| Literature DB >> 27688739 |
Charlotte Thoresen Wittek1, Turi Reiten Finserås1, Ståle Pallesen2, Rune Aune Mentzoni2, Daniel Hanss3, Mark D Griffiths4, Helge Molde1.
Abstract
Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming. This study investigated prevalence rates and predictors of video game addiction in a sample of gamers, randomly selected from the National Population Registry of Norway (N = 3389). Results showed there were 1.4 % addicted gamers, 7.3 % problem gamers, 3.9 % engaged gamers, and 87.4 % normal gamers. Gender (being male) and age group (being young) were positively associated with addicted-, problem-, and engaged gamers. Place of birth (Africa, Asia, South- and Middle America) were positively associated with addicted- and problem gamers. Video game addiction was negatively associated with conscientiousness and positively associated with neuroticism. Poor psychosomatic health was positively associated with problem- and engaged gaming. These factors provide insight into the field of video game addiction, and may help to provide guidance as to how individuals that are at risk of becoming addicted gamers can be identified.Entities:
Keywords: Demographic variables; Personality traits; Prevalence; Psychosomatic health; Video game addiction
Year: 2015 PMID: 27688739 PMCID: PMC5023737 DOI: 10.1007/s11469-015-9592-8
Source DB: PubMed Journal: Int J Ment Health Addict ISSN: 1557-1874 Impact factor: 3.836
Descriptive data for the sample (N = 3389)
| Percentage | Mean (SD) | ||
|---|---|---|---|
| Gender | Male | 62.7 | |
| Female | 37.3 | ||
| Age group | 16–30 years | 49.7 | |
| 31–50 years | 40.8 | ||
| 51–74 years | 9.5 | ||
| Marital status | Married, living with a partner | 55.7 | |
| Single, separated, divorced, widow, widower | 44.3 | ||
| Place of birth | Norway | 88.7 | |
| Europe, North America, Oceania | 8.1 | ||
| Africa, Asia, South and Middle America | 3.2 | ||
| Level of education | Higher education | 42.4 | |
| Upper secondary vocational education | 15.7 | ||
| Lower - or upper secondary education | 41.9 | ||
| Employment status | Full-time, part-time, student | 87.8 | |
| Not working | 12.2 | ||
| Personality | Extraversion | 1.42 (0.49) | |
| Agreeableness | 1.44 (0.50) | ||
| Consentiousness | 1.51 (0.50) | ||
| Intellect/Imagination | 1.34 (0.47) | ||
| Neuroticism | 1.47 (0.50) | ||
| Psychosomatic health | 1.54 (0.50) |
Prevalence (weighted) rates for the different groups of gamers in a population of gamers and in the population as a whole
| Video game sample ( | Whole population sample ( | |
|---|---|---|
| Addicted gamers | 1.41 % [1.03, 1.80] | 0.53 % [0.39, 0.67] |
| Problem gamers | 7.30 % [6.45, 8.15] | 2.73 % [2.41, 3.05] |
| Engaged gamers | 3.88 % [3.25, 4.51] | 1.42 % [1.19, 1.66] |
| Normal gamers | 87.4 % [86.3, 88.5] | 95.3 % [94.9, 95.7] |
Prevalence (weighted) rates for the different groups of gamers in a population of gamers and in the population as a whole, after Lemmens original scoring
| Video game sample ( | Whole population sample ( | |
|---|---|---|
| Addicted gamers | 0.89 % [0.58, 1.19] | 0.33 % [0.21, 0.44] |
| Problem gamers | 8.07 % [7.18, 8.96] | 3.00 % [2.66, 3.34] |
| Normal gamers | 91,0 % [90.1, 92.0] | 96.7 % [96.3, 97.0] |
Correlation coefficients (Pearson correlation) and Phi coefficients between all study variables (gender, age group, marital status, place of birth, level of education, employment status, personality [extraversion, agreeableness, conscientiousness, intellect/imagination, neuroticism] and health)
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1. | Gender (a) | 1 | 0.01 | 0.05** | −0.03 | 0.00 | −0.08** | 0.04* | 0.24** | 0.07** | −0.06** | 0.22** | −20** |
| 2. | Age group (b) | 1 | 0.42** | −0.01 | 0.35** | −0.13** | −0.02 | −0.03* | 0.11** | −0.07** | −0.03* | 0.10** | |
| 3. | Marital status (c) | 1 | −0.07** | 0.38** | 0.07** | 0.05** | 0.02 | 0.13** | −0.07** | −0.04* | 0.08** | ||
| 4. | Place of birth (d) | 1 | −0.05** | 0.03 | 0.02 | 0.07** | 0.01 | −0.01 | −0.11** | 0.00 | |||
| 5. | Level of education (e) | 1 | 0.13** | 0.03 | 0.06** | 0.11** | 0.04* | 0.08** | 0.05** | ||||
| 6. | Employment status (f) | 1 | 0.07** | 0.04* | 0.06** | 0.03 | −0.11** | 0.08** | |||||
| 7. | Extraversion | 1 | 0.24** | 0.10** | 0.17** | −0.11** | 0.10** | ||||||
| 8. | Agreeableness | 1 | 0.14** | 0.14** | −0.05** | −0.01 | |||||||
| 9. | Conscientiousness | 1 | 0.01 | −0.10** | 0.15** | ||||||||
| 10. | Intellect/Imagination | 1 | −0.07** | −0.02 | |||||||||
| 11. | Neuroticism | 1 | −0.31** | ||||||||||
| 12. | Psychosomatic health | 1 |
*p < .05. **p < .01
(a) 1 = Female, 2 = Male
(b) 1 = 51–74 years, 2 = 31–50 years, 3 = 16–30 years
(c) 1 = Living with a partner, 2 = Not living with a partner
(d) 1 = Norway, 2 = Europe, North America or Oceania 3 = Africa, Asia or South/Middle America
(e) 1 = Higher education, 2 = Vocational education, 3 = Elementary school or high school
(f) 1 = Working (full time or part time) or student, 2 = Not working
Multinominal logistic regression analysis (crude) where video game addiction (1 = addicted gamer, 2 = problem gamer, 3 = engaged gamer, 4 = normal gamer) comprised the dependent variable, for which normal gamer comprises the reference category
| Crude OR [95 % CI] | ||||
|---|---|---|---|---|
| Addicted | Problem | Engaged | ||
| Gender | Male | 1.00 | 1.00 | 1.00 |
| Female | 0.50 [0.26, 0.96]* | 0.51 [0.38, 0.68]** | 0.62 [0.43, 0.9]* | |
| Age Group | 16–30 years | 1.00 | 1.00 | 1.00 |
| 31–50 years | 0.20 [0.09, 0.43]** | 0.48 [0.36, 0.63]** | 0.44 [0.30, 0.64]** | |
| 51–74 years | 0.26 [0.07, 0.97]* | 0.15 [0.06, 0.35]** | 0.27 [0.11, 0.63]** | |
| Marital status | Single, separated, divorced, widow, widower | 1.00 | 1.00 | 1.00 |
| Married, living with a partner | 0.21 [0.10, 0.42]** | 0.55 [0.43, 0.71]** | 0.35 [0.24, 0.50]** | |
| Place of birth | Norway | 1.00 | 1.00 | 1.00 |
| Europe, North-America, Oceania | 0.48 [0.11, 2.10] | 1.04 [0.65, 1.67] | 0.77 [0.39, 1.56] | |
| Africa, Asia, South- and Middle America | 5.80 [2.56, 13.16]** | 2.92 [1.72, 4.94]** | 1.49 [0.61, 3.63] | |
| Level of education | Higher education | 1.00 | 1.00 | 1.00 |
| Upper secondary vocational education | 1.74 [0.71, 4.26] | 2.29 [1.54, 3.41]** | 1.58 [0.90, 2.78] | |
| Lower - or upper secondary education | 2.50 [1.29, 4.86]** | 3.09 [2.27, 4.21]** | 2.80 [1.88, 4.17]** | |
| Employment status | Full-time, part-time, student | 1.00 | 1.00 | 1.00 |
| Not working | 1.63 [0.78, 3.39] | 1.60 [1.13, 2.25]** | 1.92 [1.24, 2.97]** | |
| Personality | Extraversion | 0.48 [0.27, 0.85]* | 0.79 [0.61, 1.01] | 0.69 [0.49, 0.97]* |
| Agreeableness | 0.43 [0.24, 0.77]** | 0.60 [0.47, 0.78]** | 0.60 [0.43, 0.84]** | |
| Conscientiousness | 0.21 [0.10, 0.42]** | 0.29 [0.21, 0.39]** | 0.38 [0.26, 0.55]** | |
| Neuroticism | 2.46 [1.30, 4.64]** | 1.92 [1.46, 2.51]** | 1.52 [1.07, 2.16]* | |
| Intellect/Imagination | 1.25 [0.68, 2.29] | 1.41 [1.06, 1.88]* | 1.34 [0.91, 1.95] | |
| Psychosomatic health | High score | 1.00 | 1.00 | 1.00 |
| Low score | 0.43 [0.23, 0.79]** | 0.29 [0.21, 0.39]** | 0.43 [0.30, 0.63]** | |
OR Odds ratio, CI Confidence interval
*p < .05. **p < .01
Multiple regression analysis (adjusted), where video game addiction (1 = addicted gamer, 2 = problem gamer, 3 = engaged gamer, 4 = normal gamer) comprised the dependent variable, for which normal gamer comprises the reference category
| Adjusted OR 1 [95 % CI] | Adjusted OR 2 [95 % CI] | Adjusted OR 3 [95 % CI] | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Addicted | Problem | Engaged | Addicted | Problem | Engaged | Addicted | Problem | Engaged | ||
| Gender | Male | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 |
| Female | 0.39 [0.18, 0.82]* | 0.48 [0.35, 0.66]** | 0.60 [0.41, 0.90]* | 0.37 [0.17, 0.81]* | 0.51 [0.36, 0.72]** | 0.60 [0.38, 0.93]* | 0.35 [0.16, 0.77]** | 0.42 [0.29, 0.60]** | 0.48 [0.3, 0.76]** | |
| Age Group | 16–30 years | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 |
| 31–50 years | 0.39 [0.16, 0.95]* | 0.58 [0.41, 0.81]** | 0.73 [0.46, 1.15] | 0.37 [0.15, 0.91]* | 0.63 [0.44, 0.91]* | 0.71 [0.44, 1.14] | 0.35 [0.14, 0.87]* | 0.60 [0.42, 0.86]** | 0.71 [0.44, 1.14] | |
| 51–74 years | 0.46 [0.11, 1.88] | 0.17 [0.07, 0.41]** | 0.38 [0.15, 0.94]* | 0.52 [0.13, 2.17] | 0.2 [0.08, 0.52]** | 0.32 [0.11, 0.92]* | 0.25 [0.03, 1.88] | 0.24 [0.90, 0.63]** | 0.38 [0.13, 1.09] | |
| Marital status | Single, separated, divorced, widow, widower | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 |
| Married, living with a partner | 0.28 [0.12, 0.63]** | 1.02 [0.74, 1.40] | 0.58 [0.37, 0.89]* | 0.35 [0.15, 0.79]* | 1.04 [0.74, 1.46] | 0.68 [0.43, 1.06] | 0.39 [0.17, 0.86]* | 1.07 [0.76, 1.50] | 0.71 [0.45, 1.10] | |
| Place of birth | Norway | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 |
| Europe, North-America, Oceania | 0.83 [0.19, 3.68] | 1.40 [0.85, 2.31] | 0.95 [0.44, 2.05] | 0.70 [0.16, 3.15] | 1.07 [0.62, 1.82] | 0.90 [0.41, 1.95] | 0.71 [0.16, 3.23] | 1.00 [0.57, 1.75] | 0.73 [0.31, 1.71] | |
| Africa, Asia, South and Middle America | 4.91 [1.85, 13.03]** | 3.00 [1.70, 5.28]** | 1.62 [0.65, 4.00] | 4.45 [1.62, 12.24]** | 2.58 [1.40, 4.77]** | 1.69 [0.68, 4.22] | 4.91 [1.77, 13.64]** | 3.08 [1.65, 5.78]** | 1.88 [0.75, 4.72] | |
| Level of education | Higher education | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 |
| Upper secondary vocational education | 1.24 [0.49, 3.11] | 2.05 [1.36, 3.09]** | 1.32 [0.73, 2.38] | 0.94 [0.34, 2.58] | 1.76 [1.14, 2.71]* | 1.30 [0.71, 2.38] | 0.96 [0.35, 2.66] | 1.86 [1.19, 2.90]** | 1.33 [0.73, 2.44] | |
| Lower - or upper secondary education | 1.00 [0.48, 2.11] | 2.14 [1.49, 3.07]** | 1.83 [1.15, 2.91]** | 0.99 [0.46, 2.12] | 2.01 [1.38, 2.92]** | 1.78 [1.1, 2.88]* | 0.95 [0.44, 2.03] | 2.01 [1.37, 2.94]** | 1.81 [1.12, 2.92]* | |
| Employment status | Full-time, part-time, student | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 |
| Not working | 1.93 [0.88, 4.24] | 1.81 [1.23, 2.66]** | 1.99 [1.25, 3.19]** | 1.55 [0.70, 3.46] | 1.27 [0.83, 1.94] | 1.66 [1.01, 2.75]* | 1.43 [0.61, 3.31] | 1.25 [0.82, 1.92] | 1.63 [0.96, 2.69] | |
| Personality | Extraversion | 0.58 [0.30, 1.10] | 0.99 [0.74, 1.34] | 0.74 [0.51, 1.09] | 0.62 [0.32, 1.18] | 1.06 [0.78, 1.44] | 0.81 [0.55, 1.20] | |||
| Agreeableness | 0.81 [0.42, 1.54] | 0.72 [0.53, 0.98]* | 0.76 [0.52, 1.13] | 0.83 [0.43, 1.61] | 0.70 [0.52, 0.97]* | 0.78 [0.52, 1.15] | ||||
| Conscientiousness | 0.31 [0.15, 0.66]** | 0.39 [0.24, 0.47]** | 0.55 [0.37, 0.82]** | 0.33 [0.16, 0.71]** | 0.37 [0.26, 0.51]** | 0.60 [0.40, 0.90]* | ||||
| Neuroticism | 2.48 [1.23, 5.02]* | 1.74 [1.23, 2.38]** | 1.35 [0.91, 2.00] | 2.21 [1.08, 4.55]* | 1.49 [1.08, 2.06]* | 1.21 [0.81, 1.82] | ||||
| Intellect/Imagination | 1.70 [0.84, 3.45] | 1.51 [1.09, 2.08]* | 1.49 [0.98, 2.27] | 1.59 [0.78, 3.23] | 1.48 [1.06, 2.06]* | 1.41 [0.92, 2.14] | ||||
| Psychosomatic health | High score | 1.00 | 1.00 | 1.00 | ||||||
| Low score | 0.64 [0.32, 1.27] | 0.33 (0.23, 0.47]** | 0.46 (0.30, 0.70]** | |||||||
OR Odds ratio, CI Confidence interval
*p < .05. **p < .01