| Literature DB >> 29529886 |
Antonius J van Rooij1, Christopher J Ferguson2, Michelle Colder Carras3, Daniel Kardefelt-Winther4, Jing Shi5,6, Espen Aarseth7, Anthony M Bean8, Karin Helmersson Bergmark9, Anne Brus10, Mark Coulson11, Jory Deleuze12, Pravin Dullur13, Elza Dunkels14, Johan Edman15, Malte Elson16, Peter J Etchells17, Anne Fiskaali18, Isabela Granic19, Jeroen Jansz20, Faltin Karlsen21, Linda K Kaye22, Bonnie Kirsh5,23,24, Andreas Lieberoth25, Patrick Markey26, Kathryn L Mills27, Rune Kristian Lundedal Nielsen7, Amy Orben28, Arne Poulsen10, Nicole Prause29, Patrick Prax30, Thorsten Quandt31, Adriano Schimmenti32, Vladan Starcevic33, Gabrielle Stutman34, Nigel E Turner6, Jan van Looy35, Andrew K Przybylski28,36.
Abstract
We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving from research construct to formal disorder requires a much stronger evidence base than we currently have. The burden of evidence and the clinical utility should be extremely high, because there is a genuine risk of abuse of diagnoses. We provide suggestions about the level of evidence that might be required: transparent and preregistered studies, a better demarcation of the subject area that includes a rationale for focusing on gaming particularly versus a more general behavioral addictions concept, the exploration of non-addiction approaches, and the unbiased exploration of clinical approaches that treat potentially underlying issues, such as depressive mood or social anxiety first. We acknowledge there could be benefits to formalizing gaming disorder, many of which were highlighted by colleagues in their commentaries, but we think they do not yet outweigh the wider societal and public health risks involved. Given the gravity of diagnostic classification and its wider societal impact, we urge our colleagues at the WHO to err on the side of caution for now and postpone the formalization.Entities:
Keywords: International Classification of Diseases-11; World Health Organization; classification; diagnosis; gaming disorder; mental disorders; moral panic
Mesh:
Year: 2018 PMID: 29529886 PMCID: PMC6035022 DOI: 10.1556/2006.7.2018.19
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Literature citations in PsychINFO for various “addictions”
| Proposed addiction | Number of found articles |
|---|---|
| Food addiction | 229 |
| Video game addiction | 149 |
| Sex addiction | 117 |
| Gambling addiction | 71 |
| Work addiction | 65 |
| Exercise addiction | 55 |
| Shopping addiction | 19 |
| Tanning addiction | 6 |
| Dance addiction | 2 |