Literature DB >> 26245861

Stereoscopic neuroanatomy lectures using a three-dimensional virtual reality environment.

Ralf A Kockro1, Christina Amaxopoulou2, Tim Killeen3, Wolfgang Wagner4, Robert Reisch5, Eike Schwandt4, Angelika Gutenberg4, Alf Giese4, Eckart Stofft6, Axel T Stadie4.   

Abstract

INTRODUCTION: Three-dimensional (3D) computer graphics are increasingly used to supplement the teaching of anatomy. While most systems consist of a program which produces 3D renderings on a workstation with a standard screen, the Dextrobeam virtual reality VR environment allows the presentation of spatial neuroanatomical models to larger groups of students through a stereoscopic projection system.
MATERIALS AND METHODS: Second-year medical students (n=169) were randomly allocated to receive a standardised pre-recorded audio lecture detailing the anatomy of the third ventricle accompanied by either a two-dimensional (2D) PowerPoint presentation (n=80) or a 3D animated tour of the third ventricle with the DextroBeam. Students completed a 10-question multiple-choice exam based on the content learned and a subjective evaluation of the teaching method immediately after the lecture.
RESULTS: Students in the 2D group achieved a mean score of 5.19 (±2.12) compared to 5.45 (±2.16) in the 3D group, with the results in the 3D group statistically non-inferior to those of the 2D group (p<0.0001). The students rated the 3D method superior to 2D teaching in four domains (spatial understanding, application in future anatomy classes, effectiveness, enjoyableness) (p<0.01).
CONCLUSION: Stereoscopically enhanced 3D lectures are valid methods of imparting neuroanatomical knowledge and are well received by students. More research is required to define and develop the role of large-group VR systems in modern neuroanatomy curricula.
Copyright © 2015 Elsevier GmbH. All rights reserved.

Keywords:  Anatomical models; Dextrobeam; Medical education; Medical students; Neuroanatomy; Third ventricle; Three-dimensional; Virtual reality

Mesh:

Year:  2015        PMID: 26245861     DOI: 10.1016/j.aanat.2015.05.006

Source DB:  PubMed          Journal:  Ann Anat        ISSN: 0940-9602            Impact factor:   2.698


  17 in total

1.  Immersive and interactive virtual reality to improve learning and retention of neuroanatomy in medical students: a randomized controlled study.

Authors:  Chelsea Ekstrand; Ali Jamal; Ron Nguyen; Annalise Kudryk; Jennifer Mann; Ivar Mendez
Journal:  CMAJ Open       Date:  2018-02-23

2.  Stereoscopic three-dimensional visualization: interest for neuroanatomy teaching in medical school.

Authors:  Timothée Jacquesson; Emile Simon; Corentin Dauleac; Loïc Margueron; Philip Robinson; Patrick Mertens
Journal:  Surg Radiol Anat       Date:  2020-02-29       Impact factor: 1.246

3.  Operative Anatomy of the Skull Base: 3D Exploration with a Highly Detailed Interactive Atlas.

Authors:  Ralf A Kockro; Eike Schwandt; Florian Ringel; Christian Valentin Eisenring; Wieslaw Lucjan Nowinski
Journal:  J Neurol Surg B Skull Base       Date:  2021-06-03

4.  Is a Three-Dimensional Printing Model Better Than a Traditional Cardiac Model for Medical Education? A Pilot Randomized Controlled Study.

Authors:  Zhongmin Wang; Yuhao Liu; Hongxing Luo; Chuanyu Gao; Jing Zhang; Yuya Dai
Journal:  Acta Cardiol Sin       Date:  2017-11       Impact factor: 2.672

Review 5.  Outcomes, Measurement Instruments, and Their Validity Evidence in Randomized Controlled Trials on Virtual, Augmented, and Mixed Reality in Undergraduate Medical Education: Systematic Mapping Review.

Authors:  Lorainne Tudor Car; Bhone Myint Kyaw; Andrew Teo; Tatiana Erlikh Fox; Sunitha Vimalesvaran; Christian Apfelbacher; Sandra Kemp; Niels Chavannes
Journal:  JMIR Serious Games       Date:  2022-04-13       Impact factor: 3.364

6.  The Use of Augmented Reality Technology in Medical Specimen Museum Tours.

Authors:  Atsushi Sugiura; Toshihiro Kitama; Masahiro Toyoura; Xiaoyang Mao
Journal:  Anat Sci Educ       Date:  2018-11-19       Impact factor: 5.958

7.  Is individual practice in an immersive and interactive virtual reality application non-inferior to practicing with traditional equipment in learning systematic clinical observation? A randomized controlled trial.

Authors:  Helen Berg; Aslak Steinsbekk
Journal:  BMC Med Educ       Date:  2020-04-22       Impact factor: 2.463

Review 8.  Does three-dimensional anatomy improve student understanding?

Authors:  Charlotte P R Triepels; Carlijn F A Smeets; Kim J B Notten; Roy F P M Kruitwagen; Jurgen J Futterer; Tineke F M Vergeldt; Sander M J Van Kuijk
Journal:  Clin Anat       Date:  2019-05-31       Impact factor: 2.414

9.  Virtual Reality for Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration.

Authors:  Bhone Myint Kyaw; Nakul Saxena; Pawel Posadzki; Jitka Vseteckova; Charoula Konstantia Nikolaou; Pradeep Paul George; Ushashree Divakar; Italo Masiello; Andrzej A Kononowicz; Nabil Zary; Lorainne Tudor Car
Journal:  J Med Internet Res       Date:  2019-01-22       Impact factor: 5.428

10.  The effectiveness of virtual reality-based technology on anatomy teaching: a meta-analysis of randomized controlled studies.

Authors:  Jingjie Zhao; Xinliang Xu; Hualin Jiang; Yi Ding
Journal:  BMC Med Educ       Date:  2020-04-25       Impact factor: 2.463

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.