Literature DB >> 33572159

Active Video Games for Improving Mental Health and Physical Fitness-An Alternative for Children and Adolescents during Social Isolation: An Overview.

Isis Kelly Dos Santos1, Rafaela Catherine da Silva Cunha de Medeiros1, Jason Azevedo de Medeiros1, Paulo Francisco de Almeida-Neto2, Dianne Cristina Souza de Sena2, Ricardo Ney Cobucci3, Ricardo Santos Oliveira4, Breno Guilherme de Araújo Tinoco Cabral4, Paulo Moreira Silva Dantas1,4.   

Abstract

The aim of this study was to synthesize the evidence on the effects of active video games (AVGs) on mental health, physical fitness and body composition of children and adolescents. A search was conducted in the following databases: PubMed; MEDLINE (by Ovid); SportDiscus, Cochrane library systematic reviews (CENTRAL) and EMBASE with no language restrictions during October 2020. Reviews on the use of AVGs were included in the study. We use the AMSTAR (A MeaSurement Tool to Assess systematic Reviews) scale to analyze the methodological quality of the studies. Seventeen systematic reviews and meta-analyzes were included on the effects of AVGs with 30 to 4728 children and adolescents of both sexes with ages ranging from 6 to 19 years. In five studies, the population was overweight or obese. Regarding the quality, 12 studies were of moderate quality, two had high quality, two had low quality and one showed very low quality. The analyzed data indicate that the use of AVGs with a frequency of 1 to 3 times a week with durations of between 10 and 90 min per day shows positive effects on mental health and physical functioning. There was moderate quality evidence that AVGs can result in benefits for self-esteem, increased energy expenditure, physical activity and reduced body mass index in children and adolescents who used AVGs in the home environment. Further research is needed on this tool to help in the process of social isolation and consequently in promoting health and well-being.

Entities:  

Keywords:  adolescents; health promotion; overviewéó; physical activity; video games

Mesh:

Year:  2021        PMID: 33572159      PMCID: PMC7915633          DOI: 10.3390/ijerph18041641

Source DB:  PubMed          Journal:  Int J Environ Res Public Health        ISSN: 1660-4601            Impact factor:   3.390


  45 in total

1.  Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games.

Authors:  Wei Peng; Jih-Hsuan Lin; Julia Crouse
Journal:  Cyberpsychol Behav Soc Netw       Date:  2011-06-13

2.  The Psychological Effects of Exergames for Children and Adolescents with Obesity: A Systematic Review and Meta-Analysis.

Authors:  Alexandro Andrade; Clara Knierim Correia; Danilo Reis Coimbra
Journal:  Cyberpsychol Behav Soc Netw       Date:  2019-11

Review 3.  Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming.

Authors:  Arwen M Marker; Amanda E Staiano
Journal:  Games Health J       Date:  2014-10-17

Review 4.  Active video games and health indicators in children and youth: a systematic review.

Authors:  Allana G LeBlanc; Jean-Philippe Chaput; Allison McFarlane; Rachel C Colley; David Thivel; Stuart J H Biddle; Ralph Maddison; Scott T Leatherdale; Mark S Tremblay
Journal:  PLoS One       Date:  2013-06-14       Impact factor: 3.240

Review 5.  Nonphysical effects of exergames on child and adolescent well-being: a comprehensive systematic review.

Authors:  Katja Joronen; Anna Aikasalo; Anne Suvitie
Journal:  Scand J Caring Sci       Date:  2016-11-16

Review 6.  Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats.

Authors:  Valentin Benzing; Mirko Schmidt
Journal:  J Clin Med       Date:  2018-11-08       Impact factor: 4.241

7.  Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies.

Authors:  Carlos Hernández-Jiménez; Raquel Sarabia; María Paz-Zulueta; Paula Paras-Bravo; Amada Pellico; Laura Ruiz Azcona; Cristina Blanco; María Madrazo; María Jesus Agudo; Carmen Sarabia; Miguel Santibáñez
Journal:  Int J Environ Res Public Health       Date:  2019-07-08       Impact factor: 3.390

8.  Early Transmission Dynamics in Wuhan, China, of Novel Coronavirus-Infected Pneumonia.

Authors:  Qun Li; Xuhua Guan; Peng Wu; Xiaoye Wang; Lei Zhou; Yeqing Tong; Ruiqi Ren; Kathy S M Leung; Eric H Y Lau; Jessica Y Wong; Xuesen Xing; Nijuan Xiang; Yang Wu; Chao Li; Qi Chen; Dan Li; Tian Liu; Jing Zhao; Man Liu; Wenxiao Tu; Chuding Chen; Lianmei Jin; Rui Yang; Qi Wang; Suhua Zhou; Rui Wang; Hui Liu; Yinbo Luo; Yuan Liu; Ge Shao; Huan Li; Zhongfa Tao; Yang Yang; Zhiqiang Deng; Boxi Liu; Zhitao Ma; Yanping Zhang; Guoqing Shi; Tommy T Y Lam; Joseph T Wu; George F Gao; Benjamin J Cowling; Bo Yang; Gabriel M Leung; Zijian Feng
Journal:  N Engl J Med       Date:  2020-01-29       Impact factor: 176.079

9.  Can Active Video Games Improve Physical Activity in Adolescents? A Review of RCT.

Authors:  Wanda M Williams; Cynthia G Ayres
Journal:  Int J Environ Res Public Health       Date:  2020-01-20       Impact factor: 3.390

10.  Effects of COVID-19 Home Confinement on Eating Behaviour and Physical Activity: Results of the ECLB-COVID19 International Online Survey.

Authors:  Achraf Ammar; Michael Brach; Khaled Trabelsi; Hamdi Chtourou; Omar Boukhris; Liwa Masmoudi; Bassem Bouaziz; Ellen Bentlage; Daniella How; Mona Ahmed; Patrick Müller; Notger Müller; Asma Aloui; Omar Hammouda; Laisa Liane Paineiras-Domingos; Annemarie Braakman-Jansen; Christian Wrede; Sofia Bastoni; Carlos Soares Pernambuco; Leonardo Mataruna; Morteza Taheri; Khadijeh Irandoust; Aïmen Khacharem; Nicola L Bragazzi; Karim Chamari; Jordan M Glenn; Nicholas T Bott; Faiez Gargouri; Lotfi Chaari; Hadj Batatia; Gamal Mohamed Ali; Osama Abdelkarim; Mohamed Jarraya; Kais El Abed; Nizar Souissi; Lisette Van Gemert-Pijnen; Bryan L Riemann; Laurel Riemann; Wassim Moalla; Jonathan Gómez-Raja; Monique Epstein; Robbert Sanderman; Sebastian Vw Schulz; Achim Jerg; Ramzi Al-Horani; Taiysir Mansi; Mohamed Jmail; Fernando Barbosa; Fernando Ferreira-Santos; Boštjan Šimunič; Rado Pišot; Andrea Gaggioli; Stephen J Bailey; Jürgen M Steinacker; Tarak Driss; Anita Hoekelmann
Journal:  Nutrients       Date:  2020-05-28       Impact factor: 5.717

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  3 in total

1.  Effectiveness of active video games in overweight and obese adolescents: a systematic review and meta-analysis of randomized controlled trials.

Authors:  Zübeyde Ezgi Erçelik; Seda Çağlar
Journal:  Ann Pediatr Endocrinol Metab       Date:  2022-06-30

Review 2.  Combatting Sedentary Behaviors by Delivering Remote Physical Exercise in Children and Adolescents with Obesity in the COVID-19 Era: A Narrative Review.

Authors:  Matteo Vandoni; Roberto Codella; Roberto Pippi; Vittoria Carnevale Pellino; Nicola Lovecchio; Luca Marin; Dario Silvestri; Alessandro Gatti; Vittoria Carlotta Magenes; Corrado Regalbuto; Valentina Fabiano; Gianvincenzo Zuccotti; Valeria Calcaterra
Journal:  Nutrients       Date:  2021-12-14       Impact factor: 5.717

3.  Online Videogames Use and Anxiety in Children during the COVID-19 Pandemic.

Authors:  Concetta De Pasquale; Matteo Chiappedi; Federica Sciacca; Valentina Martinelli; Zira Hichy
Journal:  Children (Basel)       Date:  2021-03-08
  3 in total

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