| Literature DB >> 25959265 |
Esther Strittmatter1, Michael Kaess2, Peter Parzer3, Gloria Fischer3, Vladimir Carli4, Christina W Hoven5, Camilla Wasserman6, Marco Sarchiapone7, Tony Durkee4, Alan Apter8, Julio Bobes9, Romuald Brunner3, Doina Cosman10, Merike Sisask11, Peeter Värnik11, Danuta Wasserman4.
Abstract
"Internet gaming disorder" was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psychological well-being among students who show pathological Internet use (PIU). This cross-sectional study was conducted within the project "Working in Europe to Stop Truancy Among Youth (WE-STAY)". A total of 8807 European representative students from randomly selected schools were included. The Young Diagnostic Questionnaire was applied to assess PIU, and students with this condition were divided into gamers (PIU-G) and non-gamers (PIU-NG). Overall, 3.62% and 3.11% of the students were classified as having PIU-G and PIU-NG, respectively. A multinomial logistic regression revealed that students with PIU-G and those with PIU-NG showed similarly increased risks for emotional symptoms, conduct disorder, hyperactivity/inattention, self-injurious behaviors, and suicidal ideation and behaviors. Students with PIU-G were more likely to be male and have a higher risk for peer problems than those with PIU-NG. Students with PIU-NG had a higher risk of depression than those with PIU-G. The significant psychological impairment of PIU-NG suggests that it should be considered in future diagnostic criteria.Entities:
Keywords: Adolescents; Internet addiction; Internet gaming disorder; Psychological impairment; WE-STAY
Mesh:
Year: 2015 PMID: 25959265 DOI: 10.1016/j.psychres.2015.04.029
Source DB: PubMed Journal: Psychiatry Res ISSN: 0165-1781 Impact factor: 3.222