| Literature DB >> 30150204 |
Yasser Khazaal1, Kyrre Breivik2, Joel Billieux3,4, Daniele Zullino1, Gabriel Thorens1, Sophia Achab1, Gerhard Gmel5, Anne Chatton4.
Abstract
BACKGROUND: The 7-item Game Addiction Scale (GAS) has been validated under standard confirmatory factor analysis and exhibits good psychometric properties. Whether this scale satisfies the necessary conditions for consideration by item response theory (IRT) modeling remains unknown. However, the Diagnostic and Statistical Manual of Mental Disorders, 5th Edition (DSM-5) recently proposed criteria, in its section 3, to define internet gaming disorder (IGD) to promote research on this possible condition.Entities:
Keywords: game addiction scale; internet addiction; internet gaming; internet gaming disorder; item response theory
Mesh:
Year: 2018 PMID: 30150204 PMCID: PMC6131318 DOI: 10.2196/10058
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Game Addiction Scale (GAS).
| How often in the last 6 months... | Answer optionsa, % | GAS items | DSM-5b criteria | |||||||
| 1 | 2 | 3 | 4 | 5 | ||||||
| Salience | Preoccupation | |||||||||
| All samples | 48.5 | 24.8 | 15.0 | 7.2 | 4.4 | |||||
| French | 45.5 | 23.5 | 16.4 | 8.8 | 5.8 | |||||
| German | 52.3 | 26.4 | 13.2 | 5.3 | 2.7 | |||||
| Tolerance | Tolerance | |||||||||
| All samples | 36.0 | 21.4 | 24.9 | 12.9 | 4.8 | |||||
| French | 31.9 | 20.8 | 27.1 | 14.0 | 6.3 | |||||
| German | 41.0 | 22.3 | 22.3 | 11.5 | 2.9 | |||||
| Mood modification | Escape | |||||||||
| All samples | 61.1 | 19.3 | 12.4 | 4.8 | 2.5 | |||||
| French | 62.7 | 17.9 | 11.9 | 4.6 | 2.9 | |||||
| German | 59.1 | 20.9 | 13.0 | 5.0 | 2.0 | |||||
| Relapse | Unsuccessful attempts to stop or reduce | |||||||||
| All samples | 69.8 | 15.7 | 9.9 | 3.4 | 1.3 | |||||
| French | 68.5 | 15.8 | 10.5 | 3.6 | 1.7 | |||||
| German | 71.3 | 15.6 | 9.1 | 3.1 | 0.8 | |||||
| Withdrawal | Withdrawal | |||||||||
| All samples | 78.5 | 13.6 | 5.8 | 1.6 | 0.6 | |||||
| French | 79.4 | 12.9 | 5.5 | 1.6 | 0.6 | |||||
| German | 77.4 | 14.4 | 6.1 | 1.5 | 0.6 | |||||
| Conflict | Deceiving Others | |||||||||
| All samples | 75.6 | 14.3 | 7.4 | 1.9 | 0.9 | |||||
| French | 76.1 | 13.5 | 7.1 | 2.2 | 1.0 | |||||
| German | 75.1 | 15.2 | 7.7 | 1.4 | 0.6 | |||||
| Problems | Loss of interests | |||||||||
| All samples | 70.0 | 17.0 | 9.2 | 2.6 | 1.3 | |||||
| French | 68.1 | 17.2 | 10.2 | 3.0 | 1.4 | |||||
| German | 72.2 | 16.7 | 8.0 | 2.1 | 1.0 | |||||
a1=never, 2=rarely, 3=sometimes, 4=often, 5=very often.
bDSM-5: Diagnostic and Statistical Manual of Mental Disorders, 5th Edition.
Figure 1Flowchart of the steps leading to the decision to use item response theory (IRT) modeling. CFI: comparative fit index GAS: game addiction scale; MI: modification indices; RMSEA: root mean square error of approximation.
Estimates of discrimination and severity parameters for the Game Addiction Scale under the graded-response model with the LTM package.
| Item | Discrimination, αia | Severity | ||||
| βi1 | βi2 | βi3 | βi4 | Spread | ||
| Salience | 1.92 | −0.04 | 0.83 | 1.58 | 2.29 | 2.33 |
| Tolerance | 2.03 | −0.47 | 0.24 | 1.18 | 2.17 | 2.64 |
| Mood modification | 2.13 | 0.35 | 1.06 | 1.83 | 2.56 | 2.21 |
| Relapse | 2.93 | 0.59 | 1.20 | 1.90 | 2.61 | 2.02 |
| Withdrawal | 2.56 | 0.92 | 1.64 | 2.42 | 3.15 | 2.23 |
| Conflict | 2.83 | 0.79 | 1.45 | 2.23 | 2.88 | 2.09 |
| Problems | 2.19 | 0.65 | 1.38 | 2.23 | 2.93 | 2.28 |
aαi reflects the ability of item i to discriminate between different levels of game addiction severity (θ).
bβik is the k th cutoff point for item i. It is interpreted as the standardized level of game addiction severity where subsequent response options become more probable than the previous option.
Figure 2Item characteristic curves: salience; tolerance; mood modification; relapse; withdrawal; conflict; and problems. GAS: Game Addiction Scale.
Figure 4Test (scale) information function. GAS: Game Addiction Scale.
Figure 3Item information curves. GAS: Game Addiction Scale.
Figure 5Test characteristic curve: all items (left) and differential item functioning (DIF) items (right). GAS: Game Addiction Scale.