| Literature DB >> 31823237 |
Nathaniel Patrick Andrew Quail1, James Graham Boyle2.
Abstract
Health care professionals must not only have knowledge, but also be able to organise, synthesise and apply this knowledge in such a way that it promotes the development of clinical reasoning. Panels of Virtual patients (VPs) are widely being used in health professions education to facilitate the development of clinical reasoning. VPs can also be used to teach wider educational outcomes such as communication skills, resource utilisation and longitudinal patient care. This chapter will define virtual patients and examine the evidence behind their use in health professions learning and teaching. The chapter will discuss virtual patient design, such as gamification. Finally, the chapter will discuss where this pedagogical innovation is best integrated into assessment and potential barriers to implementation into existing curricula.Entities:
Keywords: Augmented reality; Clinical reasoning; Health professions education; Virtual patient; Virtual reality
Year: 2019 PMID: 31823237 DOI: 10.1007/978-3-030-24281-7_3
Source DB: PubMed Journal: Adv Exp Med Biol ISSN: 0065-2598 Impact factor: 2.622