| Literature DB >> 30804841 |
Chung-Ying Lin1, Vida Imani2, Anders Broström3, Kristofer Årestedt4,5, Amir H Pakpour6,3, Mark D Griffiths7.
Abstract
The 7-item Gaming Addiction Scale (GAS) is a brief instrument based on DSM criteria to assess gaming addiction. Although the psychometric properties of the GAS have been tested using classical test theory, its psychometric properties have never been tested using modern test theory (e.g., Rasch analysis). The present study used a large adolescent sample in Iran to test the psychometric properties of the Persian GAS through both classical test and modern test theories. Adolescents (n = 4442; mean age = 15.3 years; 50.3% males) were recruited from Qazvin, Iran. In addition to the GAS, all of them completed the following instruments: the nine-item Internet Gaming Disorder Scale-Short Form (IGDS-SF9), Depression Anxiety Stress Scale (DASS), Pittsburgh Sleep Quality Index (PSQI), and a generic quality of life instrument. Two weeks later, all participants completed the GAS again. Confirmatory factor analysis (CFA) and Rasch analysis were used to test the unidimensionality of the GAS. Pearson correlation coefficients were used to test the test-retest reliability, and a regression model was used to test the criterion-related validity of the GAS. Both CFA and Rasch analysis supported the unidimensionality of the GAS. Pearson correlations coefficients showed satisfactory test-retest reliability of the GAS (r = 0.78 to 0.86), and the regression model demonstrated the criterion-related validity of the GAS (β = 0.31 with IGDS-SF9; 0.41 with PSQI). Based on the results, the Persian GAS is a reliable and valid instrument for healthcare providers to assess the level of gaming addiction among Persian-speaking adolescents.Entities:
Keywords: Rasch model; adolescent gaming; confirmatory factor analysis; gaming addiction; online addiction
Year: 2019 PMID: 30804841 PMCID: PMC6370725 DOI: 10.3389/fpsyg.2019.00149
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Participants characteristics (N = 4442).
| Mean ± SD or | |
|---|---|
| Age (Year) | 15.3 ± 1.6 |
| Gender (Male) | 2236 (50.3) |
| Fathers’ educationa | 7.9 ± 4.1 |
| Mothers’ educationa | 6.6 ± 3.8 |
| Current smoker (Yes)b | 1403 (31.6) |
| 7-item Gaming Addiction Scale score | 2.6 ± 0.7 |
| Internet Gaming Disorder Scale-Short Form | 24.6 ± 8.3 |
| Depressionc | 7.3 ± 4.1 |
| Anxietyc | 7.9 ± 4.6 |
| Stressc | 7.9 ± 4.5 |
| Pittsburgh Sleep Quality Index | 4.7 ± 2.8 |
| PedsQLTM 4.0 SF15 | 76.8 ± 14.5 |
| Weekly hours spent gaming online (hours) | 18.9 ± 5.6 |
Psychometric properties of the Game Addiction Scale at item level.
| Item # | Item score | Analyses from classical test theory | Analyses from Rasch | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Mean (SD) | Factor loadinga | Item-total correlation | Test-retest reliabilityb | Infit MnSq | Outfit MnSq | Difficulty | DIF contrast across gendercd | DIF contrast across time on gamingce | |
| GAS-1 | 2.57 | 0.76 | 0.76 | 0.78 | 1.02 | 0.98 | 0.40 | –0.23 | –0.40 |
| (0.92) | |||||||||
| GAS-2 | 2.67 | 0.86 | 0.84 | 0.79 | 0.76 | 0.70 | 0.17 | 0.20 | 0.01 |
| (0.72) | |||||||||
| GAS-3 | 2.48 | 0.79 | 0.79 | 0.80 | 0.91 | 0.86 | 0.59 | 0.01 | –0.28 |
| (0.69) | |||||||||
| GAS-4 | 2.61 | 0.80 | 0.82 | 0.85 | 0.81 | 0.83 | 0.30 | –0.03 | 0.17 |
| (0.73) | |||||||||
| GAS-5 | 2.54 | 0.69 | 0.72 | 0.78 | 1.10 | 1.14 | 0.44 | –0.14 | –0.48 |
| (0.60) | |||||||||
| GAS-6 | 2.78 | 0.77 | 0.80 | 0.86 | 0.92 | 0.87 | –0.08 | 0.12 | 0.06 |
| (0.74) | |||||||||
| GAS-7 | 2.53 | 0.66 | 0.73 | 0.81 | 1.04 | 1.01 | –0.82 | 0.15 | 0.29 |
| (0.65) | |||||||||
Measurement invariance across gender and across weekly hours spent on gaming online examined using confirmatory factor analysis.
| Model and comparisons | Fit indices | |||||||
|---|---|---|---|---|---|---|---|---|
| χ2 (df) | Δχ2 (Δdf) | CFI | ΔCFI | SRMR | ΔSRMR | RMSEA | ΔRMSEA | |
| M1: Configural | 577.57 (28)∗ | 0.944 | 0.040 | 0.066 | ||||
| M2: Plus all loadings constrained | 589.40 (35)∗ | 0.939 | 0.038 | 0.065 | ||||
| M3: Plus all thresholds constrained | 601.32 (42)∗ | 0.946 | 0.036 | 0.063 | ||||
| M2–M1 | 11.83 (7) | –0.005 | –0.002 | –0.001 | ||||
| M3–M2 | 11.92 (7) | 0.007 | –0.002 | –0.002 | ||||
| M1: Configural | 460.66 (28)∗ | 0.955 | 0.030 | 0.063 | ||||
| M2: Plus all loadings constrained | 468.19 (35)∗ | 0.959 | 0.029 | 0.061 | ||||
| M3: Plus all thresholds constrained | 480.22 (42)∗ | 0.961 | 0.027 | 0.058 | ||||
| M2–M1 | 7.53 (7) | 0.004 | –0.001 | –0.002 | ||||
| M3–M2 | 12.03 (7) | –0.002 | –0.002 | –0.003 | ||||
Criterion-related validity of the Game Addiction Scale using structural equation modeling (SEM).
| Criterion | B (SE) | β | |
|---|---|---|---|
| Agea | 0.05 (0.007) | 0.049 | <0.001 |
| Gender (male)a | 0.176 (0.018) | 0.120 | <0.001 |
| Father’s educationa | 0.013 (0.002) | 0.076 | <0.001 |
| IGDS-SF9 | 1.04 (0.001) | 0.403 | <0.001 |
| Depressionb | 0.006 (0.003) | 0.04 | 0.045 |
| Anxietyb | 0.024 (0.003) | 0.157 | <0.001 |
| Stressb | 0.011 (0.002) | 0.052 | <0.001 |
| PSQI | 0.753 (0.001) | 0.206 | <0.001 |
| PedsQLTM 4.0 SF15 | –0.147 (0.003) | –0.100 | <0.001 |
| Weekly hours spent gaming online | 0.299 (0.002) | 0.112 | <0.001 |
Latent class analysis to identify subgroups of adolescents.
| Model | AIC | BIC | SSABIC | Entropy | L-M-R test ( |
|---|---|---|---|---|---|
| One-class | 86429.266 | 86589.238 | 86509.798 | – | – |
| Two-class | 75790.130 | 76116.472 | 75954.414 | 0.859 | 10642.401 (<0.001) |
| Four-class | 70245.023 | 70904.105 | 70576.812 | 0.863 | 1275.400 (0.763) |
FIGURE 1Estimated probabilities for each of the three classes (i.e., class 1: high-addiction risk group; class 2: medium-addiction risk group; and class 3: low-addiction risk group).
Comparisons among subgroups of adolescents in different risk of gaming addiction.
| Low-addiction | Medium-addiction | High-addiction | |
|---|---|---|---|
| risk | risk | risk | |
| ( | ( | ( | |
| OR (95% CI) | OR (95% CI) | ||
| Age in year | REF | 1.25 (1.16–1.34)∗∗ | 1.42 (1.31–1.55)∗∗ |
| Gender (Ref: female) | REF | 2.49 (2.03–3.06)∗∗ | 7.06 (5.66–8.82)∗∗ |
| Father’s education | REF | 0.99 (0.98–1.02) | 1.14 (1.11–1.17)∗∗ |
| Score in IGDS-SF9 | REF | 3.36 (2.97–3.79)∗∗ | 6.69 (5.86–7.64)∗∗ |
| Score in depressiona | REF | 0.96 (0.92–1.01) | 0.94 (0.91–0.98) |
| Score in anxietya | REF | 1.04 (1.03–1.06)∗∗ | 1.11 (1.09–1.13)∗∗ |
| Score in stressa | REF | 1.02 (1.00–1.04)∗ | 1.05 (1.03–1.07)∗∗ |
| Score in PSQI | REF | 2.62 (2.39–2.87)∗∗ | 5.56 (4.94–6.26)∗∗ |
FIGURE 2Item information function of Gaming Addiction Scale items 1 to 6.
FIGURE 3Test information function of Gaming Addiction Scale.