Literature DB >> 26596416

Training effect of using Touch Surgery for intramedullary femoral nailing.

Kapil Sugand1, Mala Mawkin2, Chinmay Gupte3.   

Abstract

BACKGROUND: Simulation in orthopaedic training is becoming increasingly popular and has been widely used in formal curricula. However, these resources are expensive and not easily accessible to every trainee. Other means of disseminating surgical education through virtual reality (VR) multimedia can act as useful adjunct to traditional methods of teaching. One validated VR platform is Touch Surgery, a cognitive task simulation and rehearsal app.
OBJECTIVES: The primary objective of this study was to identify the training effect of Touch Surgery intramedullary femoral nailing (IFN) modules using objective performance metrics over six consecutive attempts. Secondary objectives consisted of validated multiple choice questions (MCQ) testing before the first (pre) and after the sixth (post) attempts.
METHODS: 27 medical undergraduates were recruited to complete the decision-making process six consecutive times for four modules on the procedural steps of IFN. The modules consisted of (i) preparing the patient and equipment, (ii) femoral canal preparation, (iii) nail insertion and proximal locking, and (iv) distal locking and closure. Real-time objective performance metrics were obtained, stored electronically and analysed using the median and Bonett-Price 95% confidence intervals from the participants' attempts to assess training effect. Significance was calculated using the Mann-Whitney U test for independent data whilst the Wilcoxon signed ranked test was used for paired data. Significance was set as 2-tailed p-value <0.05.
RESULTS: Median performance scores per attempt for all four modules demonstrated a significant improvement ranging from 58 to 115%. Scoring variability and distribution was reduced and more predictable per attempt. Logarithmic learning curves elicited strong positive correlations between the number of attempts and scoring. Mean scores for pre and post-study MCQs tests significantly improved from 83 to 94% in all modules.
CONCLUSION: IFN modules on Touch Surgery app demonstrated a significant training effect with practice. Novices demonstrated cognitive competencies to ensure patient safety prior to operating. The app is an effective adjunct to traditional learning methods and has the potential for curricular implementation.
Copyright © 2015 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Intramedullary femoral nailing; Simulation; Surgical training; Touch Surgery; Trauma and orthopaedics; Virtual reality

Mesh:

Year:  2015        PMID: 26596416     DOI: 10.1016/j.injury.2015.09.036

Source DB:  PubMed          Journal:  Injury        ISSN: 0020-1383            Impact factor:   2.586


  12 in total

1.  Touch Surgery: Analysis and Assessment of Validity of a Hand Surgery Simulation "App".

Authors:  Jacob Tulipan; Andrew Miller; Andrew G Park; Joseph T Labrum; Asif M Ilyas
Journal:  Hand (N Y)       Date:  2018-01-24

2.  Face, content, construct validity and training effect of touch surgery™ as a surgical decision-making trainer for novices in open appendicectomy.

Authors:  Chi Lap Nicholas Tsang; Jerry Cao; Kapil Sugand; Jacqui Chiu; Franz Casper Pretorius
Journal:  Int J Surg Protoc       Date:  2020-06-01

Review 3.  Using Cognitive Task Analysis to train Orthopaedic Surgeons - Is it time to think differently? A systematic review.

Authors:  Karam Ahmad; Rahul Bhattacharyya; Chinmay Gupte
Journal:  Ann Med Surg (Lond)       Date:  2020-09-23

4.  Virtual Reality and Physical Models in Undergraduate Orthopaedic Education: A Modified Randomised Crossover Trial.

Authors:  Glen Wilson; Alexander Zargaran; Ilya Kokotkin; Jared Bhaskar; David Zargaran; Alex Trompeter
Journal:  Orthop Res Rev       Date:  2020-08-11

5.  A pilot study to assess the utility of a freely downloadable mobile application simulator for undergraduate clinical skills training: a single-blinded, randomised controlled trial.

Authors:  Richard D Bartlett; Dina Radenkovic; Stefan Mitrasinovic; Andrew Cole; Iva Pavkovic; Peyton Cheong Phey Denn; Mahrukh Hussain; Magdalena Kogler; Natalia Koutsopodioti; Wasima Uddin; Ivan Beckley; Hana Abubakar; Deborah Gill; Daron Smith
Journal:  BMC Med Educ       Date:  2017-12-11       Impact factor: 2.463

6.  Evaluation of App-Based Serious Gaming as a Training Method in Teaching Chest Tube Insertion to Medical Students: Randomized Controlled Trial.

Authors:  Patrick Haubruck; Felix Nickel; Julian Ober; Tilman Walker; Christian Bergdolt; Mirco Friedrich; Beat Peter Müller-Stich; Franziska Forchheim; Christian Fischer; Gerhard Schmidmaier; Michael C Tanner
Journal:  J Med Internet Res       Date:  2018-05-21       Impact factor: 5.428

7.  The learning curves of a validated virtual reality hip arthroscopy simulator.

Authors:  Jonathan D Bartlett; John E Lawrence; Matthew Yan; Borna Guevel; Max E Stewart; Emmanuel Audenaert; Vikas Khanduja
Journal:  Arch Orthop Trauma Surg       Date:  2020-01-27       Impact factor: 3.067

8.  Cognitive task analysis-based training in surgery: a meta-analysis.

Authors:  Thomas C Edwards; Alexander W Coombs; Bartosz Szyszka; Kartik Logishetty; Justin P Cobb
Journal:  BJS Open       Date:  2021-11-09

9.  Assessing validity evidence for a serious game dedicated to patient clinical deterioration and communication.

Authors:  Antonia Blanié; Michel-Ange Amorim; Arnaud Meffert; Corinne Perrot; Lydie Dondelli; Dan Benhamou
Journal:  Adv Simul (Lond)       Date:  2020-05-27

10.  A virtual reality simulator for training the surgical reduction of patient-specific supracondylar humerus fractures.

Authors:  José Negrillo-Cárdenas; Juan-Roberto Jiménez-Pérez; Joaquim Madeira; Francisco R Feito
Journal:  Int J Comput Assist Radiol Surg       Date:  2021-08-07       Impact factor: 2.924

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