| Literature DB >> 35505458 |
Marziyeh Hamzehzadeh1,2, Arshiya Sangchooli3, Rabert Farnam2, Hosein Rafiemanesh4, Behrang Shadloo2, Kamyar Ghani1,2, Maral Mardaneh Jobehdar1,2, Masoumeh Amin-Esmaeili2, Jamileh Rahimi5, Zsolt Demetrovics6,7, Orsolya Király7, Afarin Rahimi-Movaghar2.
Abstract
OBJECTIVE: Gaming motivations are crucial aspects of healthy and problematic video gaming behavior. The aim of this study was to assess the psychometric properties of the widely used Motives for Online Gaming Questionnaire (MOGQ).Entities:
Keywords: Gaming motivations; Internet gaming disorder; Online gaming; Validation; Video games
Year: 2022 PMID: 35505458 PMCID: PMC9136521 DOI: 10.30773/pi.2021.0185
Source DB: PubMed Journal: Psychiatry Investig ISSN: 1738-3684 Impact factor: 3.202
Internal consistency and test-retest reliability of the Motives for Online Gaming Questionnaire (N=66)
| Factor | ICC (95% CI) | Internal consistency |
|---|---|---|
| Social | 0.83 (0.73–0.90) | 0.68 |
| Escape | 0.81 (0.70–0.89) | 0.81 |
| Competition | 0.84 (0.74–0.90) | 0.76 |
| Coping | 0.79 (0.66–0.87) | 0.72 |
| Skill development | 0.87 (0.79–0.92) | 0.86 |
| Fantasy | 0.84 (0.74–0.91) | 0.79 |
| Recreation | 0.81 (0.68–0.88) | 0.87 |
ICC, intraclass correlation coefficient; CI, confidence interval
Mean, SD, internal consistency of the Motives for Online Gaming Questionnaire factors (N=791)
| Social | Escape | Competition | Coping | Skill development | Fantasy | Recreation | |
|---|---|---|---|---|---|---|---|
| Mean±SD | 7.47±3.40 | 8.38±4.21 | 10.46±4.21 | 8.73±4.01 | 9.51±4.09 | 7.77±4.13 | 11.53±3.39 |
| Internal consistency | 0.78 | 0.89 | 0.89 | 0.83 | 0.90 | 0.85 | 0.91 |
| Social | 1 | 0.53 | 0.45 | 0.55 | 0.46 | 0.57 | 0.31 |
| Escape | 1 | 0.40 | 0.71 | 0.32 | 0.60 | 0.24 | |
| Competition | 1 | 0.52 | 0.45 | 0.50 | 0.43 | ||
| Coping | 1 | 0.59 | 0.62 | 0.34 | |||
| Skill development | 1 | 0.46 | 0.31 | ||||
| Fantasy | 1 | 0.28 | |||||
| Recreation | 1 |
All correlations are significant at least at p-value<0.05. SD, standard deviation
Figure 1.Estimates of standardized factor loadings and correlations among the factors of the Motives for Online Gaming Questionnaire.
Motivation scores of the Motives for Online Gaming Questionnaire by sex and age
| Social | Escape | Competition | Coping | Skill development | Fantasy | Recreation | ||
|---|---|---|---|---|---|---|---|---|
| Sex | ||||||||
| Male (N=592) | 7.72±3.51 | 8.48±4.25 | 11.17±4.76 | 9.01±4.10 | 9.75±4.6 | 8.13±4.26 | 11.91±3.26 | |
| Female (N=193) | 6.74±2.91 | 8.17±4.13 | 8.46±3.91 | 8.75±4.02 | 8.91±4.01 | 6.78±3.55 | 10.44±3.47 | |
| Overall test for sex | ||||||||
| t-value (df=783) | 3.51 | 0.89 | 7.16 | 3.16 | 2.24 | 3.96 | 5.36 | |
| Cohen’s d | 0.30 | 0.07 | 0.62 | 0.06 | 0.19 | 0.34 | 0.44 | |
| p-value | <0.001 | 0.372 | <0.001 | 0.002 | 0.025 | <0.001 | <0.001 | |
| Age (yr) | ||||||||
| 18–20 (N=228) | 8.22±3.84a | 8.41±4.36a | 11.77±4.82a | 9.36±4.38a | 10.29±4.82a | 8.80±4.68a | 12.12±3.20a | |
| 21–23 (N=276) | 7.08±2.98b | 8.02±3.78a | 9.97±4.44b | 8.48±3.82b | 9.29±4.19b | 7.29±3.66b | 11.35±3.34b | |
| 24–50 (N=282) | 7.23±3.31b | 8.70±4.49a | 9.91±4.74b | 8.47±3.85b | 9.11±4.44b | 7.43±3.97b | 11.28±3.53b | |
| Overall test for age | ||||||||
| F-value | 8.17 | 1.79 | 12.46 | 3.99 | 4.94 | 10.17 | 4.67 | |
| p-value | <0.001 | 0.168 | <0.001 | 0.019 | 0.007 | <0.001 | 0.010 | |
Values are presented as mean±standard deviation or number only. Different subscript letters (a, b, c) in the same row of age reflect significant (p<0.05) difference between the means while same subscript letters in one row reflect non-significant difference between the means according to Bonferroni post-hoc test