Literature DB >> 28719062

Immersive virtual reality as a teaching tool for neuroanatomy.

Katelyn Stepan1, Joshua Zeiger1, Stephanie Hanchuk1, Anthony Del Signore2, Raj Shrivastava3, Satish Govindaraj1, Alfred Iloreta1.   

Abstract

BACKGROUND: Three-dimensional (3D) computer modeling and interactive virtual reality (VR) simulation are validated teaching techniques used throughout medical disciplines. Little objective data exists supporting its use in teaching clinical anatomy. Learner motivation is thought to limit the rate of utilization of such novel technologies. The purpose of this study is to evaluate the effectiveness, satisfaction, and motivation associated with immersive VR simulation in teaching medical students neuroanatomy.
METHODS: Images of normal cerebral anatomy were reconstructed from human Digital Imaging and Communications in Medicine (DICOM) computed tomography (CT) imaging and magnetic resonance imaging (MRI) into 3D VR formats compatible with the Oculus Rift VR System, a head-mounted display with tracking capabilities allowing for an immersive VR experience. The ventricular system and cerebral vasculature were highlighted and labeled to create a focused interactive model. We conducted a randomized controlled study with 66 medical students (33 in both the control and experimental groups). Pertinent neuroanatomical structures were studied using either online textbooks or the VR interactive model, respectively. We then evaluated the students' anatomy knowledge, educational experience, and motivation (using the Instructional Materials Motivation Survey [IMMS], a previously validated assessment).
RESULTS: There was no significant difference in anatomy knowledge between the 2 groups on preintervention, postintervention, or retention quizzes. The VR group found the learning experience to be significantly more engaging, enjoyable, and useful (all p < 0.01) and scored significantly higher on the motivation assessment (p < 0.01).
CONCLUSION: Immersive VR educational tools awarded a more positive learner experience and enhanced student motivation. However, the technology was equally as effective as the traditional text books in teaching neuroanatomy.
© 2017 ARS-AAOA, LLC.

Entities:  

Keywords:  Oculus; anatomy; education; medical student; motivation; neuroanatomy; virtual reality

Mesh:

Year:  2017        PMID: 28719062     DOI: 10.1002/alr.21986

Source DB:  PubMed          Journal:  Int Forum Allergy Rhinol        ISSN: 2042-6976            Impact factor:   3.858


  30 in total

1.  Four learning tools of the Visible Korean contributing to virtual anatomy.

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2.  TEL Methods Used for the Learning of Clinical Neuroanatomy.

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3.  Immersive and interactive virtual reality to improve learning and retention of neuroanatomy in medical students: a randomized controlled study.

Authors:  Chelsea Ekstrand; Ali Jamal; Ron Nguyen; Annalise Kudryk; Jennifer Mann; Ivar Mendez
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4.  Stereoscopic three-dimensional visualization: interest for neuroanatomy teaching in medical school.

Authors:  Timothée Jacquesson; Emile Simon; Corentin Dauleac; Loïc Margueron; Philip Robinson; Patrick Mertens
Journal:  Surg Radiol Anat       Date:  2020-02-29       Impact factor: 1.246

Review 5.  Digital tools in neurosurgical pathways: considerations for the future.

Authors:  Alexander J Deighton; Karanjot Chhatwal; Debashish Das
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6.  Evaluating the Anatomage Table Compared to Cadaveric Dissection as a Learning Modality for Gross Anatomy.

Authors:  Guy Baratz; Amy L Wilson-Delfosse; Bryan M Singelyn; Kevin C Allan; Gabrielle E Rieth; Rubina Ratnaparkhi; Brenden P Jenks; Caitlin Carlton; Barbara K Freeman; Susanne Wish-Baratz
Journal:  Med Sci Educ       Date:  2019-03-26

7.  Virtual Reality in Neurointervention.

Authors:  Chin Siang Ong; Gerard Deib; Pooja Yesantharao; Ye Qiao; Jina Pakpoor; Narutoshi Hibino; Ferdinand Hui; Juan R Garcia
Journal:  J Vasc Interv Neurol       Date:  2018-06

8.  Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education.

Authors:  David Fonseca; Janaina Cavalcanti; Enric Peña; Victor Valls; Mónica Sanchez-Sepúlveda; Fernando Moreira; Isidro Navarro; Ernesto Redondo
Journal:  Sensors (Basel)       Date:  2021-04-29       Impact factor: 3.576

9.  Virtual reality videos used in undergraduate palliative and oncology medical teaching: results of a pilot study.

Authors:  Mark Taubert; Lucie Webber; Timothy Hamilton; Madeleine Carr; Mark Harvey
Journal:  BMJ Support Palliat Care       Date:  2019-02-26       Impact factor: 3.568

10.  The effectiveness of virtual reality-based technology on anatomy teaching: a meta-analysis of randomized controlled studies.

Authors:  Jingjie Zhao; Xinliang Xu; Hualin Jiang; Yi Ding
Journal:  BMC Med Educ       Date:  2020-04-25       Impact factor: 2.463

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