Literature DB >> 21541096

Stuck on screens: patterns of computer and gaming station use in youth seen in a psychiatric clinic.

Susan Baer1, Elliot Bogusz, David A Green.   

Abstract

OBJECTIVE: Computer and gaming-station use has become entrenched in the culture of our youth. Parents of children with psychiatric disorders report concerns about overuse, but research in this area is limited. The goal of this study is to evaluate computer/gaming-station use in adolescents in a psychiatric clinic population and to examine the relationship between use and functional impairment.
METHOD: 102 adolescents, ages 11-17, from out-patient psychiatric clinics participated. Amount of computer/gaming-station use, type of use (gaming or non-gaming), and presence of addictive features were ascertained along with emotional/functional impairment. Multivariate linear regression was used to examine correlations between patterns of use and impairment.
RESULTS: Mean screen time was 6.7±4.2 hrs/day. Presence of addictive features was positively correlated with emotional/functional impairment. Time spent on computer/gaming-station use was not correlated overall with impairment after controlling for addictive features, but non-gaming time was positively correlated with risky behavior in boys.
CONCLUSIONS: Youth with psychiatric disorders are spending much of their leisure time on the computer/gaming-station and a substantial subset show addictive features of use which is associated with impairment. Further research to develop measures and to evaluate risk is needed to identify the impact of this problem.

Entities:  

Keywords:  adolescence; computer addiction; internet addiction; video games

Year:  2011        PMID: 21541096      PMCID: PMC3085682     

Source DB:  PubMed          Journal:  J Can Acad Child Adolesc Psychiatry        ISSN: 1719-8429


  46 in total

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  12 in total

1.  Computer/gaming station use in youth: Correlations among use, addiction and functional impairment.

Authors:  Susan Baer; Kelly Saran; David A Green
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6.  Emotional Dysregulation in Preschool Age Predicts Later Media Use and Gaming Disorder Symptoms in Childhood.

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7.  Does Guanfacine Extended Release Impact Functional Impairment in Children with Attention-Deficit/Hyperactivity Disorder? Results from a Randomized Controlled Trial.

Authors:  Mark A Stein; Vanja Sikirica; Margaret D Weiss; Brigitte Robertson; Andrew Lyne; Jeffrey H Newcorn
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8.  A cross-sectional online survey of compulsive internet use and mental health of young adults in Malaysia.

Authors:  Nizar A M Kutty; Chandrashekhar T Sreeramareddy
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9.  Internet Gaming Disorder in Adolescents: Personality, Psychopathology and Evaluation of a Psychological Intervention Combined With Parent Psychoeducation.

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Review 10.  Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review.

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