Literature DB >> 22823448

Patterns of choices on video game genres and Internet addiction.

Georgios Floros1, Konstantinos Siomos.   

Abstract

In this study, we attempt to identify motives pivotal in choices made regarding online and offline game genres and assess whether they are meaningful predictors of Internet addiction. A separate goal was to determine how an assessment of Internet-related cognitions compares to criteria-based research instruments on Internet addiction, and demonstrate its clinical usefulness. We are using data from a cross-sectional study of the entire adolescent student population aged 12-18 of the island of Kos. Results indicate that specific game genres and motives for choosing a game are important predictors of Internet addiction, even after accounting for sociodemographic and Internet-use-related variables. Gender differences are not statistically important when we account for genre choices and motives for choosing them. Boys' thought content tends to revolve more around their Internet use compared to girls. Several patterns of motives to play specific genres were identified with the help of a canonical correlation analysis, demonstrating the fact that the simple observation of overt behavior is not enough to deduce the meaning of these actions for the individual. Using multiple measures of online addiction, examining genre preferences and underlying motives for choosing a game can be helpful in reaching a better understanding of the individual game player.

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Mesh:

Year:  2012        PMID: 22823448     DOI: 10.1089/cyber.2012.0064

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  8 in total

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2.  Internet addiction and psychopathology in a community before and during an economic crisis.

Authors:  K Siomos; G Floros; E Makris; G Christou; M Hadjulis
Journal:  Epidemiol Psychiatr Sci       Date:  2013-08-20       Impact factor: 6.892

Review 3.  A cognitive-behavioral model of Internet gaming disorder: theoretical underpinnings and clinical implications.

Authors:  Guangheng Dong; Marc N Potenza
Journal:  J Psychiatr Res       Date:  2014-07-17       Impact factor: 4.791

4.  Internet gambling in problem gambling college students.

Authors:  Nancy M Petry; Angels Gonzalez-Ibanez
Journal:  J Gambl Stud       Date:  2015-06

5.  Imbalanced functional link between executive control network and reward network explain the online-game seeking behaviors in Internet gaming disorder.

Authors:  Guangheng Dong; Xiao Lin; Yanbo Hu; Chunming Xie; Xiaoxia Du
Journal:  Sci Rep       Date:  2015-03-17       Impact factor: 4.379

Review 6.  An Overview of Structural Characteristics in Problematic Video Game Playing.

Authors:  Mark D Griffiths; Filip Nuyens
Journal:  Curr Addict Rep       Date:  2017-07-13

Review 7.  Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review.

Authors:  Vega González-Bueso; Juan José Santamaría; Daniel Fernández; Laura Merino; Elena Montero; Joan Ribas
Journal:  Int J Environ Res Public Health       Date:  2018-04-03       Impact factor: 3.390

8.  The development and validation of the Videogaming Motives Questionnaire (VMQ).

Authors:  Francisco J López-Fernández; Laura Mezquita; Mark D Griffiths; Generós Ortet; Manuel I Ibáñez
Journal:  PLoS One       Date:  2020-10-23       Impact factor: 3.240

  8 in total

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