Literature DB >> 24797861

Virtual reality simulators: valuable surgical skills trainers or video games?

Ross E Willis1, Pedro Pablo Gomez2, Srinivas J Ivatury2, Hari S Mitra3, Kent R Van Sickle2.   

Abstract

BACKGROUND: Virtual reality (VR) and physical model (PM) simulators differ in terms of whether the trainee is manipulating actual 3-dimensional objects (PM) or computer-generated 3-dimensional objects (VR). Much like video games (VG), VR simulators utilize computer-generated graphics. These differences may have profound effects on the utility of VR and PM training platforms. In this study, we aimed to determine whether a relationship exists between VR, PM, and VG platforms.
METHODS: VR and PM simulators for laparoscopic camera navigation ([LCN], experiment 1) and flexible endoscopy ([FE] experiment 2) were used in this study. In experiment 1, 20 laparoscopic novices played VG and performed 0° and 30° LCN exercises on VR and PM simulators. In experiment 2, 20 FE novices played VG and performed colonoscopy exercises on VR and PM simulators.
RESULTS: In both experiments, VG performance was correlated with VR performance but not with PM performance. Performance on VR simulators did not correlate with performance on respective PM models.
CONCLUSIONS: VR environments may be more like VG than previously thought.
© 2013 Published by Association of Program Directors in Surgery on behalf of Association of Program Directors in Surgery.

Keywords:  Patient Care; physical model; simulation; surgical education; virtual reality

Mesh:

Year:  2014        PMID: 24797861     DOI: 10.1016/j.jsurg.2013.11.003

Source DB:  PubMed          Journal:  J Surg Educ        ISSN: 1878-7452            Impact factor:   2.891


  4 in total

1.  Virtual Reality simulator for dental anesthesia training in the inferior alveolar nerve block.

Authors:  Cléber Gimenez Corrêa; Maria Aparecida de Andrade Moreira Machado; Edith Ranzini; Romero Tori; Fátima de Lourdes Santos Nunes
Journal:  J Appl Oral Sci       Date:  2017 Jul-Aug       Impact factor: 2.698

2.  A prospective study of the effect of video games on robotic surgery skills using the high-fidelity virtual reality RobotiX simulator.

Authors:  Andreas Pierre Hvolbek; Philip Mørkeberg Nilsson; Francesco Sanguedolce; Lars Lund
Journal:  Adv Med Educ Pract       Date:  2019-08-14

3.  The development of laparoscopic skills using virtual reality simulations: A systematic review.

Authors:  João Victor Taba; Vitor Santos Cortez; Walter Augusto Moraes; Leandro Ryuchi Iuamoto; Wu Tu Hsing; Milena Oliveira Suzuki; Fernanda Sayuri do Nascimento; Leonardo Zumerkorn Pipek; Vitoria Carneiro de Mattos; Eugênia Carneiro D'Albuquerque; Luiz Augusto Carneiro-D'Albuquerque; Alberto Meyer; Wellington Andraus
Journal:  PLoS One       Date:  2021-06-17       Impact factor: 3.240

4.  Virtual Reality in Medical Students' Education: Scoping Review.

Authors:  Haowen Jiang; Sunitha Vimalesvaran; Jeremy King Wang; Kee Boon Lim; Sreenivasulu Reddy Mogali; Lorainne Tudor Car
Journal:  JMIR Med Educ       Date:  2022-02-02
  4 in total

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