| Literature DB >> 32384823 |
Maria Rosaria Esposito1, Nicola Serra2, Assunta Guillari3, Silvio Simeone4, Franca Sarracino5, Grazia Isabella Continisio6, Teresa Rea3.
Abstract
BACKGROUND AND OBJECTIVES: Game addiction is an emerging problem in public health. A gaming disorder is characterized by a pattern of persistent or recurrent gaming behavior. The behavioral pattern is severe enough to implicate a significant involvement of family, social, educational, professional, or other relationships. Therefore, greater attention needs to be paid to potential addictive behaviors in terms of video games in order to identify both pre-adolescents and adolescents at risk and to provide them with adequate assistance. Materials andEntities:
Keywords: Game Addiction Scale (GAS); gaming disorder; pre-adolescents and adolescents; video game addiction
Mesh:
Year: 2020 PMID: 32384823 PMCID: PMC7279472 DOI: 10.3390/medicina56050221
Source DB: PubMed Journal: Medicina (Kaunas) ISSN: 1010-660X Impact factor: 2.430
Characteristics of the 622 participants in our study.
| Parameters | Percentage/Mean ± SD | Statistical Analysis |
|---|---|---|
|
| 11.50 ± 1.128 | — |
|
| ||
| Male | 52.89% (329/622) | 52.89% > 47.11%, |
| Female | 47.11% (293/622) | |
|
| ||
| Elementary school | 34.89% (217/622) | 34.89% < 65.11%, |
| Secondary School | 65.11% (405/622) | |
|
| ||
| One | 12.38% (77/622) | Two hours, |
| Two | 37.62% (234/622) | Three hours, |
| Three | 37.78% (235/622) | One hours, |
| Four | 12.54% (70/622) | Four hours, |
| ≥Five | 1.29% (8/622) | ≥Five hours, |
|
| ||
| One | 32.15% (200/622) | One hours, |
| Two | 34.24% (213/622) | Two hours, |
| Three | 32.48% (202/622) | Three hours, |
| ≥Four | 0.96% (6/622) | ≥Four hours, |
| 41.96% (261/622) | Item 2, | |
| 64.15% (399/622) | Item 4, | |
| 20.26% (126/622) | Item 3, | |
| 60.13% (374/622) | Item 7, | |
| 53.22% (331/622) | ||
| 32.96% (205/622) | ||
| 23.47% (146/622) | ||
|
| 1.93% (12/622) | |
|
| 37.46% (233/622) | |
|
| 4.50% (28/622) |
* = significant test; ** = most frequent; *** = less frequent; C = Multiple comparison χ2 test; Z = Z-test;B = Binomial test; Q = Cochran’s Q test; MRD= Minimum Required Differences method with Bonferroni p-value corrected for multiple comparisons; SD = standard deviation; + = pathological students, considering every Item; ++ = using Game Addiction Scale(GAS) scale of both Monothetic and Polythetic structure to define pathological students; Monothetic Global GAS score = we considered simultaneously all Items with a score ≥ 3; Polythetic Global GAS score = polythetic structure, including all Items and considering subjects with a minimum of 4 out of 7 Items with a score ≥ 3 as pathological; Partial GAS score = we considered simultaneously Items 4,5,6 and 7 with a score ≥ 3.
Percentages of students’ answers for every items and every score considering a Likert scale of 1–5.
| Interview + | Item 1 | Item 2 | Item 3 | Item 4 | Item 5 | Item 6 | Item 7 |
|---|---|---|---|---|---|---|---|
| Score 1 | 41.96% | 16.72% | 69.77% | 23.31% | 29.74% | 50.32% | 61.90% |
| Score 2 | 16.08% | 19.13% | 9.97% | 16.56% | 17.04% | 16.72% | 14.63% |
| Score 3 | 28.94% | 40.84% | 10.78% | 31.20% | 31.20% | 19.29% | 14.47% |
| Score 4 | 5.95% | 16.72% | 5.14% | 19.61% | 11.09% | 8.36% | 5.30% |
| Score 5 | 7.07% | 6.59% | 4.34% | 9.32% | 10.93% | 5.31% | 3.70% |
+ = using a Likert scale of 1–5: 1 = never, 2 = rarely, 3 = sometimes, 4 = often, and 5 = very often.
Univariate and multivariate linear correlation analyses between every item and independent variables: Age, Gender, Education level, Daily gaming time (hours),and Daily gaming frequency.
| Linear Correlation Analysis | Univariate Analysis | Multivariate Analysis |
|---|---|---|
| Multiple linear correlation coefficient = 0.476 | ||
| −0.10 (0.0258) * | ||
| Item 1/ | −0.25 (< 0.0001) * | |
| Item 1/ | −0.16 (0.0001) * | |
| Item 1/ | 0.42 (<0.0001) * | |
| Item 1/ | 0.31 (<0.0001) * | |
| Multiple linear correlation coefficient = 0.434 | ||
| 0.03 (0.047) | ||
| Item 2/Gender | −0.22 (< 0.0001) * | |
| Item 2/ | 0.01 (0.77) | |
| Item 2/ | 0.42 (< 0.0001) * | |
| Item 2/ | 0.22 (< 0.0001) * | |
| Multiple linear correlation coefficient = 0.155 | ||
| 0.35 (0.39) | ||
| Item 3/ | 0.05 (0.19) | |
| Item 3/ | 0.01 (0.79) | |
| Item 3/ | 0.11 (0.007) * | |
| Item 3/ | 0.09 (0.0257) * | |
| Multiple linear correlation coefficient = 0.093 | ||
| 0.003 (0.93) | ||
| Item 4/ | −0.07 (0.09) | |
| Item 4/ | 0.03 (0.51) | |
| Item 4/ | 0.07 (0.10) | |
| Item 4/ | 0.03 (0.41) | |
| Multiple linear correlation coefficient = 0.381 | ||
| −0.11 (0.007) * | ||
| Item 5/ | −0.11 (0.005) * | |
| Item 5/ | −0.12 (0.003) * | |
| Item 5/ | 0.34 (< 0.0001) * | |
| Item 5/ | 0.28 (< 0.0001) * | |
| Multiple linear correlation coefficient = 0.32 | ||
| 0.02 (0.59) | ||
| Item 6/ | −0.02 (0.61) | |
| Item 6/ | −0.03 (0.39) | |
| Item 6/ | 0.29 (< 0.0001) * | |
| Item 6/ | 0.19 (< 0.0001) * | |
| Multiple linear correlation coefficient = 0.336 | ||
| 0.09 (0.0491) * | ||
| Item 7/ | −0.09 (0.033) * | |
| Item 7/ | −0.002 (0.95) | |
| Item 7/ | 0.30 (< 0.0001) * | |
| Item 7/ | 0.22 (< 0.0001) * |
* = significant test; R = Pearson’s linear correlation coefficient; R_partial= the partial correlation coefficient is the coefficient of correlation of the variable with the dependent variable, adjusted for the effect of the other variables in the mode.
Logistic regression between Monothetic GAS score, Polythetic Global GAS score, Polythetic Partial GAS score, and the independent variables (i.e., Age, Gender, Education level, Daily gaming time (hours), and Daily gaming frequency).
| Logistic Regression | Coefficient | Standard Error | OR | 95% CI | |
|---|---|---|---|---|---|
| Null model vs. full model | 0.0071 (C) | ||||
| 0.07 | 0.34 | 1.07 | 0.56–2.08 | 0.83 | |
|
| −0.01 | 0.64 | 0.99 | 0.28–3.48 | 0.99 |
|
| −0.02 | 0.94 | 0.98 | 0.16–6.16 | 0.98 |
|
| 1.31 | 0.47 | 3.70 | 1.46–9.36 | 0.0057 * |
|
| 0.44 | 0.45 | 1.56 | 0.64–3.78 | 0.33 |
| Constant | –9.66 | 3.40 | 0.0046 * | ||
| Null model vs. full model | <0.0001 (C) | ||||
|
| 0.16 | 0.11 | 1.18 | 0.95–1.45 | 0.13 |
|
| 0.18 | 0.19 | 0.84 | 0.57–1.22 | 0.35 |
|
| −0.42 | 0.29 | 2.64 | 2.03–3.42 | <0.0001 * |
|
| 0.97 | 0.13 | 0.66 | 0.38–1.16 | 0.15 |
|
| 0.34 | 0.12 | 1.40 | 1.10–1.78 | 0.0063 * |
| Constant | −4.82 | 1.03 | — | — | <0.0001 * |
| Null model vs. full model | 0.0011 (C) | ||||
|
| 0.08 | 0.23 | 1.08 | 0.69–1.70 | 0.73 |
|
| 0.40 | 0.41 | 1.49 | 0.66–3.34 | 0.33 |
|
| −0.18 | 0.63 | 0.83 | 0.24–2.84 | 0.77 |
|
| 0.77 | 0.28 | 2.16 | 1.25–3.72 | 0.0059 * |
|
| 0.55 | 0.29 | 1.74 | 0.98–3.10 | 0.06 |
| Constant | −7.26 | 2.25 | 0.0012 * |
* = significant test; OR = odds ratios; CI = odds ratios confidence interval at 95%; null model= −2ln(L0), where L0 is the likelihood of obtaining the observations if the independent variables do not affect the outcome, the full model: −2ln(L0), where L0 is the likelihood of obtaining the observations with all independent variables incorporated in the model; C = chi-square test.