| Literature DB >> 35754755 |
Mohammed A Alhamoud1, Ahmed A Alkhalifah1, Abdullatif K Althunyan2, Tajammal Mustafa2, Hatem A Alqahtani2, Feras A Al Awad3.
Abstract
BACKGROUND: Video games have become popular in the last few decades, resulting in an increase in reported negative consequences. This study aimed to assess the prevalence of internet gaming disorder (IGD), its association with gaming behavior, depression, and anxiety in male high school students.Entities:
Keywords: Addiction; anxiety; depression; internet gaming disorder; online games; videogames
Year: 2022 PMID: 35754755 PMCID: PMC9221232 DOI: 10.4103/jfcm.jfcm_48_22
Source DB: PubMed Journal: J Family Community Med ISSN: 1319-1683
Internet gaming disorder scores among male high school gamers by sociodemographic characteristics
| Overall (%) | IGD score | IGD 3 categories | ||||||
|---|---|---|---|---|---|---|---|---|
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| Mean±SD | Median |
| IGD (%) | Probable IGD (%) | RG (%) |
| ||
| All gamers ( | 18.12±6.67 | 17.0 | - | 21.8 | 27.0 | 51.2 | - | |
| Nationality | ||||||||
| Saudi | 86.6 | 18.18±6.72 | 17.0 | 0.544 | 21.0 | 27.7 | 51.4 | 0.351 |
| Non-Saudi | 13.4 | 17.68±6.41 | 16.0 | 26.8 | 22.7 | 50.5 | ||
| Age (years) | ||||||||
| Mean | 16.92 | - | - | - | 16.91 | 16.9 | 16.94 | 0.84 |
| Median | 17.0 | - | - | 17.0 | 17.0 | 17.0 | ||
| SD | 0.899 | - | - | 0.894 | 0.90 | 0.903 | ||
| School type | ||||||||
| Governmental | 44.9 | 18.04±6.3 | 17.0 | 0.88 | 23.3 | 24.8 | 51.8 | 0.426 |
| Private | 55.1 | 18.18±7.0 | 17.0 | 20.5 | 28.7 | 50.8 | ||
| Year of education | ||||||||
| 10th | 37.7 | 18.28±6.5 | 17.0 | 0.649 | 21.5 | 30.3 | 48.2 | 0.59 |
| 11th | 35.4 | 18.18±7.03 | 17.0 | 22.2 | 24.1 | 53.7 | ||
| 12th | 26.9 | 17.81±6.67 | 17.0 | 21.5 | 26.2 | 52.3 | ||
| Average absences days | ||||||||
| Attends regularly | 66.0 | 17.79±6.51 | 17.0 | 0.089 | 21.1 | 25.9 | 53.0 | 0.403 |
| Once/week or higher | 34.0 | 18.76±6.96 | 17.0 | 23.1 | 29.1 | 47.8 | ||
| School performance grade | ||||||||
| Excellent | 52.1 | 17.89±6.22 | 17.0 | 0.42 | 20.1 | 28.3 | 51.6 | 0.41 |
| Very good | 31.3 | 17.84±6.86 | 17.0 | 21.1 | 26.0 | 53.0 | ||
| Good | 12.5 | 19.52±7.44 | 18.0 | 29.6 | 26.3 | 44.0 | ||
| Acceptable | 3.2 | 18.22±7.54 | 16.0 | 17.4 | 26.1 | 56.5 | ||
| Poor | 1.0 | 21.0±7.07 | 15.0 | 42.9 | 0.0 | 57.1 | ||
| Grade repetition | ||||||||
| Yes | 7.4 | 19.02±7.04 | 7.0 | 0.35 | 22.2 | 33.3 | 44.5 | 0.675 |
| No | 92.6 | 18.05±6.65 | 17.0 | 21.8 | 26.5 | 51.7 | ||
| Marital status | ||||||||
| Single | 97.5 | 18.06±6.61 | 17.0 | 0.54 | 21.5 | 27.1 | 51.4 | 0.366 |
| Married | 1.7 | 19.75±9.76 | 19.0 | 25.0 | 33.3 | 41.7 | ||
| Widowed | 0.8 | 21.0±7.07 | 21.0 | 50.0 | 0.0 | 50.0 | ||
| Part time job | ||||||||
| Yes | 9.5 | 17.41±6.56 | 17.0 | 0.388 | 21.7 | 24.6 | 53.6 | 0.903 |
| No | 90.5 | 18.2±6.6 | 17.0 | 21.8 | 27.3 | 50.9 | ||
| Father’s education level | ||||||||
| Less than high school | 28.0 | 18.69±7.03 | 17.0 | 0.343 | 22.7 | 30.0 | 47.3 | 0.521 |
| High school/diploma | 31.0 | 17.59±6.18 | 17.0 | 19.1 | 27.1 | 53.8 | ||
| University | 41.0 | 18.12±6.77 | 17.0 | 23.2 | 24.8 | 52.0 | ||
| Mother’s education level | ||||||||
| Less than high school | 31.0 | 18.42±7.03 | 17.0 | 0.305 | 23.1 | 28.0 | 48.9 | 0.907 |
| High school/diploma | 28.8 | 17.97±6.13 | 17.0 | 20.6 | 27.8 | 51.7 | ||
| University | 40.0 | 17.99±6.79 | 17.0 | 21.6 | 25.7 | 52.7 | ||
| Family’s monthly income (SAR) | ||||||||
| ≤10,000 | 21.5 | 18.4±6.84 | 17.0 | 0.85 | 23.7 | 26.9 | 49.4 | 0.964 |
| >10,000 | 34.3 | 18.01±6.8 | 17.0 | 21.4 | 26.2 | 52.4 | ||
| Don’t know | 44.2 | 18.05±6.51 | 17.0 | 21.3 | 27.5 | 51.3 | ||
| Participant’s monthly allowance (SAR) | ||||||||
| ≤200 | 36.9 | 17.84±6.1 | 17.0 | 0.707 | 21.0 | 26.6 | 52.4 | 0.876 |
| >200 | 63.1 | 18.28±7.0 | 17.0 | 22.2 | 27.2 | 50.5 | ||
| Outdoors sporting activities | ||||||||
| Yes | 70.6 | 17.73±6.35 | 17.0 | 0.07 | 201 | 27.5 | 52.3 | 0.251 |
| No | 29.4 | 19.04±7.33 | 18.0 | 25.7 | 25.7 | 48.6 | ||
| Mother’s occupation | ||||||||
| Working | 34.6 | 18.63±6.5 | 17.0 | 0.055 | 22.3 | 30.7 | 47.0 | 0.191 |
| House-wife | 65.4 | 17.85±6.75 | 18.0 | 21.5 | 25.0 | 53.5 | ||
IGD=Internet gaming disorder, RG=Regular gamer, SD=Standard deviation, SAR=Saudi Riyal
Internet gaming disorder scores among high school gamers by gaming behavior
| Total (%) | IGD score | IGD (%) | Probable IGD (%) | RG (%) | ||||
|---|---|---|---|---|---|---|---|---|
|
| ||||||||
| Mean±SD | Median | |||||||
| Hours spent in videogames/day in week days | ||||||||
| <4 | 74.2 | 17.22±6.27 | 16.0 | <0.001 | 17.5 | 26.4 | 56.1 | <0.001 |
| 4 or more | 25.8 | 20.71±7.15 | 20.0 | 34.2 | 28.9 | 36.9 | ||
| Hours spent in videogames/day in weekend days | ||||||||
| 6 or less | 71.5 | 17.06±6.19 | 16.0 | <0.001 | 17.3 | 24.7 | 58.0 | <0.001 |
| >6 | 28.5 | 20.76±6.67 | 19.5 | 32.9 | 32.9 | 34.3 | ||
| Video games expenses (SAR)/month | ||||||||
| <200 | 84.7 | 17.66±6.42 | 17.0 | <0.001 | 20.3 | 25.7 | 54.0 | <0.001 |
| ≥200 | 15.3 | 20.69±7.49 | 21.0 | 29.7 | 34.2 | 36.0 | ||
| Device type | ||||||||
| Console | 32.5 | 18.23±6.39 | 17.0 | <0.001 | 20.4 | 29.8 | 49.8 | 0.018 |
| PC/laptop | 2.8 | 20.45±6.64 | 19.0 | 30.0 | 35.0 | 35.0 | ||
| Phone/tablet | 14.9 | 15.62±6.49 | 14.0 | 13.0 | 20.3 | 66.7 | ||
| More than one type | 49.9 | 18.59±6.74 | 17.0 | 24.4 | 26.9 | 48.8 | ||
| Type of most played game | ||||||||
| RPG | 31.0 | 17.74±6.49 | 17.0 | 0.390 | 18.8 | 29.9 | 51.3 | 0.324 |
| Action | 54.0 | 18.81±6.69 | 18.0 | 0.001 | 25.4 | 28.5 | 46.2 | 0.006 |
| Adventure | 31.2 | 18.47±6.31 | 18.0 | 0.130 | 25.7 | 26.5 | 47.8 | 0.214 |
| Sports | 31.9 | 16.98±5.94 | 16.0 | 0.004 | 15.5 | 26.2 | 58.4 | 0.008 |
| Fight | 27.4 | 18.8±6.45 | 18.0 | 0.036 | 26.4 | 30.2 | 43.7 | 0.04 |
| Open world | 26.9 | 18.93±6.66 | 18.0 | 0.027 | 24.0 | 29.1 | 46.9 | 0.367 |
| Horror | 9.2 | 18.39±6.62 | 17.0 | 0.676 | 22.1 | 32.4 | 45.6 | 0.404 |
| Age started playing electronic games (years) | ||||||||
| <7 | 24.0 | 18.92±6.42 | 18.0 | 0.070 | 21.3 | 33.9 | 44.8 | 0.145 |
| 7-10 | 37.4 | 17.93±6.01 | 17.0 | 20.7 | 27.7 | 51.7 | ||
| 11-15 | 31.6 | 18.0±7.0 | 16.0 | 23.6 | 23.1 | 53.3 | ||
| >15 | 7.0 | 16.56±7.06 | 14.0 | 19.6 | 17.6 | 62.7 | ||
| Gaming partner | ||||||||
| Play alone | 27.8 | 17.4±6.44 | 16.0 | 0.065 | 20.8 | 23.8 | 56.4 | 0.178 |
| Play with partner | 72.2 | 18.39±6.75 | 17.0 | 22.1 | 28.6 | 49.2 | ||
| Connectivity to internet | ||||||||
| On-line | 87.3 | 18.22±6.69 | 17.0 | 0.24 | 22.2 | 27.4 | 50.4 | 0.642 |
| Off-line | 12.7 | 17.2±6.39 | 16.0 | 18.5 | 23.9 | 57.6 | ||
| Game contains violence | ||||||||
| Yes | 69.5 | 18.76±6.83 | 18.0 | 0.008 | 25.1 | 28.8 | 46.1 | 0.007 |
| No | 30.5 | 17.24±6.11 | 16.0 | 16.4 | 24.9 | 58.7 | ||
IGD=Internet gaming disorder, RG=Regular gamer, SD=Standard deviation, RPG=Role-playing games, SAR=Saudi Riyal
Responses of gamers to IGD diagnostic criteria according to diagnostic and statistical manual of mental disorders V (DSM-5) and Prevalence of IGD among male high school gamers in Dammam
| Question number | Criteria | Response categories in all gamers | ||
|---|---|---|---|---|
|
| ||||
| Very often % | Often or very often % | Sometimes or more % | ||
| 1 | Preoccupation | 3.6 | 9.8 | 39.7 |
| 2 | Withdrawal | 4.0 | 9.9 | 26.3 |
| 3 | Tolerance | 5.9 | 14.3 | 37.5 |
| 4 | Unsuccessful control | 3.3 | 9.6 | 23.8 |
| 5 | Loss of interest | 7.4 | 14.5 | 25.8 |
| 6 | Continued excessive use despite problems | 9.9 | 20.0 | 35.5 |
| 7 | Deceiving | 8.0 | 12.0 | 20.4 |
| 8 | Escape | 19.8 | 31.1 | 57.0 |
| 9 | Functional impairment | 4.3 | 10.3 | 19.6 |
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| The prevalence of IGD (endorsed 5 of 9 question) | 1.4 | 5.6 | 21.8 | |
IGD=Internet gaming disorder
Figure 1Linear trends of depression and anxiety scores among 3 gamer groups
Mean internet gaming disorder score and subtypes according to depression and anxiety mean scores and categories
| All gamers (%) | IGD score | IGD categories | ||||||
|---|---|---|---|---|---|---|---|---|
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|
| |||||||
| Mean±SD | Median | IGD (%) | Probable IGD (%) | RG (%) | ||||
| Depression (PHQ-9) | ||||||||
| Mean±SD | 7.0124±5.47 | - | - | - | 10.73±5.69 | 7.53±4.82 | 5.17±5.47 | <0.001 |
| No/minimal | 38.8 | 15.0±4.93 | 14.0 | <0.001 | 14.6 | 28.1 | 55.0 | <0.001 |
| Mild/moderate | 50.6 | 19.46±6.25 | 19.0 | 63.7 | 63.3 | 38.3 | ||
| Moderately severe/severe | 10.5 | 23.24±8.81 | 22.0 | 21.7 | 8.7 | 6.7 | ||
| Anxiety (GAD-7) | ||||||||
| Mean±SD | 5.18±4.81 | - | - | - | 7.88±5.19 | 5.42±4.79 | 3.92±4.13 | <0.001 |
| No | 54.3 | 19.16±6.31 | 15.0 | <0.001 | 32.3 | 48.7 | 66.7 | <0.001 |
| Mild | 28.0 | 18.12±6.67 | 19.0 | 31.6 | 34.9 | 22.8 | ||
| Moderate | 12.7 | 22.17±7.24 | 21.0 | 24.7 | 13.8 | 7.3 | ||
| Severe | 5.0 | 23.42±8.71 | 22.0 | 11.4 | 3.1 | 3.2 | ||
IGD=Internet gaming disorder, RG=Regular gamer, SD=Standard deviation, PHQ-9=Patient health questionnaire-9, GAD-7=Generalized anxiety disorder-7
Figure 2Correlation between IGD score and depression score among high school gamers. Pearson correlation coefficient = 0.473 (P ≤ 0.001). IGD: Internet gaming disorder
Figure 3Correlation between IGD score and anxiety score among high school gamers. Pearson correlation coefficient = 0.385 (P ≤ 0.001). IGD: Internet gaming disorder
Logistic regression analysis final model: Correlates of internet gaming disorder among male high school students in Dammam
| Factor | OR | 95% CI for OR | |
|---|---|---|---|
| Plays >4 h a day on weekdays | 1.894 | 0.006 | 1.197-2.996 |
| Plays >6 h a day at weekends | 1.643 | 0.029 | 1.051-2.566 |
| Plays RPG video games | 0.568 | 0.011 | 0.367-0.878 |
| Plays adventure video games | 1.456 | 0.065 | 0.976-2.170 |
| Plays sports video games | 0.549 | 0.008 | 0.352-0.855 |
OR=Odds ratio, CI=Confidence interval, RPG=Role-playing games