Literature DB >> 25959265

Pathological Internet use among adolescents: Comparing gamers and non-gamers.

Esther Strittmatter1, Michael Kaess2, Peter Parzer3, Gloria Fischer3, Vladimir Carli4, Christina W Hoven5, Camilla Wasserman6, Marco Sarchiapone7, Tony Durkee4, Alan Apter8, Julio Bobes9, Romuald Brunner3, Doina Cosman10, Merike Sisask11, Peeter Värnik11, Danuta Wasserman4.   

Abstract

"Internet gaming disorder" was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psychological well-being among students who show pathological Internet use (PIU). This cross-sectional study was conducted within the project "Working in Europe to Stop Truancy Among Youth (WE-STAY)". A total of 8807 European representative students from randomly selected schools were included. The Young Diagnostic Questionnaire was applied to assess PIU, and students with this condition were divided into gamers (PIU-G) and non-gamers (PIU-NG). Overall, 3.62% and 3.11% of the students were classified as having PIU-G and PIU-NG, respectively. A multinomial logistic regression revealed that students with PIU-G and those with PIU-NG showed similarly increased risks for emotional symptoms, conduct disorder, hyperactivity/inattention, self-injurious behaviors, and suicidal ideation and behaviors. Students with PIU-G were more likely to be male and have a higher risk for peer problems than those with PIU-NG. Students with PIU-NG had a higher risk of depression than those with PIU-G. The significant psychological impairment of PIU-NG suggests that it should be considered in future diagnostic criteria.
Copyright © 2015 Elsevier Ireland Ltd. All rights reserved.

Entities:  

Keywords:  Adolescents; Internet addiction; Internet gaming disorder; Psychological impairment; WE-STAY

Mesh:

Year:  2015        PMID: 25959265     DOI: 10.1016/j.psychres.2015.04.029

Source DB:  PubMed          Journal:  Psychiatry Res        ISSN: 0165-1781            Impact factor:   3.222


  29 in total

1.  A 2-year longitudinal study of prospective predictors of pathological Internet use in adolescents.

Authors:  Esther Strittmatter; Peter Parzer; Romuald Brunner; Gloria Fischer; Tony Durkee; Vladimir Carli; Christina W Hoven; Camilla Wasserman; Marco Sarchiapone; Danuta Wasserman; Franz Resch; Michael Kaess
Journal:  Eur Child Adolesc Psychiatry       Date:  2015-11-02       Impact factor: 4.785

Review 2.  Internet gaming disorder: Trends in prevalence 1998-2016.

Authors:  Wendy Feng; Danielle E Ramo; Steven R Chan; James A Bourgeois
Journal:  Addict Behav       Date:  2017-06-16       Impact factor: 3.913

3.  [Usage patterns of internet and computer games : Results of an observational study of Tyrolean adolescents].

Authors:  David Riedl; Andrea Stöckl; Charlotte Nussbaumer; Gerhard Rumpold; Kathrin Sevecke; Martin Fuchs
Journal:  Neuropsychiatr       Date:  2016-11-08

4.  Non-Substance Addiction in Childhood and Adolescence–The Internet, Computer Games and Social Media.

Authors:  Olga Geisel; Anneke Lipinski; Michael Kaess
Journal:  Dtsch Arztebl Int       Date:  2021-01-11       Impact factor: 5.594

5.  Internet use and electronic gaming by children and adolescents with emotional and behavioural problems in Australia - results from the second Child and Adolescent Survey of Mental Health and Wellbeing.

Authors:  Wavne Rikkers; David Lawrence; Jennifer Hafekost; Stephen R Zubrick
Journal:  BMC Public Health       Date:  2016-05-13       Impact factor: 3.295

6.  Video gaming and gaming addiction in transgender people: An exploratory study.

Authors:  Jon Arcelus; Walter Pierre Bouman; Bethany Alice Jones; Christina Richards; Susana Jimenez-Murcia; Mark D Griffiths
Journal:  J Behav Addict       Date:  2017-02-15       Impact factor: 6.756

7.  Resting-State Peripheral Catecholamine and Anxiety Levels in Korean Male Adolescents with Internet Game Addiction.

Authors:  Nahyun Kim; Tonda L Hughes; Chang G Park; Laurie Quinn; In Deok Kong
Journal:  Cyberpsychol Behav Soc Netw       Date:  2016-02-05

8.  Adaptation and Psychometric Evaluation of the Young Diagnostic Questionnaire (YDQ) for Parental Assessment of Adolescent Problematic Internet Use.

Authors:  Lutz Wartberg; Levente Kriston; Katharina Kegel; Rainer Thomasius
Journal:  J Behav Addict       Date:  2016-06       Impact factor: 6.756

9.  Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents.

Authors:  Halley M Pontes; Mirna Macur; Mark D Griffiths
Journal:  J Behav Addict       Date:  2016-06       Impact factor: 6.756

10.  Prevalence and Risk Factors of Internet Addiction Among Employed Adults in Japan.

Authors:  Hideki Tsumura; Hideyuki Kanda; Nagisa Sugaya; Satoshi Tsuboi; Kenzo Takahashi
Journal:  J Epidemiol       Date:  2017-11-18       Impact factor: 3.211

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.