| Literature DB >> 34128830 |
Hyunsuk Jeong1, Hyeon Woo Yim1, Seung-Yup Lee2, Hae Kook Lee2, Marc N Potenza3,4,5, Misun Park6.
Abstract
BACKGROUND AND AIMS: Parental depressive symptoms may aggravate the effects of children's emotional problems on risks for Internet gaming disorder (IGD). Here we examined the joint effects of children's emotional problems and parents' depressive symptoms on the incidence of IGD.Entities:
Keywords: adolescents; depressive symptoms; emotional problem; internet gaming disorder; joint effect; longitudinal
Mesh:
Substances:
Year: 2021 PMID: 34128830 PMCID: PMC8996792 DOI: 10.1556/2006.2021.00030
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Baseline characteristics of 2,031 participants stratified by adolescents' emotional problems and parents' depressive symptoms
| C-P- dyad ( | C-P+ dyad ( | C+P- dyad ( | C+P+ dyad ( | ||
| Age (years) | 12.39 ± 1.37 | 12.16 ± 1.59 | 12.65 ± 1.10 | 12.20 ± 1.62 | 0.003 |
| Gender | <0.001 | ||||
| Male | 872 (56.8) | 173 (57.7) | 66 (42.6) | 16 (39.0) | |
| Female | 663 (43.2) | 127 (42.3) | 89 (57.4) | 25 (61.0) | |
| Family structure | 0.033 | ||||
| Intact | 1,417 (92.3) | 270 (90.0) | 141 (91.0) | 33 (80.5) | |
| Non-intact | 118 (7.7) | 30 (10.0) | 14 (9.0) | 8 (19.5) | |
| SES (middle to high) | 1,021 (66.5) | 225 (75.0) | 98 (63.2) | 31 (75.6) | 0.012 |
| Gaming time (weekday) | 0.011 | ||||
| <60 | 823 (53.6) | 137 (45.7) | 90 (58.0) | 29 (70.7) | |
| 60–239 | 642 (41.8) | 146 (48.7) | 59 (38.1) | 9 (22.0) | |
| ≥240 | 70 (4.6) | 17 (5.7) | 6 (3.9) | 3 (7.3) | |
| Relationship of caregiver to child | 0.703 | ||||
| Mother | 1,434 (93.4) | 147 (94.8) | 279 (93.0) | 37 (90.2) | |
| Father | 88 (5.7) | 7 (4.5) | 17 (5.7) | 3 (7.3) | |
| Other | 13 (1.0) | 1 (0.6) | 4 (1.3) | 1 (2.4) |
C-P- dyad: children having neither emotional problems nor a parent with depressive symptoms
C-P+ dyad: children having no emotional problems but having a parent with depressive symptoms
C+P- dyad: children having emotional problems but not having a parent with depressive symptoms
C+P+ dyad: children having both emotional problems and a parent with depressive symptoms
SES: socioeconomic status
P values of Gaming time and relationship of caregiver to child variables are calculated by fisher's exact tests due to the presence of the expected cell count less than 5
Fig. 1.Unadjusted rates of subsequent features of IGD per 1,000 persons (right y axis) on a relative risk scale (left y axis) during 12-month follow-up among four groups, with C-P- dyad as a reference. The background risk is IR = 34/1,000 persons; RR = 1. The individual effect of a parent's depressive symptoms is RR = 0.8, the individual effect of children's emotional problems is RR=1.9, the expected risk for the development of HRIGD was RR=3.7 (3.7=1.0+0.8+1.9), and the relative excess risk due to interaction (RERI) is RR = 2.4 on subsequent features of IGD among children and adolescents without a high risk of IGD at baseline
C-P- dyad: children having neither emotional problems nor a parent with depressive symptoms
C-P+ dyad: children having no emotional problems but having a parent with depressive symptoms
C+P- dyad: children having emotional problems but not having a parent with depressive symptoms
C+P+ dyad: children having both emotional problems and a parent with depressive symptoms
Interaction between adolescents' emotional problems and parents' depressive symptoms at 12-month follow-up
| No depressive symptoms (parent) | Depressive symptoms (parent) | RR (95% CI) for parents' depression within strata of adolescents' emotional status | |||
| N with/without IGD | RR (95% CI) | N with/without IGD | RR (95% CI) | ||
| No emotional problems (child/adolescent) | 59/1,476 | 1 (reference) | 17/283 | 1.49 (0.88–2.50) | 1.49 (0.88–2.50) |
| Emotional problems (child/adolescent) | 14/141 | 2.84 (1.64–4.92) | 7/34 | 5.07 (2.53–10.18) | 1.80 (0.78–4.14) |
| RR (95% CI) for adolescents' emotional status within strata of parents' depressive symptoms | 2.84 (1.64–4.92) | 3.45 (1.56–7.64) | |||
RRs are adjusted for age, gender, socioeconomic status, and family type, and time spent playing online game during weekdays
Multiplicative interaction RR: 1.23 (95% CI: 0.45–3.33) P = 0.68