Literature DB >> 12472644

Measuring problem video game playing in adolescents.

Ricardo A Tejeiro Salguero1, Rosa M Bersabé Morán.   

Abstract

AIMS: Some researchers suggest that for some people, video game playing is an addictive behaviour similar to substance dependence. Our aim was to design and validate a scale to measure the problems associated with the apparently addictive use of all types of video games and video game systems, because there is no instrument at the present time that can be used for this purpose.
DESIGN: We reviewed the DSM-IV criteria for substance dependence and for pathological gambling, as well as the literature on the addictions in order to design a short scale (PVP; problem video game playing) that is quick and easy to apply. PARTICIPANTS: The scale was administered to 223 Spanish adolescents aged between 13 and 18 years. The study was carried out in Granada and Algeciras, Spain.
FINDINGS: Psychometric analyses show that the PVP seems to be unidimensional and has acceptable internal consistency (Cronbach's alpha) at 0.69. The pattern of associations between the scale scores and alternative measures of problem play supports its construct validity (higher total scores in the scale were associated with higher frequency of play, mean and longest times per session, self and parents' perception of playing to excess, and scores in the Severity of Dependence Scale).
CONCLUSIONS: Our results confirm that the excessive use of video games is associated with a number of problems which resemble a dependence syndrome, and the PVP appears as a useful instrument for the measurement of such problems.

Entities:  

Mesh:

Year:  2002        PMID: 12472644     DOI: 10.1046/j.1360-0443.2002.00218.x

Source DB:  PubMed          Journal:  Addiction        ISSN: 0965-2140            Impact factor:   6.526


  49 in total

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2.  Is video-game playing a risk factor for pathological gambling in Australian adolescents?

Authors:  Paul Delfabbro; Daniel King; Chrisi Lambos; Stan Puglies
Journal:  J Gambl Stud       Date:  2009-07-04

Review 3.  Natural rewards, neuroplasticity, and non-drug addictions.

Authors:  Christopher M Olsen
Journal:  Neuropharmacology       Date:  2011-04-01       Impact factor: 5.250

4.  Video game genre as a predictor of problem use.

Authors:  Luther Elliott; Andrew Golub; Geoffrey Ream; Eloise Dunlap
Journal:  Cyberpsychol Behav Soc Netw       Date:  2012-01-13

5.  Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.

Authors:  Yvonne H C Yau; Michael J Crowley; Linda C Mayes; Marc N Potenza
Journal:  Minerva Psichiatr       Date:  2012-09-01

6.  [Early detection of addictive behaviour in primary health care. Use of MULTICAGE CAD-4].

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Journal:  Aten Primaria       Date:  2008-12-19       Impact factor: 1.137

7.  Diagnostic instruments for behavioural addiction: an overview.

Authors:  Ulrike Albrecht; Nina Ellen Kirschner; Sabine M Grüsser
Journal:  Psychosoc Med       Date:  2007-10-04

8.  Problematic Internet Use, Mental Health and Impulse Control in an Online Survey of Adults.

Authors:  Yvonne H C Yau; Marc N Potenza; Marney A White
Journal:  J Behav Addict       Date:  2013       Impact factor: 6.756

9.  The Contribution of Game Genre and other Use Patterns to Problem Video Game Play among Adult Video Gamers.

Authors:  Luther Elliott; Geoffrey Ream; Elizabeth McGinsky; Eloise Dunlap
Journal:  Int J Ment Health Addict       Date:  2012-08-07       Impact factor: 3.836

Review 10.  Internet Gaming Disorder in the DSM-5.

Authors:  Nancy M Petry; Florian Rehbein; Chih-Hung Ko; Charles P O'Brien
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

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