| Literature DB >> 26690623 |
Niko Männikkö1, Joël Billieux2, Maria Kääriäinen3.
Abstract
BACKGROUND AND AIMS: The aim of this study was to identify problematic gaming behavior among Finnish adolescents and young adults, and evaluate its connection to a variety of psychological, social, and physical health symptoms.Entities:
Keywords: health; problematic game behavior; problematic gaming
Mesh:
Year: 2015 PMID: 26690623 PMCID: PMC4712762 DOI: 10.1556/2006.4.2015.040
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Overview of demographics, age, occupation status, education level, playing time per day and week, and GAS scores
| Categorical Variables | Frequency | Percentage of Sample |
| Gender | ||
| Female | 144 | 49 |
| Male | 150 | 51 |
| Total | 294 | 100 |
| Occupation | ||
| a) Full-time job | 26 | 8.8 |
| b) Part-time job | 9 | 3.1 |
| c) Unemployed or temporary lay-off | 16 | 5.5 |
| d) Student | 226 | 77.1 |
| e) Other | 16 | 5.5 |
| Total | 293 | 100 |
| Education level | ||
| a) Elementary school | 137 | 46.7 |
| b) Secondary education | 50 | 17.1 |
| c) Other vocational education | 4 | 1.3 |
| d) Higher professional education | 16 | 5.5 |
| e) University | 36 | 12.3 |
| f) Other | 50 | 17.1 |
| Total | 293 | 100 |
| Continuous Variables | Mean | Standard Deviation |
| Age | 18.7 | 3.4 |
| Playing time hours/week | 11.5 | 14.9 |
| Playing time hours/day | 1.8 | 2.3 |
| GAS | 11.1 | 4.3 |
Based on total, summated GAS scores.
Bivariate correlations among psychological, social and physical health and problematic gaming behavior
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
| 1 ILL HEALTH | – | ||||||||||||||||
| 2 HEADACHE | .17** | – | |||||||||||||||
| 3 DIZZINESS | .13* | .38** | – | ||||||||||||||
| 4 FATIGUE | .31** | .28** | .38** | – | |||||||||||||
| 5 UPPER BACK/NECK AILMENTS | .23** | .37** | .34** | .36** | – | ||||||||||||
| 6 LOWER BACK AILMENTS | .21** | .25** | .30** | .30** | .55** | – | |||||||||||
| 7 LIMBS OR JOINT PAIN | .19** | .32** | .38** | .24** | .37** | .48** | – | ||||||||||
| 8 SLEEP PROBLEMS | .21** | .27** | .35** | .33** | .28** | .18** | .23** | – | |||||||||
| 9 CONCENTRATION PROBLEMS | .31** | .19** | .38** | .44** | .37** | .30** | .24** | .49** | – | ||||||||
| 10 DEPRESSION | .36** | .21** | .37** | .41** | .31** | .19** | .23** | .40** | .45** | – | |||||||
| 11 ANXIETY | .37** | .24** | .37** | .40** | .35** | .24** | .28** | .40** | .46** | .69** | – | ||||||
| 12 POSI | .19** | −.03 | .03 | .13* | −.01 | −.01 | .01 | .03 | .14* | .06 | .08 | – | |||||
| 13 SWLS | −.39** | −.02 | −.06 | −.21** | −.12* | −.02 | −.05 | −.20** | −.22** | −.37** | −.33** | −.24** | – | ||||
| 14 PAI | −.27** | −.04 | −.09 | −.23** | −.13* | −.00 | −.01 | −.14* | −.17** | −.21** | −.15** | −.09 | .27** | – | |||
| 15 PAMV | −.40** | −.07 | −.01 | −.18** | −.12* | .00 | −.02 | −.13* | −.14* | −.25** | −.22** | −.12* | .10 | .40** | – | ||
| 16 WG | .19** | −.09 | −.09 | .02 | −.11 | −.04 | −.03 | −.04 | .01 | −.01 | −.02 | .44** | −.18** | −.12* | −.20** | – | |
| 17 GAS | .26** | .03 | .10 | .20** | .09 | .09 | .04 | .13* | .16** | .17** | .13* | .45** | −.23** | −.18** | −.27** | .58** | – |
**< .01, *< .05, POSI = Preference for online interaction; SWLS = Satisfaction With Life Scale; PAI = incidental physical activity, PAMV = moderate-to-vigorous intense physical activity, WG = the amount of weekly gaming; GAS = Gaming Addiction Scale scores
The prevalence of psychophysical symptoms* among adolescents and youths with non-problematic game and problematic game behavior (PGB), n (%)
| SYMPTOM | NON-PROBLEMATIC GAME BEHAVIOR ( | PROBLEMATIC GAME BEHAVIOR ( | P | |
| FATIGUE | 11 (5.7) | 13 (18.1) | 9.72 | <0.01 |
| SLEEP | 15 (6.8) | 9 (20.9) | 8.63 | <0.01 |
| CONCENTRATION | 17 (7.4) | 7 (20.6) | 6.24 | <0.05 |
| DEPRESSION | 15 (6.5) | 9 (25.7) | 13.58 | <0.001 |
| ANXIETY | 16 (6.9) | 7 (22.6) | 8.42 | <0.01 |
The participants who reported every week or almost daily/daily to the point in question.
Predictors in the linear regression analysis predicting problematic game behavior (GAS scores)
| PREDICTORS | MIN | MAX | B | SE | T | P–VALUE | B |
| OCCUPATION | |||||||
| FULL-TIME JOB | 0 (no) | 1 (yes) | .75 | 1.25 | .60 | .54 | .04 |
| PART-TIME JOB | 0 (no) | 1 (yes) | 1.69 | 1.63 | 1.03 | .30 | .06 |
| UNEMPLOYED OR TEMPORARILY LAID OFF | 0 (no) | 1 (yes) | 2.12 | 1.41 | 1.50 | .13 | .11 |
| STUDENT | 0 (no) | 1 (yes) | 2.28 | 1.04 | 2.18 | .03* | .21 |
| EDUCATION LEVEL | |||||||
| ELEMENTARY SCHOOL | 0 (no) | 1 (yes) | −1.38 | .86 | −1.59 | .11 | −.16 |
| SECONDARY EDUCATION | 0 (no) | 1 (yes) | −.67 | .82 | −.82 | .41 | −.05 |
| OTHER VOCATIONAL EDUCATION | 0 (no) | 1 (yes) | −1.05 | 1.96 | −.53 | .59 | −.03 |
| HIGHER PROFESSIONAL EDUCATION | 0 (no) | 1 (yes) | −.05 | .78 | −.07 | .94 | −.00 |
| AGE | 13 | 24 | −.06 | .11 | −.56 | .57 | −.05 |
| PLAYING TIME HOURS/WEEK | 0.02 | 102 | .09 | .01 | 5.38 | .00*** | .31 |
| HEALTH | 1 (good) | 5 (bad) | .51 | .33 | 1.55 | .12 | .09 |
| INCIDENTAL EXERCISE | 1 (under 15 minutes per day) | 4 (over an hour day) | .09 | .26 | .34 | .73 | .02 |
| PHYSICAL ACTIVITY (MODERATE TO VIGOROUS) | 1 (never) | 7 (daily) | −.30 | .17 | −1.69 | .09 | −.10 |
| DEPRESSION | 1 (no) | 4 (almost daily/daily) | .97 | .30 | 3.14 | .00** | .18 |
| SATISFACTION WITH LIFE | extremely dissatisfied | extremely satisfied | .01 | .03 | .25 | .79 | .01 |
| PREFERENCE FOR ONLINE INTERACTION | irrelevant | relevant | .68 | .12 | 5.36 | .00*** | .30 |
*< 0.05, **< 0.01, ***< 0.001, Base N = 250