Literature DB >> 25532554

Perceived problems with computer gaming and Internet use are associated with poorer social relations in adolescence.

Mette Rasmussen1, Charlotte Riebeling Meilstrup, Pernille Bendtsen, Trine Pagh Pedersen, Line Nielsen, Katrine Rich Madsen, Bjørn E Holstein.   

Abstract

OBJECTIVES: Young people's engagement in electronic gaming and Internet communication have caused concerns about potential harmful effects on their social relations, but the literature is inconclusive. The aim of this paper was to examine whether perceived problems with computer gaming and Internet communication are associated with young people's social relations.
METHODS: Cross-sectional questionnaire survey in 13 schools in the city of Aarhus, Denmark, in 2009. Response rate 89%, n = 2,100 students in grades 5, 7, and 9. Independent variables were perceived problems related to computer gaming and Internet use, respectively. Outcomes were measures of structural (number of days/week with friends, number of friends) and functional (confidence in others, being bullied, bullying others) dimensions of student's social relations.
RESULTS: Perception of problems related to computer gaming were associated with almost all aspects of poor social relations among boys. Among girls, an association was only seen for bullying. For both boys and girls, perceived problems related to Internet use were associated with bullying only.
CONCLUSIONS: Although the study is cross-sectional, the findings suggest that computer gaming and Internet use may be harmful to young people's social relations.

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Year:  2014        PMID: 25532554     DOI: 10.1007/s00038-014-0633-z

Source DB:  PubMed          Journal:  Int J Public Health        ISSN: 1661-8556            Impact factor:   3.380


  31 in total

1.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
Journal:  Pediatrics       Date:  2010-11-15       Impact factor: 7.124

2.  Social interactions in massively multiplayer online role-playing gamers.

Authors:  Helena Cole; Mark D Griffiths
Journal:  Cyberpsychol Behav       Date:  2007-08

3.  Being bullied: associated factors in children and adolescents 8 to 18 years old in 11 European countries.

Authors:  Filippos Analitis; Mariska Klein Velderman; Ulrike Ravens-Sieberer; Symone Detmar; Michael Erhart; Mike Herdman; Silvina Berra; Jordi Alonso; Luis Rajmil
Journal:  Pediatrics       Date:  2009-02       Impact factor: 7.124

4.  Parental mediation, online activities, and cyberbullying.

Authors:  Gustavo S Mesch
Journal:  Cyberpsychol Behav       Date:  2009-08

5.  Associations between problematic mobile phone use and psychological parameters in young adults.

Authors:  Christoph Augner; Gerhard W Hacker
Journal:  Int J Public Health       Date:  2011-02-03       Impact factor: 3.380

6.  The relationship between excessive Internet use and depression: a questionnaire-based study of 1,319 young people and adults.

Authors:  Catriona M Morrison; Helen Gore
Journal:  Psychopathology       Date:  2010-01-23       Impact factor: 1.944

Review 7.  Prevalence of comorbid disorders in problem and pathological gambling: systematic review and meta-analysis of population surveys.

Authors:  Felicity K Lorains; Sean Cowlishaw; Shane A Thomas
Journal:  Addiction       Date:  2011-03       Impact factor: 6.526

8.  Do bullied children get ill, or do ill children get bullied? A prospective cohort study on the relationship between bullying and health-related symptoms.

Authors:  Minne Fekkes; Frans I M Pijpers; A Miranda Fredriks; Ton Vogels; S Pauline Verloove-Vanhorick
Journal:  Pediatrics       Date:  2006-05       Impact factor: 7.124

9.  Electronic media communication with friends from 2002 to 2006 and links to face-to-face contacts in adolescence: an HBSC study in 31 European and North American countries and regions.

Authors:  Emmanuel Kuntsche; Bruce Simons-Morton; Tom ter Bogt; Inmaculada Sánchez Queija; Victoria Muñoz Tinoco; Margarida Gaspar de Matos; Massimo Santinello; Michela Lenzi
Journal:  Int J Public Health       Date:  2009-09       Impact factor: 3.380

10.  Perceived problems with computer gaming and internet use among adolescents: measurement tool for non-clinical survey studies.

Authors:  Bjørn E Holstein; Trine Pagh Pedersen; Pernille Bendtsen; Katrine Rich Madsen; Charlotte Riebeling Meilstrup; Line Nielsen; Mette Rasmussen
Journal:  BMC Public Health       Date:  2014-04-15       Impact factor: 3.295

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  9 in total

Review 1.  An integrative review of coping related to problematic computer use in adolescence.

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Journal:  Int J Public Health       Date:  2015-05-27       Impact factor: 3.380

2.  Two sides of the same coin: communication technology, media use, and our kids' health.

Authors:  Anna Ševčíková
Journal:  Int J Public Health       Date:  2015-02       Impact factor: 3.380

3.  The Relationship Between Electronic Gaming and Health, Social Relationships, and Physical Activity Among Males in Saudi Arabia.

Authors:  Abdullah Ghurm Alshehri; Ahmed Mohamed Abdel Salam Mohamed
Journal:  Am J Mens Health       Date:  2019 Jul-Aug

4.  An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study.

Authors:  Maria Rosaria Esposito; Nicola Serra; Assunta Guillari; Silvio Simeone; Franca Sarracino; Grazia Isabella Continisio; Teresa Rea
Journal:  Medicina (Kaunas)       Date:  2020-05-06       Impact factor: 2.430

5.  Is There a Relationship Between Youth Bullying and Internet Addiction? An Integrative Review.

Authors:  Judith A Vessey; Rachel L Difazio; Laura K Neil; Anna Dorste
Journal:  Int J Ment Health Addict       Date:  2022-01-06       Impact factor: 3.836

Review 6.  Association of Cyberbullying and Internet Use Disorder.

Authors:  Georgios Floros; Ioanna Mylona
Journal:  Curr Addict Rep       Date:  2022-09-19

7.  Video game addiction and psychological distress among expatriate adolescents in Saudi Arabia.

Authors:  Nazmus Saquib; Juliann Saquib; AbdulWaris Wahid; Abdulrahman Akmal Ahmed; Hamad Emad Dhuhayr; Mohamed Saddik Zaghloul; Mohammed Ewid; Abdulrahman Al-Mazrou
Journal:  Addict Behav Rep       Date:  2017-09-28

8.  Gaming addiction and perceived stress among Saudi adolescents.

Authors:  Ahmad Mamoun Rajab; Mohamed Saddik Zaghloul; Saed Enabi; Tawfik Mamoun Rajab; Abdullah Murhaf Al-Khani; Abdulrahman Basalah; Sara Wafik Alchalati; Joud Enabi; Saadi Aljundi; Syed Muhammad Baqui Billah; Juliann Saquib; AbdulRahman AlMazrou; Nazmus Saquib
Journal:  Addict Behav Rep       Date:  2020-02-04

Review 9.  Identifying individuals in need of help for their uncontrolled gaming: A narrative review of concerns and comments regarding gaming disorder diagnostic criteria.

Authors:  Chih-Hung Ko; Orsolya Király; Zsolt Demetrovics; Yun-Ming Chang; Ju-Yu Yen
Journal:  J Behav Addict       Date:  2020-10-03       Impact factor: 6.756

  9 in total

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