Literature DB >> 24456155

An international consensus for assessing internet gaming disorder using the new DSM-5 approach.

Nancy M Petry1, Florian Rehbein, Douglas A Gentile, Jeroen S Lemmens, Hans-Jürgen Rumpf, Thomas Mößle, Gallus Bischof, Ran Tao, Daniel S S Fung, Guilherme Borges, Marc Auriacombe, Angels González Ibáñez, Philip Tam, Charles P O'Brien.   

Abstract

AIMS: For the first time, the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) introduces non-substance addictions as psychiatric diagnoses. The aims of this paper are to (i) present the main controversies surrounding the decision to include internet gaming disorder, but not internet addiction more globally, as a non-substance addiction in the research appendix of the DSM-5, and (ii) discuss the meaning behind the DSM-5 criteria for internet gaming disorder. The paper also proposes a common method for assessing internet gaming disorder. Although the need for common diagnostic criteria is not debated, the existence of multiple instruments reflect the divergence of opinions in the field regarding how best to diagnose this condition.
METHODS: We convened international experts from European, North and South American, Asian and Australasian countries to discuss and achieve consensus about assessing internet gaming disorder as defined within DSM-5.
RESULTS: We describe the intended meaning behind each of the nine DSM-5 criteria for internet gaming disorder and present a single item that best reflects each criterion, translated into the 10 main languages of countries in which research on this condition has been conducted.
CONCLUSIONS: Using results from this cross-cultural collaboration, we outline important research directions for understanding and assessing internet gaming disorder. As this field moves forward, it is critical that researchers and clinicians around the world begin to apply a common methodology; this report is the first to achieve an international consensus related to the assessment of internet gaming disorder.
© 2014 Society for the Study of Addiction.

Entities:  

Keywords:  Addiction; DSM-5; behavioral addiction; diagnosis; gaming; internet gaming

Mesh:

Year:  2014        PMID: 24456155     DOI: 10.1111/add.12457

Source DB:  PubMed          Journal:  Addiction        ISSN: 0965-2140            Impact factor:   6.526


  201 in total

1.  A 2-year longitudinal study of prospective predictors of pathological Internet use in adolescents.

Authors:  Esther Strittmatter; Peter Parzer; Romuald Brunner; Gloria Fischer; Tony Durkee; Vladimir Carli; Christina W Hoven; Camilla Wasserman; Marco Sarchiapone; Danuta Wasserman; Franz Resch; Michael Kaess
Journal:  Eur Child Adolesc Psychiatry       Date:  2015-11-02       Impact factor: 4.785

2.  The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence.

Authors:  Daniel L King; Paul H Delfabbro
Journal:  J Abnorm Child Psychol       Date:  2016-11

Review 3.  Behavioral Addictions as Mental Disorders: To Be or Not To Be?

Authors:  Nancy M Petry; Kristyn Zajac; Meredith K Ginley
Journal:  Annu Rev Clin Psychol       Date:  2018-05-07       Impact factor: 18.561

4.  Electronic Gaming Characteristics Associated with Class 3 Severe Obesity in Youth Who Attend the Pediatric Weight Management Programs of the COMPASS Network.

Authors:  Thao-Ly T Phan; Jared M Tucker; Robert Siegel; Amy L Christison; William Stratbucker; Lloyd N Werk; Jobayer Hossain; George Datto; Douglas A Gentile; Sam Stubblefield
Journal:  Child Obes       Date:  2018-09-29       Impact factor: 2.992

Review 5.  Internet gaming disorder: Trends in prevalence 1998-2016.

Authors:  Wendy Feng; Danielle E Ramo; Steven R Chan; James A Bourgeois
Journal:  Addict Behav       Date:  2017-06-16       Impact factor: 3.913

6.  Efficacy of Short-term Treatment of Internet and Computer Game Addiction: A Randomized Clinical Trial.

Authors:  Klaus Wölfling; Kai W Müller; Michael Dreier; Christian Ruckes; Oliver Deuster; Anil Batra; Karl Mann; Michael Musalek; Andreas Schuster; Tagrid Lemenager; Sara Hanke; Manfred E Beutel
Journal:  JAMA Psychiatry       Date:  2019-10-01       Impact factor: 21.596

7.  When addiction symptoms and life problems diverge: a latent class analysis of problematic gaming in a representative multinational sample of European adolescents.

Authors:  Michelle Colder Carras; Daniel Kardefelt-Winther
Journal:  Eur Child Adolesc Psychiatry       Date:  2018-01-24       Impact factor: 4.785

8.  Mindfulness-oriented recovery enhancement for internet gaming disorder in U.S. adults: A stage I randomized controlled trial.

Authors:  Wen Li; Eric L Garland; Patricia McGovern; Jennifer E O'Brien; Christine Tronnier; Matthew O Howard
Journal:  Psychol Addict Behav       Date:  2017-04-24

9.  Treatments of internet gaming disorder: a systematic review of the evidence.

Authors:  Kristyn Zajac; Meredith K Ginley; Rocio Chang
Journal:  Expert Rev Neurother       Date:  2019-09-26       Impact factor: 4.618

10.  Activation of the ventral and dorsal striatum during cue reactivity in Internet gaming disorder.

Authors:  Lu Liu; Sarah W Yip; Jin-Tao Zhang; Ling-Jiao Wang; Zi-Jiao Shen; Ben Liu; Shan-Shan Ma; Yuan-Wei Yao; Xiao-Yi Fang
Journal:  Addict Biol       Date:  2016-01-05       Impact factor: 4.280

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