Literature DB >> 25684613

Versatility and addiction in gaming: the number of video-game genres played is associated with pathological gaming in male adolescents.

Maria Anna Donati1, Francesca Chiesi, Giulio Ammannato, Caterina Primi.   

Abstract

This study tested the predictive power of gaming versatility (i.e., the number of video game genres engaged in) on game addiction in male adolescents, controlling for time spent on gaming. Participants were 701 male adolescents attending high school (Mage=15.6 years). Analyses showed that pathological gaming was predicted not only by higher time spent on gaming, but also by participation in a greater number of video game genres. Specifically, the wider the array of video game genres played, the higher were the negative consequences caused by gaming. Findings show that versatility can be considered as one of the behavioral risk factors related to gaming addiction, which may be characterized by a composite and diversified experience with video games. This study suggests that educational efforts designed to prevent gaming addiction among youth may also be focused on adolescents' engagement in different video games.

Entities:  

Mesh:

Year:  2015        PMID: 25684613     DOI: 10.1089/cyber.2014.0342

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  12 in total

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Authors:  Bernardo Dell'Osso; Ilaria Di Bernardo; Matteo Vismara; Eleonora Piccoli; Federica Giorgetti; Laura Molteni; Naomi A Fineberg; Calogero Virzì; Henrietta Bowden-Jones; Roberto Truzoli; Caterina Viganò
Journal:  Clin Pract Epidemiol Ment Health       Date:  2021-07-14

Review 2.  "One level more:" A narrative review on internet gaming disorder.

Authors:  Subrata Naskar; Robin Victor; Kamal Nath; Chiradeep Sengupta
Journal:  Ind Psychiatry J       Date:  2016 Jul-Dec

Review 3.  Prevention of Internet addiction: A systematic review.

Authors:  Petra Vondráčková; Roman Gabrhelík
Journal:  J Behav Addict       Date:  2016-12-21       Impact factor: 6.756

4.  Ways of coping with excessive academic stress among Korean adolescents during leisure time.

Authors:  Se-Hyuk Park; Youngshim Kim
Journal:  Int J Qual Stud Health Well-being       Date:  2018-12

5.  Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland.

Authors:  Olatz Lopez-Fernandez; Niko Männikkö; Maria Kääriäinen; Mark D Griffiths; Daria J Kuss
Journal:  J Behav Addict       Date:  2018-01-09       Impact factor: 6.756

6.  An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study.

Authors:  Maria Rosaria Esposito; Nicola Serra; Assunta Guillari; Silvio Simeone; Franca Sarracino; Grazia Isabella Continisio; Teresa Rea
Journal:  Medicina (Kaunas)       Date:  2020-05-06       Impact factor: 2.430

7.  Patterns and Predictors of Internet Gaming Disorder: An Observational Study from Jordan.

Authors:  Reema Karasneh; Sayer Al-Azzam; Karem H Alzoubi; Mohammad B Nusair; Sahar Hawamdeh; Amal T Nusir
Journal:  Clin Pract Epidemiol Ment Health       Date:  2021-12-22

8.  Prevalence and underlying factors of mobile game addiction among university students in Bangladesh.

Authors:  Md Abu Sayeed; Md Shabbir Rahman Rasel; Abrar Ahamed Habibullah; Md Moyazzem Hossain
Journal:  Glob Ment Health (Camb)       Date:  2021-09-06

9.  Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms.

Authors:  Maria Anna Donati; Cristiana Alessia Guido; Giuliano De Meo; Alberto Spalice; Francesco Sanson; Carola Beccari; Caterina Primi
Journal:  Int J Environ Res Public Health       Date:  2021-06-21       Impact factor: 3.390

10.  Internet gaming disorder in Lebanon: Relationships with age, sleep habits, and academic achievement.

Authors:  Nazir S Hawi; Maya Samaha; Mark D Griffiths
Journal:  J Behav Addict       Date:  2018-02-28       Impact factor: 6.756

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