| Literature DB >> 29784634 |
Patrick Haubruck1, Felix Nickel2, Julian Ober1, Tilman Walker1, Christian Bergdolt1, Mirco Friedrich2, Beat Peter Müller-Stich2, Franziska Forchheim1, Christian Fischer1, Gerhard Schmidmaier1, Michael C Tanner1.
Abstract
BACKGROUND: The insertion of a chest tube should be as quick and accurate as possible to maximize the benefit and minimize possible complications for the patient. Therefore, comprehensive training and assessment before an emergency situation are essential for proficiency in chest tube insertion. Serious games have become more prevalent in surgical training because they enable students to study and train a procedure independently, and errors made have no effect on patients. However, up-to-date evidence regarding the effect of serious games on performance in procedures in emergency medicine remains scarce.Entities:
Keywords: chest tubes; clinical competence; education, professional; emergency medicine; games, experimental; general surgery; problem-based learning; simulation training
Mesh:
Year: 2018 PMID: 29784634 PMCID: PMC5987048 DOI: 10.2196/jmir.9956
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Figure 1Screenshots of the Touch Surgery “Chest Tube Insertion” module. Panels A to D visualize the different key steps of the module. A: anatomical location of the safe surgical approach; B: illustration of the correct subcutaneous preparation; C: handling of instruments and tube; D: radiological control using a chest X-ray.
Figure 2Screenshots of the Touch Surgery “Thoracocentesis” module. Panels A to D visualize the different key steps of the module. A: anatomical location of approach; B: correct administration of local anesthetics; C: aspiration of fluid; D: radiological control using a chest X-ray.
Figure 3Visualization of the time schedule of the training and assessment part of this study. Randomization was performed before the first study-related interventions, and group-related instructions were given to individual participants. Introduction of both groups via a lecture occurred on the first day between 09:00 and 11:00 AM. In the afternoon (2:00-4:00 PM) of the same day, training using the app Touch Surgery was conducted under supervision of an experienced trauma surgeon. Afterwards, the rest of the day was free to provide enough time to self-study as instructed. At the beginning of day 2, the unblinded employee in charge of randomization assessed whether participants complied with the given instructions. Afterwards, operative performance was assessed utilizing the porcine model via a blinded on-site rater. CTI: chest tube insertion.
Figure 4Visualization of the modified objective structural assessment of technical skills (OSATS) score for chest tube insertion (CTI).
Figure 5Study flowchart based on Consolidated Standards of Reporting Trials (CONSORT) guidelines.
Participants’ demographics.
| Characteristics | Intervention group (N=49) | Control group (N=46) | |
| Male | 16 (33) | 19 (41) | |
| Female | 33 (64) | 27 (59) | |
| 22.0 (1.0) | 22.0 (3.0) | ||
| Male | 22.0 (2.0) | 22.0 (3.0) | |
| Female | 22.0 (1.0) | 22.0 (2.0) | |
| Playing video games (total) | 38 (78) | 38 (83) | |
| Playing an instrument (total) | 31 (63) | 34 (74) | |
| Regular sportive activity (total) | 43 (88) | 39 (85) | |
| Previous experience in handicraft work (total) | 24 (49) | 31 (67) | |
| 5 | 1 (2) | 0 (0) | |
| 6 | 41 (84) | 39 (85) | |
| 7 | 0 (0) | 1 (2) | |
| 8 | 7 (14) | 5 (11) | |
| 10 | 0 (0) | 1 (2) | |
Figure 6Outcome of operative performance. A: box plot showing points reached in direct objective structural assessment of technical skills (OSATS) by intervention and control group. B: box plot showing points reached in “indirect” rating by intervention and control group. C: box plot showing points reached in average of all three ratings by intervention and control group. ConGr=control group and IntGr=intervention group.
Results of an objective structural assessment of technical skills (OSATS) subgroup analyses for direct rating.
| Step of chest tube insertion | Intervention group, xMed (I50) | Control group, xMed (I50) | |
| Correct identification of incision location | 5.0 (0.0) | 5. (1.0) | .01a |
| Correct plane of dissection subcutaneously | 4.0 (1.0) | 3.0 (1.0) | .06 |
| Blunt dissection on top side of rib | 5.0 (1.0) | 4.0 (2.0) | .02a |
| Scissors or clamp guarded with other | 3.0 (2.0) | 2.0 (1.0) | .03a |
| Digital exploration of pleural cavity | 4.0 (2.0) | 2.0 (2.0) | <.001a |
| Drain guarded with hand while being inserted | 4.0 (2.0) | 3.0 (2.0) | <.001a |
| Drain inserted into pleural cavity | 4.0 (1.0) | 3.0 (1.0) | <.001a |
| Estimate made of drain length | 5.0 (2.0) | 3.0 (4.0) | <.001a |
| Economy of time and motion | 4.0 (1.0) | 3.0 (1.0) | .004a |
| Amount of help or assistance needed from tutor | 4.0 (1.0) | 3.0 (1.0) | <.001a |
| Total | 38.0 (7.0) | 30.5 (8.0) | <.001a |
aA P value less than .05 is considered as statistically significant.
Correlation regarding the influence of leisure activities on the operative performance.
| Type of leisure activity | Total study collective | Intervention group | Control group | |||
| Spearman index | Spearman index | Spearman index | ||||
| Regular sportive activity | .214 | .038a | .129 | .379 | .287 | .05 |
| Previous experience in handicraft work | .055 | .599 | −.071 | .631 | .353 | .02a |
| Playing video games | −.007 | .949 | −.073 | .621 | −.045 | .78 |
aA P value less than .05 is considered as statistically significant.
Participants’ evaluation of training.
| Factors of evaluation | Lecture, xMed (I50) | Training with Touch Surgery, xMed (I50) | |
| Training benefit | 3.0 (2.0) | 2.0 (1.0) | <.001a |
| Level of simulation regarding the reality | 4.0 (2.0) | 2.0 (1.0) | <.001a |
| Benefit regarding the handling of operative situations | 4.0 (3.0) | 3.0 (2.0) | <.001a |
aA P value less than.05 is considered as statistically significant.