Literature DB >> 26094909

Design, Realization, and First Validation of an Immersive Web-Based Virtual Patient Simulator for Training Clinical Decisions in Surgery.

Robert Kleinert1, Nadine Heiermann2, Roger Wahba2, De-Huan Chang3, Arnulf H Hölscher2, Dirk L Stippel2.   

Abstract

BACKGROUND: Immersive patient simulators (IPS) allow an illusionary immersion into a synthetic world where the user can freely navigate through a 3-dimensional environment similar to computer games. Playful learning with IPS allows internalization of medical workflows without harming real patients. Ideally, IPS show high student acceptance and can have positive effect on knowledge gain. Development of IPS with high technical quality is resource intensive. Therefore most of the "high-fidelity" IPS are commercially driven. Usage of IPS in the daily curriculum is still rare. There is no academic-driven simulator that is freely accessible to every student and combines high immersion grade with a profound amount of medical content. AIM: Therefore it was our aim to develop an academic-driven IPS prototype that is free to use and combines a high immersion grade with profound medical content. In addition, a first validation of the prototype was conducted.
METHODS: The conceptual design included definition of the following parameters: amount of curricular content, grade of technical quality, availability, and level of validation. A preliminary validation was done with 25 students. Students' opinion about acceptance was evaluated by a Likert-scale questionnaire. Effect on knowledge gain was determined by testing concordance and predictive validity.
RESULTS: A custom-made simulator prototype (Artificial learning interface for clinical education [ALICE]) displays a virtual clinic environment that can be explored from a first-person view similar to a video game. By controlling an avatar, the user navigates through the environment, is able to treat virtual patients, and faces the consequence of different decisions. ALICE showed high students' acceptance. There was positive correlation for concordance validity and predictive validity. Simulator usage had positive effect on reproduction of trained content and declarative knowledge.
CONCLUSIONS: We successfully developed a university-based, IPS prototype (ALICE) with profound medical content. ALICE is a nonprofit simulator, easy to use, and showed high students' acceptance; thus it potentially provides an additional tool for supporting student teaching in the daily clinical curriculum.
Copyright © 2015 Association of Program Directors in Surgery. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  ALICE; Medical Knowledge; Practice-Based Learning and Improvement; Systems-Based Practice; immersion; immersive patient simulators; procedural knowledge; validity; web-based learning

Mesh:

Year:  2015        PMID: 26094909     DOI: 10.1016/j.jsurg.2015.05.009

Source DB:  PubMed          Journal:  J Surg Educ        ISSN: 1878-7452            Impact factor:   2.891


  5 in total

1.  Learning through a virtual patient vs. recorded lecture: a comparison of knowledge retention in a trauma case.

Authors:  Olivier Courteille; Madelen Fahlstedt; Johnson Ho; Leif Hedman; Uno Fors; Hans von Holst; Li Felländer-Tsai; Hans Möller
Journal:  Int J Med Educ       Date:  2018-03-28

2.  Web-Based Immersive Patient Simulator as a Curricular Tool for Objective Structured Clinical Examination Preparation in Surgery: Development and Evaluation.

Authors:  Seung-Hun Chon; Sabrina Hilgers; Ferdinand Timmermann; Thomas Dratsch; Patrick Sven Plum; Felix Berlth; Rabi Datta; Hakan Alakus; Hans Anton Schlößer; Christoph Schramm; Daniel Pinto Dos Santos; Christiane Bruns; Robert Kleinert
Journal:  JMIR Serious Games       Date:  2018-07-04       Impact factor: 4.143

3.  Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students.

Authors:  Seung-Hun Chon; Ferdinand Timmermann; Thomas Dratsch; Nikolai Schuelper; Patrick Plum; Felix Berlth; Rabi Raj Datta; Christoph Schramm; Stefan Haneder; Martin Richard Späth; Martin Dübbers; Julia Kleinert; Tobias Raupach; Christiane Bruns; Robert Kleinert
Journal:  JMIR Serious Games       Date:  2019-03-05       Impact factor: 4.143

4.  Web-Based Immersive Virtual Patient Simulators: Positive Effect on Clinical Reasoning in Medical Education.

Authors:  Robert Kleinert; Nadine Heiermann; Patrick Sven Plum; Roger Wahba; De-Hua Chang; Martin Maus; Seung-Hun Chon; Arnulf H Hoelscher; Dirk Ludger Stippel
Journal:  J Med Internet Res       Date:  2015-11-17       Impact factor: 5.428

5.  Virtual Reality in Medical Students' Education: Scoping Review.

Authors:  Haowen Jiang; Sunitha Vimalesvaran; Jeremy King Wang; Kee Boon Lim; Sreenivasulu Reddy Mogali; Lorainne Tudor Car
Journal:  JMIR Med Educ       Date:  2022-02-02
  5 in total

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