Literature DB >> 16402007

Violent video game effects on children and adolescents. A review of the literature.

D A Gentile1, W Stone.   

Abstract

Studies of violent video games on children and adolescents were reviewed to: 1) determine the multiple effects; 2) to offer critical observations about common strengths and weaknesses in the literature; 3) to provide a broader perspective to understand the research on the effects of video games. The review includes general theoretical and methodological considerations of media violence, and description of the general aggression model (GAM). The literature was evaluated in relation to the GAM. Published literature, including meta-analyses, are reviewed, as well as relevant unpublished material, such as conference papers and dissertations. Overall, the evidence supports hypotheses that violent video game play is related to aggressive affect, physiological arousal, aggressive cognitions, and aggressive behaviours. The effects of video game play on school performance are also evaluated, and the review concludes with a dimensional approach to video game effects. The dimensional approach evaluates video game effects in terms of amount, content, form, and mechanics, and appears to have many advantages for understanding and predicting the multiple types of effects demonstrated in the literature.

Entities:  

Mesh:

Year:  2005        PMID: 16402007

Source DB:  PubMed          Journal:  Minerva Pediatr        ISSN: 0026-4946            Impact factor:   1.312


  11 in total

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Authors:  Brian A Primack; Stephanie R Land; Michael J Fine
Journal:  Public Health       Date:  2008-02-21       Impact factor: 2.427

Review 2.  Story Immersion of Videogames for Youth Health Promotion: A Review of Literature.

Authors:  Amy Shirong Lu; Tom Baranowski; Debbe Thompson; Richard Buday
Journal:  Games Health J       Date:  2012-06

3.  Acceptability and Applicability of an American Health Videogame with Story for Childhood Obesity Prevention Among Hong Kong Chinese Children.

Authors:  Jingjing Wang; Tom Baranowski; Patrick W C Lau; Amanda Jane Pitkethly; Richard Buday
Journal:  Games Health J       Date:  2015-09-18

4.  Correlates of video games playing among adolescents in an Islamic country.

Authors:  Hamid Allahverdipour; Mohsen Bazargan; Abdollah Farhadinasab; Babak Moeini
Journal:  BMC Public Health       Date:  2010-05-27       Impact factor: 3.295

5.  The effects of prosocial video games on prosocial behaviors: international evidence from correlational, longitudinal, and experimental studies.

Authors:  Douglas A Gentile; Craig A Anderson; Shintaro Yukawa; Nobuko Ihori; Muniba Saleem; Lim Kam Ming; Akiko Shibuya; Albert K Liau; Angeline Khoo; Brad J Bushman; L Rowell Huesmann; Akira Sakamoto
Journal:  Pers Soc Psychol Bull       Date:  2009-03-25

6.  Daily violent video game playing and depression in preadolescent youth.

Authors:  Susan R Tortolero; Melissa F Peskin; Elizabeth R Baumler; Paula M Cuccaro; Marc N Elliott; Susan L Davies; Terri H Lewis; Stephen W Banspach; David E Kanouse; Mark A Schuster
Journal:  Cyberpsychol Behav Soc Netw       Date:  2014-07-09

7.  Media exposure and marijuana and alcohol use among adolescents.

Authors:  Brian A Primack; Kevin L Kraemer; Michael J Fine; Madeline A Dalton
Journal:  Subst Use Misuse       Date:  2009       Impact factor: 2.164

8.  Play, stress, and the learning brain.

Authors:  Sam Wang; Sandra Aamodt
Journal:  Cerebrum       Date:  2012-09-24

9.  Does video gaming affect orthopaedic skills acquisition? A prospective cohort-study.

Authors:  Chetan Khatri; Kapil Sugand; Sharika Anjum; Sayinthen Vivekanantham; Kash Akhtar; Chinmay Gupte
Journal:  PLoS One       Date:  2014-10-15       Impact factor: 3.240

Review 10.  The Playing Brain. The Impact of Video Games on Cognition and Behavior in Pediatric Age at the Time of Lockdown: A Systematic Review.

Authors:  Daniela Smirni; Elide Garufo; Luca Di Falco; Gioacchino Lavanco
Journal:  Pediatr Rep       Date:  2021-07-14
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