Literature DB >> 21246302

Virtual reality laparoscopy: which potential trainee starts with a higher proficiency level?

M Paschold1, M Schröder, D W Kauff, T Gorbauch, M Herzer, H Lang, W Kneist.   

Abstract

PURPOSE: Minimally invasive surgery requires technical skills distinct from those used in conventional surgery. The aim of this prospective study was to identify personal characteristics that may predict the attainable proficiency level of first-time virtual reality laparoscopy (VRL) trainees.
METHODS: Two hundred and seventy-nine consecutive undergraduate medical students without experience attended a standardized VRL training. Performance data of an abstract and a procedural task were correlated with possible predictive factors providing potential competence in VRL.
RESULTS: Median global score requirement status was 86.7% (interquartile range (IQR) 75-93) for the abstract task and 74.4% (IQR 67-88) for the procedural task. Unadjusted analysis showed significant increase in the global score in both tasks for trainees who had a gaming console at home and frequently used it as well as for trainees who felt self-confident to assist in a laparoscopic operation. Multiple logistic regression analysis identified frequency of video gaming (often/frequently vs. rarely/not at all, odds ratio: abstract model 2.1 (95% confidence interval 1.2; 3.6), P = 0.009; virtual reality operation procedure 2.4 (95% confidence interval 1.3; 4.2), P = 0.003) as a predictive factor for VRL performance.
CONCLUSION: Frequency of video gaming is associated with quality of first-time VRL performance. Video game experience may be used as trainee selection criteria for tailored concepts of VRL training programs.

Mesh:

Year:  2011        PMID: 21246302     DOI: 10.1007/s11548-010-0542-4

Source DB:  PubMed          Journal:  Int J Comput Assist Radiol Surg        ISSN: 1861-6410            Impact factor:   2.924


  34 in total

1.  Virtual reality training improves operating room performance: results of a randomized, double-blinded study.

Authors:  Neal E Seymour; Anthony G Gallagher; Sanziana A Roman; Michael K O'Brien; Vipin K Bansal; Dana K Andersen; Richard M Satava
Journal:  Ann Surg       Date:  2002-10       Impact factor: 12.969

2.  Predicting baseline laparoscopic surgery skills.

Authors:  A K Madan; C T Frantzides; W C Park; C L Tebbit; N V A Kumari; P J O'Leary
Journal:  Surg Endosc       Date:  2004-11-11       Impact factor: 4.584

3.  Proficiency-based virtual reality training significantly reduces the error rate for residents during their first 10 laparoscopic cholecystectomies.

Authors:  Gunnar Ahlberg; Lars Enochsson; Anthony G Gallagher; Leif Hedman; Christian Hogman; David A McClusky; Stig Ramel; C Daniel Smith; Dag Arvidsson
Journal:  Am J Surg       Date:  2007-06       Impact factor: 2.565

4.  Does training novices to criteria and does rapid acquisition of skills on laparoscopic simulators have predictive validity or are we just playing video games?

Authors:  Nancy J Hogle; Warren D Widmann; Aku O Ude; Mark A Hardy; Dennis L Fowler
Journal:  J Surg Educ       Date:  2008 Nov-Dec       Impact factor: 2.891

5.  Construct validation of a laparoscopic surgical simulator.

Authors:  Kellie L Mathis; Douglas A Wiegmann
Journal:  Simul Healthc       Date:  2007       Impact factor: 1.929

6.  Nintendo Wii video-gaming ability predicts laparoscopic skill.

Authors:  Shiraz Badurdeen; Omar Abdul-Samad; Giles Story; Clare Wilson; Sue Down; Adrian Harris
Journal:  Surg Endosc       Date:  2010-01-28       Impact factor: 4.584

7.  Validity in educational research: critically important but frequently misunderstood.

Authors:  Andrew S Wright
Journal:  Arch Surg       Date:  2010-02

8.  Warm-up in a virtual reality environment improves performance in the operating room.

Authors:  Dan Calatayud; Sonal Arora; Rajesh Aggarwal; Irina Kruglikova; Svend Schulze; Peter Funch-Jensen; Teodor Grantcharov
Journal:  Ann Surg       Date:  2010-06       Impact factor: 12.969

9.  The impact of video games on training surgeons in the 21st century.

Authors:  James C Rosser; Paul J Lynch; Laurie Cuddihy; Douglas A Gentile; Jonathan Klonsky; Ronald Merrell
Journal:  Arch Surg       Date:  2007-02

10.  Music experience influences laparoscopic skills performance.

Authors:  Tanner Boyd; Inkyung Jung; Kent Van Sickle; Wayne Schwesinger; Joel Michalek; Juliane Bingener
Journal:  JSLS       Date:  2008 Jul-Sep       Impact factor: 2.172

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  16 in total

1.  Tailored instructor feedback leads to more effective virtual-reality laparoscopic training.

Authors:  M Paschold; T Huber; S R Zeißig; H Lang; Werner Kneist
Journal:  Surg Endosc       Date:  2013-11-02       Impact factor: 4.584

2.  Predictive value of background experiences and visual spatial ability testing on laparoscopic baseline performance among residents entering postgraduate surgical training.

Authors:  Marisa Louridas; Lauren E Quinn; Teodor P Grantcharov
Journal:  Surg Endosc       Date:  2015-06-20       Impact factor: 4.584

3.  Operator experience determines performance in a simulated computer-based brain tumor resection task.

Authors:  Terrell Holloway; Zachary S Lorsch; Michael A Chary; Stanislaw Sobotka; Maximillian M Moore; Anthony B Costa; Rolando F Del Maestro; Joshua Bederson
Journal:  Int J Comput Assist Radiol Surg       Date:  2015-03-26       Impact factor: 2.924

4.  Practice does not always make perfect: need for selection curricula in modern surgical training.

Authors:  Marisa Louridas; Peter Szasz; Andras B Fecso; Michael G Zywiel; Parisa Lak; Ayse B Bener; Kenneth A Harris; Teodor P Grantcharov
Journal:  Surg Endosc       Date:  2017-04-27       Impact factor: 4.584

5.  Cold-start capability in virtual-reality laparoscopic camera navigation: a base for tailored training in undergraduates.

Authors:  Markus Paschold; Stefan Niebisch; Kai Kronfeld; Manfred Herzer; Hauke Lang; Werner Kneist
Journal:  Surg Endosc       Date:  2013-01-26       Impact factor: 4.584

6.  Reality based modeling and simulation of gallbladder shape deformation using variational methods.

Authors:  Linfei Xiong; Chee-Kong Chui; Chee-Leong Teo
Journal:  Int J Comput Assist Radiol Surg       Date:  2013-02-27       Impact factor: 2.924

7.  Highly immersive virtual reality laparoscopy simulation: development and future aspects.

Authors:  Tobias Huber; Tom Wunderling; Markus Paschold; Hauke Lang; Werner Kneist; Christian Hansen
Journal:  Int J Comput Assist Radiol Surg       Date:  2017-11-18       Impact factor: 2.924

8.  Playing to your skills: a randomised controlled trial evaluating a dedicated video game for minimally invasive surgery.

Authors:  Cuan M Harrington; Vishwa Chaitanya; Patrick Dicker; Oscar Traynor; Dara O Kavanagh
Journal:  Surg Endosc       Date:  2018-02-14       Impact factor: 4.584

9.  Assessing performance in brain tumor resection using a novel virtual reality simulator.

Authors:  Nicholas Gélinas-Phaneuf; Nusrat Choudhury; Ahmed R Al-Habib; Anne Cabral; Etienne Nadeau; Vincent Mora; Valerie Pazos; Patricia Debergue; Robert DiRaddo; Rolando F Del Maestro
Journal:  Int J Comput Assist Radiol Surg       Date:  2013-06-20       Impact factor: 2.924

10.  "A tree must be bent while it is young": teaching urological surgical techniques to schoolchildren.

Authors:  Stefan Buntrock
Journal:  Nephrourol Mon       Date:  2012-03-01
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