| Literature DB >> 35107421 |
Haowen Jiang1, Sunitha Vimalesvaran1, Jeremy King Wang1, Kee Boon Lim2, Sreenivasulu Reddy Mogali1, Lorainne Tudor Car1.
Abstract
BACKGROUND: Virtual reality (VR) produces a virtual manifestation of the real world and has been shown to be useful as a digital education modality. As VR encompasses different modalities, tools, and applications, there is a need to explore how VR has been used in medical education.Entities:
Keywords: digital health education; medical education; medical students; virtual reality; virtual worlds
Year: 2022 PMID: 35107421 PMCID: PMC8851326 DOI: 10.2196/34860
Source DB: PubMed Journal: JMIR Med Educ ISSN: 2369-3762
Figure 1Flow diagram of the literature search and study selection process. VR: virtual reality.
Characteristics of included studies (N=114).
| Domain and feature | Values, n (%) | |
|
| ||
|
| Randomized controlled trial | 47 (41.2) |
|
| Experimental (eg, cross-over and before-and-after studies) | 49 (42.9) |
|
| Cross-sectional studies | 14 (12.3) |
|
| Cases studies and case series | 3 (2.6) |
|
| Meta-analysis | 1 (1.1) |
|
| ||
|
| United States | 30 (26.3) |
|
| Germany | 11 (9.6) |
|
| United Kingdom | 11 (9.6) |
|
| Canada | 9 (7.9) |
|
| Denmark | 9 (7.9) |
|
| Others | 44 (38.6) |
|
| ||
|
| 0-50 | 76 (66.7) |
|
| 51-100 | 20 (17.5) |
|
| >100 | 18 (15.8) |
|
| ||
|
| 1 | 31 (27.2) |
|
| 2 | 29 (25.4) |
|
| 3 | 26 (22.8) |
|
| 4 | 23 (20.2) |
|
| 5 | 19 (16.7) |
|
| 6 | 19 (16.7) |
|
| ||
|
| University | 108 (94.7) |
|
| Hospital | 6 (5.3) |
|
| ||
|
| Surgical VR simulator | 69 (60.5) |
|
| 3D anatomical model | 14 (12.2) |
|
| Virtual dissection table | 4 (3.5) |
|
| Virtual worlds | 21 (18.4) |
|
| Mobile VR | 4 (3.5) |
|
| Others | 2 (1.8) |
|
| ||
|
| Commercial product | 84 (73.6) |
|
| Developed in-house | 30 (26.3) |
|
| Both commercial and in-house elements | 5 (4.4) |
|
| ||
|
| Haptic tools | 71 (62.2) |
|
| Mouse | 21 (18.4) |
|
| Touch screen | 8 (7.4) |
|
| Game controllers | 5 (4.4) |
|
| Joysticks | 2 (1.8) |
|
| VR gloves | 2 (1.8) |
|
| Headset | 4 (3.5) |
|
| Stereoscopic glasses | 1 (0.9) |
|
| ||
|
| Screen | 100 (87.7) |
|
| Headset | 13 (11.4) |
|
| 3D projector with stereoscopic glasses | 1 (0.9) |
|
| ||
|
| Fully immersive | 20 (17.5) |
|
| Semi-immersive | 68 (59.6) |
|
| Nonimmersive | 26 (22.8) |
|
| ||
|
| High | 79 (69.3) |
|
| Moderate | 19 (16.7) |
|
| Low | 16 (14) |
|
| ||
|
| Surgical psychomotor skills | 71 (61.4) |
|
| Anatomy | 21 (18.4) |
|
| Clinical managementc | 16 (14) |
|
| Radiology | 4 (3.5) |
|
| Nonsurgical psychomotor skills | 3 (2.6) |
|
| Communication | 3 (2.6) |
|
| ||
|
| Self-directed | 71 (62.3) |
|
| Guided | 42 (36.8) |
|
| Not availabled | 1 (0.9) |
|
| ||
|
| <1 day | 35 (30.7) |
|
| 1 day to 1 month | 28 (24.6) |
|
| 1-6 months | 16 (14) |
|
| 6-12 months | 8 (7) |
|
| >1 year | 4 (3.5) |
|
| Not specified | 23 (20.1) |
|
| ||
|
| Immediate | 96 (84.2) |
|
| Delayed | 17 (14.9) |
|
| Not availabled | 1 (0.9) |
|
| ||
|
| Individual | 97 (85.1) |
|
| Individual and group | 7 (6.1) |
|
| Group | 9 (7.9) |
|
| Not availabled | 1 (0.9) |
aPercentages do not add up to 100% because of overlap among the included studies.
bVR: virtual reality.
cExamples include cardiopulmonary resuscitation, pediatric respiratory management, clinical presentation, and trauma management.
dThe systematic review did not investigate any mode of teaching.
Figure 2Publication frequency by year of the articles included in this study. RCT: randomized controlled trial.
Figure 3Number of papers of each VR modality published by year. VR: virtual reality.
Figure 4VR modality described against study design. RCT: randomized controlled trial; VR: virtual reality.