Literature DB >> 31721617

Design Elements During Development of Videogame Programs for Children with Autism Spectrum Disorder: Stakeholders' Viewpoints.

Parisa Ghanouni1, Tal Jarus2, Jill G Zwicker2,3,4,5,6, Joseph Lucyshyn7, Brooke Fenn2, Elyse Stokley2.   

Abstract

Introduction: Research has demonstrated that videogame programs can be an effective intervention targeting social challenges among children with autism spectrum disorder (ASD). Despite the rapid growth in developing videogame programs, incorporation of stakeholders' views has been limited. Objective: This project aimed to identify the design elements that should be considered during development of videogame programs for children with ASD, from the perspectives of stakeholders. Materials and
Methods: We involved 26 stakeholders, including parents of children with ASD, youth with ASD, and clinicians working with individuals with ASD in focus groups and interviews.
Results: Thematic analysis yielded three themes: (1) addressing heterogeneity and diverse needs; (2) mirroring real world; and (3) teaching strategies.
Conclusion: Incorporating these elements during development of videogame programs can help enhance the outcomes for children with ASD. By including stakeholders' voices, it is assumed that the developed videogame programs may serve as user-friendly and engaging tools to potentially complement traditional interventions when overcoming social difficulties in individuals with ASD.

Entities:  

Keywords:  Autism spectrum disorder; Co-development; Design elements; Qualitative study; Videogame

Year:  2019        PMID: 31721617     DOI: 10.1089/g4h.2019.0070

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  2 in total

1.  Stakeholder Perspectives to Support Graphical User Interface Design for Children with Autism Spectrum Disorder: A Qualitative Study.

Authors:  Betania Groba; Laura Nieto-Riveiro; Nereida Canosa; Patricia Concheiro-Moscoso; María Del Carmen Miranda-Duro; Javier Pereira
Journal:  Int J Environ Res Public Health       Date:  2021-04-27       Impact factor: 3.390

2.  Online Videogames Use and Anxiety in Children during the COVID-19 Pandemic.

Authors:  Concetta De Pasquale; Matteo Chiappedi; Federica Sciacca; Valentina Martinelli; Zira Hichy
Journal:  Children (Basel)       Date:  2021-03-08
  2 in total

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