gaming.
METHOD: A total of 1287 South Australian secondary school students aged 12-18 years were recruited. Participants were assessed using the PTU checklist, Revised Children's Anxiety and Depression Scale, Social Anxiety Scale for Adolescents, revised UCLA Loneliness Scale, and Teenage Inventory of Social Skills. Adolescents who met the criteria for PVG or PIU or both were compared to normal adolescents in terms of axis I comorbidity.
RESULTS: The prevalence rates of PIU and PVG were 6.4% and 1.8%, respectively. A subgroup with co-occurring PIU and PVG was identified (3.3%). The most distinguishing clinical features of PTU were withdrawal, tolerance, lies and secrecy, and conflict. Symptoms of preoccupation, inability to self-limit, and using technology as an escape were commonly reported by adolescents without PTU, and therefore may be less useful as clinical indicators. Depression, panic disorder, and separation anxiety were most prevalent among adolescents with PIU.
CONCLUSIONS: PTU among Australian adolescents remains an issue warranting clinical concern. These results suggest an emerging trend towards the greater uptake and use of the Internet among female adolescents, with associated PIU. Although there exists an overlap of PTU disorders, adolescents with PIU appear to be at greater risk of axis I comorbidity than adolescents with PVG alone. Further research with an emphasis on validation techniques, such as verified identification of harm, may enable an informed consensus on the definition and diagnosis of PTU.

Entities:  

Keywords:  Adolescents; DSM-5; Internet Use Disorder; comorbidity; pathological video gaming

Mesh:

Year:  2013        PMID: 23719181     DOI: 10.1177/0004867413491159

Source DB:  PubMed          Journal:  Aust N Z J Psychiatry        ISSN: 0004-8674            Impact factor:   5.744


  33 in total

1.  The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence.

Authors:  Daniel L King; Paul H Delfabbro
Journal:  J Abnorm Child Psychol       Date:  2016-11

2.  On finding the C in CBT: the challenges of applying gambling-related cognitive approaches to video-gaming.

Authors:  Paul Delfabbro; Daniel King
Journal:  J Gambl Stud       Date:  2015-03

3.  Policy and Prevention Approaches for Disordered and Hazardous Gaming and Internet Use: an International Perspective.

Authors:  Daniel L King; Paul H Delfabbro; Young Yim Doh; Anise M S Wu; Daria J Kuss; Ståle Pallesen; Rune Mentzoni; Natacha Carragher; Hiroshi Sakuma
Journal:  Prev Sci       Date:  2018-02

4.  The Genetic and Environmental Contributions to Internet Use and Associations With Psychopathology: A Twin Study.

Authors:  Elizabeth C Long; Brad Verhulst; Michael C Neale; Penelope A Lind; Ian B Hickie; Nicholas G Martin; Nathan A Gillespie
Journal:  Twin Res Hum Genet       Date:  2015-12-23       Impact factor: 1.587

Review 5.  Association Between Portable Screen-Based Media Device Access or Use and Sleep Outcomes: A Systematic Review and Meta-analysis.

Authors:  Ben Carter; Philippa Rees; Lauren Hale; Darsharna Bhattacharjee; Mandar S Paradkar
Journal:  JAMA Pediatr       Date:  2016-12-01       Impact factor: 16.193

6.  Is Increased Video Game Participation Associated With Reduced Sense of Loneliness? A Systematic Review and Meta-Analysis.

Authors:  Yan Luo; Michelle Moosbrugger; Daniel M Smith; Thaddeus J France; Jieru Ma; Jinxiang Xiao
Journal:  Front Public Health       Date:  2022-05-16

7.  Problem Gaming: A Short Primer.

Authors:  Thomas E Gorman; Douglas A Gentile; C Shawn Green
Journal:  Am J Play       Date:  2018

Review 8.  Internet Gaming Disorder in the DSM-5.

Authors:  Nancy M Petry; Florian Rehbein; Chih-Hung Ko; Charles P O'Brien
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

9.  Nighttime media use in adolescents with ADHD: links to sleep problems and internalizing symptoms.

Authors:  Stephen P Becker; Jessica A Lienesch
Journal:  Sleep Med       Date:  2018-07-29       Impact factor: 3.492

10.  Early substance consumption and problematic use of video games in adolescence.

Authors:  Adélaïde Coëffec; Lucia Romo; Nathalie Cheze; Hélène Riazuelo; Sophie Plantey; Gayatri Kotbagi; Laurence Kern
Journal:  Front Psychol       Date:  2015-04-28
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