Literature DB >> 17536482

The motivations of adolescents who are addicted to online games: a cognitive perspective.

Chin-Sheng Wan1, Wen-Bin Chiou.   

Abstract

This research explored, from the perspective of cognitive theory, the psychological motivations of Taiwanese adolescents who are addicted to online games. Study 1 focused on the differential motivations between the addicts and nonaddicts. The findings revealed that the addicts exhibited higher intrinsic than extrinsic motivation, whereas the nonaddicts showed an opposite relationship. The intrinsic motivation of the addicts was also higher than the nonaddicts. The results imply that intrinsic motivation plays a crucial role in gaming addiction. Study 2 was conducted to examine whether four factors that moderate the detrimental effect of extrinsic motivators on intrinsic motivation would function as predicted. Results indicated that extrinsic rewards would undermine intrinsic motivation when they were high expectancy, high relevance, tangible, and noncontingent. Thus, players' intrinsic motivation would be higher when extrinsic rewards were low expectancy, low relevance, intangible, and contingent. This article provides insights into the differential motivations of the addicted players and how to employ intrinsic motivators to affect their intrinsic motivation.

Mesh:

Year:  2007        PMID: 17536482

Source DB:  PubMed          Journal:  Adolescence        ISSN: 0001-8449


  8 in total

1.  Individual differences in motives, preferences, and pathology in video games: the gaming attitudes, motives, and experiences scales (GAMES).

Authors:  Joseph Hilgard; Christopher R Engelhardt; Bruce D Bartholow
Journal:  Front Psychol       Date:  2013-09-09

2.  Gaming behavior and addiction among Hong Kong adolescents.

Authors:  Irene Lai Kuen Wong; Millicent Pui Sze Lam
Journal:  Asian J Gambl Issues Public Health       Date:  2016-07-20

3.  Development and Validation of Videogame Addiction Scale for Children (VASC).

Authors:  Eyüp Yılmaz; Mark D Griffiths; Adnan Kan
Journal:  Int J Ment Health Addict       Date:  2017-05-15       Impact factor: 3.836

4.  Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people.

Authors:  Anise M S Wu; Mark H C Lai; Shu Yu; Joseph T F Lau; Man-Wai Lei
Journal:  J Behav Addict       Date:  2017-03-06       Impact factor: 6.756

5.  Prevalence of excessive internet use and its association with psychological distress among university students in South India.

Authors:  Nitin Anand; Praveen A Jain; Santosh Prabhu; Christofer Thomas; Aneesh Bhat; P V Prathyusha; Shrinivasa U Bhat; Kimberly Young; Anish V Cherian
Journal:  Ind Psychiatry J       Date:  2018 Jan-Jun

6.  Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?

Authors:  Daniel L King; Madeleine C E Herd; Paul H Delfabbro
Journal:  J Behav Addict       Date:  2017-11-15       Impact factor: 6.756

7.  Electronic screen technology use and connection to nature in Canadian adolescents: a mixed methods study.

Authors:  Valerie Michaelson; Nathan King; Ian Janssen; Sabreena Lawal; William Pickett
Journal:  Can J Public Health       Date:  2020-02-05

8.  Online Videogames Use and Anxiety in Children during the COVID-19 Pandemic.

Authors:  Concetta De Pasquale; Matteo Chiappedi; Federica Sciacca; Valentina Martinelli; Zira Hichy
Journal:  Children (Basel)       Date:  2021-03-08
  8 in total

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