Literature DB >> 21165520

Pathological video-gaming among Singaporean youth.

Hyekyung Choo1, Douglas A Gentile, Timothy Sim, Dongdong Li, Angeline Khoo, Albert K Liau.   

Abstract

INTRODUCTION: Increase in internet use and video-gaming contributes to public concern on pathological or obsessive play of video games among children and adolescents worldwide. Nevertheless, little is known about the prevalence of pathological symptoms in video-gaming among Singaporean youth and the psychometric properties of instruments measuring pathological symptoms in video-gaming.
MATERIALS AND METHODS: A total of 2998 children and adolescents from 6 primary and 6 secondary schools in Singapore responded to a comprehensive survey questionnaire on sociodemographic characteristics, video-gaming habits, school performance, somatic symptoms, various psychological traits, social functioning and pathological symptoms of video-gaming. After weighting, the survey data were analysed to determine the prevalence of pathological video-gaming among Singaporean youth and gender differences in the prevalence. The construct validity of instrument used to measure pathological symptoms of video-gaming was tested.
RESULTS: Of all the study participants, 8.7% were classified as pathological players with more boys reporting more pathological symptoms than girls. All variables, including impulse control problem, social competence, hostility, academic performance, and damages to social functioning, tested for construct validity, were significantly associated with pathological status, providing good evidence for the construct validity of the instrument used.
CONCLUSION: The prevalence rate of pathological video-gaming among Singaporean youth is comparable with that from other countries studied thus far, and gender differences are also consistent with the findings of prior research. The positive evidence of construct validity supports the potential use of the instrument for future research and clinical screening on Singapore children and adolescents' pathological video-gaming.

Entities:  

Mesh:

Year:  2010        PMID: 21165520

Source DB:  PubMed          Journal:  Ann Acad Med Singapore        ISSN: 0304-4602            Impact factor:   2.473


  36 in total

Review 1.  Behavioral Addictions as Mental Disorders: To Be or Not To Be?

Authors:  Nancy M Petry; Kristyn Zajac; Meredith K Ginley
Journal:  Annu Rev Clin Psychol       Date:  2018-05-07       Impact factor: 18.561

2.  Electronic Gaming Characteristics Associated with Class 3 Severe Obesity in Youth Who Attend the Pediatric Weight Management Programs of the COMPASS Network.

Authors:  Thao-Ly T Phan; Jared M Tucker; Robert Siegel; Amy L Christison; William Stratbucker; Lloyd N Werk; Jobayer Hossain; George Datto; Douglas A Gentile; Sam Stubblefield
Journal:  Child Obes       Date:  2018-09-29       Impact factor: 2.992

Review 3.  Internet gaming disorder: Trends in prevalence 1998-2016.

Authors:  Wendy Feng; Danielle E Ramo; Steven R Chan; James A Bourgeois
Journal:  Addict Behav       Date:  2017-06-16       Impact factor: 3.913

Review 4.  Treatments for Internet gaming disorder and Internet addiction: A systematic review.

Authors:  Kristyn Zajac; Meredith K Ginley; Rocio Chang; Nancy M Petry
Journal:  Psychol Addict Behav       Date:  2017-09-18

5.  Problem Video Gaming Among Children Enrolled in Tertiary Weight Management Programs.

Authors:  Sam Stubblefield; George Datto; Thao-Ly T Phan; Lloyd N Werk; Kristin Stackpole; Robert Siegel; William Stratbucker; Jared M Tucker; Amy L Christison; Jobayer Hossain; Douglas A Gentile
Journal:  Cyberpsychol Behav Soc Netw       Date:  2017-02

6.  Problem Gaming: A Short Primer.

Authors:  Thomas E Gorman; Douglas A Gentile; C Shawn Green
Journal:  Am J Play       Date:  2018

Review 7.  Internet Gaming Disorder in the DSM-5.

Authors:  Nancy M Petry; Florian Rehbein; Chih-Hung Ko; Charles P O'Brien
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

8.  Case Report: Internet Gaming Disorder Associated With Pornography Use.

Authors:  Ashley Voss; Hilarie Cash; Sean Hurdiss; Frank Bishop; Warren P Klam; Andrew P Doan
Journal:  Yale J Biol Med       Date:  2015-09-03

9.  Impaired decisional impulsivity in pathological videogamers.

Authors:  Michael A Irvine; Yulia Worbe; Sorcha Bolton; Neil A Harrison; Edward T Bullmore; Valerie Voon
Journal:  PLoS One       Date:  2013-10-16       Impact factor: 3.240

10.  A cross-sectional survey of internet use among university students.

Authors:  Kristina Adorjan; Simon Langgartner; Maximilian Maywald; Susanne Karch; Oliver Pogarell
Journal:  Eur Arch Psychiatry Clin Neurosci       Date:  2020-11-16       Impact factor: 5.270

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.