| Literature DB >> 33800320 |
Concetta De Pasquale1, Matteo Chiappedi2, Federica Sciacca1, Valentina Martinelli3, Zira Hichy1.
Abstract
Videogames use has constantly increased among children and adolescents, with uncertain consequences on their health. This study aimed to assess the prevalence of videogames use and addiction in a sample of Italian children during the COVID-19 pandemic and their association with anxiety symptoms. One hundred and sixty-two children (M/F:78/84; age range: 8-10 years; average age 9.4 ± 0.7 years) completed the Videogame Addiction Scale for Children (VASC), the Test of Anxiety and Depression (TAD) and the Children's Anxiety Meter-State (CAM-S). Demographic variables and data on the access to electronic tools and games preferences were also collected. Overall, 96.3% of the study participants stated to have access to one or more device. They reported a low risk of videogame addiction (VASC score (mean ± SD): 46.7 ± 15.4), a moderate level of trait anxiety (TAD score (mean ± SD): 135 ± 16.8) and a low state anxiety (CAM-S score (mean ± SD): 2.2 ± 2.1). Males reported to spend more time on videogames, to perceive higher self-control and to be more influenced by reinforcement mechanisms; females described higher levels of trait anxiety. In the regression analysis, state anxiety was a predictor of videogame use and addiction (p = 0.01). Further research is needed to confirm these data and to maximize the developmentally positive effects of videogames and preventing the negative consequences.Entities:
Keywords: anxiety; internet gaming disorder; videogames
Year: 2021 PMID: 33800320 PMCID: PMC8001544 DOI: 10.3390/children8030205
Source DB: PubMed Journal: Children (Basel) ISSN: 2227-9067
Differences comparing males and females in the Videogame Addiction Scale for Children (VASC), the Children’s Anxiety Meter—State (CAM-S) and the Test of Anxiety and Depression (TAD).
| Male | Female | |||||
|---|---|---|---|---|---|---|
| M | SD | M | SD | T |
| |
| Self-control | 7.95 | 2.43 | 6.59 | 2.31 | 3.637 | <0.001 |
| Reinforcement mechanisms | 11.90 | 4.63 | 9.11 | 3.46 | 4.363 | <0.001 |
| Problems | 9.68 | 3.72 | 8.30 | 3.51 | 2.435 | 0.016 |
| Involvement in videogames | 2.17 | 1.36 | 1.89 | 1.13 | 1.396 | 0.165 |
| VASC | 51.63 | 16.58 | 42.20 | 12.79 | 4.068 | <0.001 |
| CAM-S | 2.24 | 2.40 | 2.23 | 1.71 | 0.053 | 0.957 |
| TAD | 14.77 | 3.88 | 18.81 | 5.76 | −5.183 | <0.001 |