| Literature DB >> 25215212 |
Geir Scott Brunborg1, Rune Aune Mentzoni2, Lars Roar Frøyland3.
Abstract
BACKGROUND AND AIMS: While the relationships between video game use and negative consequences are debated, the relationships between video game addiction and negative consequences are fairly well established. However, previous studies suffer from methodological weaknesses that may have caused biased results. There is need for further investigation that benefits from the use of methods that avoid omitted variable bias.Entities:
Keywords: addiction; adolescent; consequences; longitudinal; outcomes; video game
Year: 2014 PMID: 25215212 PMCID: PMC4117274 DOI: 10.1556/JBA.3.2014.002
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Means, standard deviations (SD) and Spearman rank order correlation coefficients for all the study variables
| Variable | Mean | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
| 1. Gaming amount t1 | 25.23 | 44.02 | – | ||||||||||||||
| 2. Gaming amount t2 | 23.56 | 46.51 | .61 | – | |||||||||||||
| 3. Video game addiction t1 | 1.47 | 0.62 | .67 | .50 | – | ||||||||||||
| 4. Video game addiction t2 | 1.37 | 0.61 | .52 | .68 | .53 | – | |||||||||||
| 5. Depression t1 | 1.81 | 0.66 | –.07 | –.07 | .12 | . | – | ||||||||||
| 6. Depression t2 | 1.89 | 0.73 | –.08 | –.05 | . | .11 | .42 | – | |||||||||
| 7. Academic achievement t1 | 4.00 | 0.75 | –.12 | –.10 | –.09 | –.08 | –.06 | –. | – | ||||||||
| 8. Academic achievement t2 | 3.98 | 0.80 | –.11 | –.10 | –.07 | –.11 | –. | –.08 | .64 | – | |||||||
| 9. Heavy episodic drinking t1 | 2.02 | 5.38 | –.06 | –. | –.05 | –.06 | .20 | .08 | –.12 | –.04 | – | ||||||
| 10. Heavy episodic drinking t2 | 2.42 | 4.72 | –. | –. | –. | –.05 | .16 | .13 | –.05 | –. | .51 | – | |||||
| 11. Serious CP t1 | 0.33 | 0.69 | .17 | .17 | .18 | .17 | .16 | .09 | –.12 | –.10 | .22 | .15 | – | ||||
| 12. Serious CP t2 | 0.13 | 0.51 | .12 | .13 | .09 | .13 | .06 | .14 | –.07 | –.09 | .11 | .19 | .24 | – | |||
| 13. Aggressive CP t1 | 0.86 | 1.15 | .20 | .15 | .21 | .17 | .15 | .06 | –.18 | –.16 | .27 | .19 | .44 | .19 | – | ||
| 14. Aggressive CP t2 | 0.32 | 0.75 | .12 | .15 | .10 | .18 | .05 | .13 | –.10 | –.13 | .07 | .21 | .24 | .38 | .32 | – | |
| 15. Covert CP t1 | 0.80 | 0.99 | –. | –. | .07 | –. | .30 | .15 | –.18 | –.14 | .46 | .32 | .33 | .15 | .42 | .14 | – |
| 16. Covert CP t2 | 0.66 | 0.93 | .02 | .06 | .07 | .10 | .17 | .26 | –.07 | –.14 | .24 | .37 | .19 | .29 | .21 | .35 | .35 |
Note: Coefficients in italics are not statistically significant at the P < 0.05 level.
Depression, academic achievement, heavy episodic drinking and conduct problems (CP) regressed on gaming amount and video game addiction using first difference regression models
| Depression | Academic achievement | Heavy episodic drinking | Serious CP | Aggressive CP | Covert CP | |
| Gaming amount | 0.00 | –0.00 | –0.02 | 0.01 | 0.05* | 0.03 |
| Video game addiction | 0.25** | –0.17** | –0.05 | 0.33* | 0.59** | 0.58** |
Note: All variables are logged except academic achievement. *P < 0.01, **P < 0.001. Weighted for gender, age and academic achievement.