Literature DB >> 19624263

Children and video games: addiction, engagement, and scholastic achievement.

Marko M Skoric1, Linda Lay Ching Teo, Rachel Lijie Neo.   

Abstract

The aim of this study is to assess the relationship between video gaming habits and elementary school students' academic performance. More specifically, we seek to examine the usefulness of a distinction between addiction and high engagement and assess the predictive validity of these concepts in the context of scholastic achievement. Three hundred thirty-three children ages 8 to 12 years from two primary schools in Singapore were selected to participate in this study. A survey utilizing Danforth's Engagement-Addiction (II) scale and questions from DSM-IV was used to collect information from the schoolchildren, while their grades were obtained directly from their teachers. The findings indicate that addiction tendencies are consistently negatively related to scholastic performance, while no such relationship is found for either time spent playing games or for video game engagement. The implications of these findings are discussed.

Entities:  

Mesh:

Year:  2009        PMID: 19624263     DOI: 10.1089/cpb.2009.0079

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  26 in total

1.  Attention problems and pathological gaming: resolving the 'chicken and egg' in a prospective analysis.

Authors:  Christopher J Ferguson; T Atilla Ceranoglu
Journal:  Psychiatr Q       Date:  2014-03

2.  More than just fun and games: the longitudinal relationships between strategic video games, self-reported problem solving skills, and academic grades.

Authors:  Paul J C Adachi; Teena Willoughby
Journal:  J Youth Adolesc       Date:  2013-01-24

3.  Racial/ethnic differences in video game and Internet use among US adolescents with mental health and educational difficulties.

Authors:  Nicholas Carson; Benjamin Lê Cook; Chih-Nan Chen; Margarita Alegria
Journal:  J Child Media       Date:  2012-10-09

4.  Problem Gaming: A Short Primer.

Authors:  Thomas E Gorman; Douglas A Gentile; C Shawn Green
Journal:  Am J Play       Date:  2018

5.  Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.

Authors:  Yvonne H C Yau; Michael J Crowley; Linda C Mayes; Marc N Potenza
Journal:  Minerva Psichiatr       Date:  2012-09-01

6.  The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales.

Authors:  Nick Ballou; Antonius J Van Rooij
Journal:  R Soc Open Sci       Date:  2021-05-26       Impact factor: 2.963

7.  Combined influence of media use on subjective health in elementary school children in Japan: a population-based study.

Authors:  Harunobu Nakamura; Kumiko Ohara; Katsuyasu Kouda; Yuki Fujita; Tomoki Mase; Chiemi Miyawaki; Yoshimitsu Okita; Tetsuya Ishikawa
Journal:  BMC Public Health       Date:  2012-06-13       Impact factor: 3.295

Review 8.  Systematic review of sedentary behaviour and health indicators in school-aged children and youth.

Authors:  Mark S Tremblay; Allana G LeBlanc; Michelle E Kho; Travis J Saunders; Richard Larouche; Rachel C Colley; Gary Goldfield; Sarah Connor Gorber
Journal:  Int J Behav Nutr Phys Act       Date:  2011-09-21       Impact factor: 6.457

9.  Playing video games while using or feeling the effects of substances: associations with substance use problems.

Authors:  Geoffrey L Ream; Luther C Elliott; Eloise Dunlap
Journal:  Int J Environ Res Public Health       Date:  2011-10-18       Impact factor: 3.390

10.  Developmental trajectories of regulating attentional selection over time.

Authors:  Sabine Heim; Andreas Keil
Journal:  Front Psychol       Date:  2012-08-13
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