| Literature DB >> 30505925 |
Stefano Triberti1,2, Luca Milani3, Daniela Villani1, Serena Grumi3, Sara Peracchia4, Giuseppe Curcio5, Giuseppe Riva1,6.
Abstract
Online video gaming is now widely considered an activity possibly related to addictive behaviors, so that the diagnosis of Internet Gaming Disorder (IGD) is now included both in DSM-5 and ICD-11; however, there is still debate about some specific features of such disorder. One debated aspect is time spent playing: IGD gamers certainly play a high amount of time, but, on the other hand, also highly-engaged individuals or people working with video games (e.g.: eSports professional players) may play a lot without developing IGD. The literature agrees on the importance of deepening the role of time spent playing video games in IGD, to understand if it can be considered a symptom useful for the diagnosis, or not: one possibility is that time spent playing is not important in an absolute sense, but relatively to specific day phases. The present research involved 133 participants to test the relationship between average time spent playing over day phases (morning, afternoon, night; week, weekend days), age, game preferences and IGD. IGD score positively predicted time spent playing during weekend mornings, which are a day phase usually dedicated to other activities. Instead, time spent playing during afternoon was negatively predicted by age, according to this day phase being more related to youngsters' spare time, while night playing was related to preference for game genres which need dedicated time to organize multi-playing. Discussion deals with the utility of these preliminary results for future, more systematic research on IGD and its distinctive symptoms.Entities:
Keywords: Internet gaming disorder; MMORPGs; MOBA; Problematic gaming; Time spent playing; Video game addiction
Year: 2018 PMID: 30505925 PMCID: PMC6251976 DOI: 10.1016/j.abrep.2018.06.003
Source DB: PubMed Journal: Addict Behav Rep ISSN: 2352-8532
Descriptives of the investigated variables.
| Variable | Mean | SD | Range |
|---|---|---|---|
| Preference for MMORPG videogames | 2.84 | 1.51 | 1–5 |
| Preference for MOBA videogames | 2.47 | 1.54 | 1–5 |
| Time spent playing (TSP) - morning, week days | 0.33 | 0.72 | 0–5 |
| TSP - morning, weekend days | 0.98 | 1.15 | 0–5 |
| TSP - afternoon, week days | 1.33 | 1.37 | 0–7 |
| TSP - afternoon, weekend days | 2.34 | 1.6 | 0–8 |
| TSP - night, week days | 2.17 | 1.52 | 0–8 |
| TSP - night, weekend days | 2.23 | 1.8 | 0–8 |
| PVP (internet gaming disorder) | 2.84 | 1.96 | 0–9 |
Correlations between the investigated variables (* = p < 0.05, ** = p < 0.01, / = n.s.).
| Correlations | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|
| 1. MMORPG | 0.460** | / | / | / | / | 0.243** | / | 0.224** | |
| 2. MOBA | / | / | 0.174* | / | 0.221* | 0.245** | 0.248** | ||
| 3. TSP - morning, week days | 0.419** | / | / | / | / | 0.173* | |||
| 4. TSP - morning, weekend days | 0.322** | 0.235** | 0.272** | 0.281** | |||||
| 5. TSP - afternoon, week days | 0.472** | 0.296** | 0.366** | / | |||||
| 6. TSP - afternoon, weekend days | 0.188* | / | / | ||||||
| 7. TSP - night, week days | 0.620** | 0.176* | |||||||
| 8. TSP - night, weekend days | |||||||||
| 9. PVP (internet gaming disorder) |
Comparisons between participants with a likely IGD and participants without IGD in terms of age, gender and MMORPGs/MOBA games preferences (t-tests and χ2).
| Variable | IGD | No IGD | ||
|---|---|---|---|---|
| Age | 24.07 (5.3) | 25.78 (7.8) | −1.087 | |
| Preference for MMORPG videogames | 3.39 (1.5) | 2.69 (1.4) | 2.201 | 0.02 |
| Preference for MOBA videogames | 3.14 (1.7) | 2.29 (1.4) | 2.637 | 0.00 |
| Gender | χ2 | |||
| Male | 22 | 88 | 0.42 | |
| Female | 6 | 17 |
Stepwise regression models on time spent playing videogames during specific day phases; independent variables: age, preference for MMORPGs and MOBA video game genres, and IGD. Variables resulting significant when applying Bonferroni correction are highlighted by asterisks.
| DV: morning hours, week | B | SE (B) | Sig. | ||
|---|---|---|---|---|---|
| Internet gaming disorder | 0.064 | 0.032 | 0.173 | 2.006 | 0.047 |
| DV: morning hours, weekend | |||||
| Internet gaming disorder* | 0.165 | 0.049 | 0.281 | 3.354 | 0.001 |
| DV: afternoon hours, week | |||||
| Age* | −0.067 | 0.015 | −0.365 | −4.454 | 0.000 |
| Preference for MOBA videogames* | 0.202 | 0.073 | 0.228 | 2.780 | 0.006 |
| DV: afternoon hours, weekend | |||||
| Age | −0.041 | 0.019 | −0.191 | −2.222 | 0.028 |
| DV: night hours, week | |||||
| Preference for MMORPG videogames* | 0.245 | 0.086 | 0.243 | 2.864 | 0.005 |
| DV: night hours, weekend | |||||
| Preference for MOBA videogames* | 0.287 | 0.099 | 0.245 | 0.2890 | 0.005 |