| Literature DB >> 32438762 |
María Mar Lopez-Rodriguez1, Alejandro Fernández-Millan1, María Dolores Ruiz-Fernández1, Iria Dobarrio-Sanz1, Isabel María Fernández-Medina1.
Abstract
Pain, anxiety, or depression are very prevalent in children and adolescents with cancer, which is a great challenge for health professionals. Several studies pointing out the positive effect of technology on the management of symptoms have been published in recent years. Considering these studies is important in order to reduce the negative impact on the quality of life of this population. This study aimed to analyze the available evidence and to describe the benefits of the new technologies in the treatment of pain, anxiety, and depression in children and adolescents with cancer. A systematic search using six electronic databases was conducted to identify studies using technological interventions with a focus on pain, anxiety, and depression that were published from 2008 to 2018 including oncology patients from 0-18 years old. Out of the 1261 studies that were identified, five studies met the inclusion criteria for this systematic review. Robots were used in two studies, providing amusement and social interventions that showed significant improvements. Virtual reality, a mobile application, and a videogame were used in three studies and obtained beneficial results in pain and anxiety. The studies included in this review suggest that new technologies can be used as an innovative form of non-pharmacological intervention with therapeutic benefits.Entities:
Keywords: adolescent; anxiety; cancer pain; child; depression; mobile applications; neoplasm; technology; virtual reality
Year: 2020 PMID: 32438762 PMCID: PMC7277488 DOI: 10.3390/ijerph17103563
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Study flow diagram.
Characteristics of the sample, protocol, and intervention.
| Study | Design | Population | Outcomes | Intervention | Timing | Results | Limitations | Selection Criteria |
|---|---|---|---|---|---|---|---|---|
| Alemi M et al. [ | RCT | 11 participants with any type of cancer. | Anxiety: MASC. | Use of the Robot | Pretest: Before 1st session | GI: Decrease anxiety, depression and anger. | Small sample | Pediatric sample. |
| Fazelniya Z et al. [ | RCT with two step test plan of before and after the intervention | 64 participants with cancer in active | Quality of Life: PedsQL with specific dimensions for pediatric cancer (pain and anxiety) | GI: Play a Videogame 3 h peer week 1 month | Pretest: Before intervention | GI: Improve quality of life after intervention and 1 month of follow-up | Small sample | Pediatric sample with |
| Jibb L et al. [ | A pilot one-group pre-post study | N = 40 participants with cancer 12–18 years old | Effectiveness of the mobile App: AES. | Use an app during 28 days and participants’ valuation after intervention. | Pretest: Before intervention | GI: Improves pain intensity and interference. | Pilot Study. | Pediatric sample |
| Atzori B et al. [ | RCT | N= 15 participants with cancer (n = 11) and hematological diseases. | Pain: VAS | GI: Use of VR during a venous puncture. | A single measurement after the application of the invasive technique. | GI: Improve pain after use VR during invasive technique. Higher level of fun. | Small sample. | Pediatric sample with oncological and hematological diseases. |
| Nilsson et al. [ | RCT | 42 participants with any type of cancer. | Pain: CAS, FAS, FLACC, Heart rate. | VR as a distraction during a puncture. | Test before intervention, during intervention and immediately after the intervention. No follow up. | No significant differences between GC and GI. | Small sample. Difficulty to adapt the VR to the procedure. | Pediatric sample with any type of cancer. |
| Li et al. [ | Quasi experimental control group pre-post between-subject design. | 122 participants with any type of cancer | State Anxiety: CSAS-C; Depressive symptom: CES-DC | Game of Virtual reality in groups | Two phases: pre-test (phase 1), a washing period, (1 month), post-test (phase 2). No follow up. | GI: Decrease depressive symptom. No significative differences in anxiety. | Little generalizable results. Difficulty to participate in intervention after chemotherapy | Pediatric sample with any type of cancer. |
| Li et al. [ | Quasi experimental control group pre-post between-subject design. | 122 participants with any type of cancer. | Depressive symptom: CES-DC. | Game of Virtual reality in groups | Two phases: pre-test (phase 1), a washing period, (1 month), post-test (phase 2). No follow up | GI: Decrease depressive symptom. | Little generalizable results. Difficulty to participate in intervention after chemotherapy | Pediatric sample with any type of cancer. |
| Jibb L et al. [ | Parallel Clinical randomized trial | N= 40 participants with cancer | Pain: FPS-R | Robot that uses cognitive-behavioral interventions or dances and sings during puncture. | Pretest: Pain level in previous | There were not differences in pain, fear and stress levels in both groups. | Results difficult to generalize (single site study). Limited robot ability to assess impact on pain | Pediatric sample. |
Abbreviations: AES: Acceptability E-Scale; App: Application; BAADS: Behavioral Approach-Avoidance and Distress Scale; BPI: Brief Pain Inventory; CAS: Color Analogue Scale; CDI: Children’s Depression Inventory; CES-DC: Center for Epidemiologic Studies Depression Scale For Children; CFS: Children’s Fear Scale; CIA: Children’s Inventory of Anger; CSAS-C: Chinese Version of the State Anxiety Scale for Children; FAS: Facial Affective Scale; FLACC: the Face, Legs, Activity, Cry and Consolability Scale; FPS-R: Faces Pain Scale-Revised; GSE-Sherer: General Self-Efficacy Scale; MASC: Multidimensional Anxiety Scale for Children; N= Total number of participants; n= Number of participants in a group; PedsQL: Pediatric Quality of Life Inventory; PROMIS-PPI-SFS: Patient Reported Outcomes Measurement Information System Pediatric Pain Interference Short form Scale; RCT: Randomized Controlled Trial; VAS: Visual Analogue Scale; VR: Virtual Reality. Countries where the studies were conducted: Canada [18,25], Iran [19,20], China [23,24], Sweden [22], and Italy [21].
Methodological quality of the studies according to the PEDro Scale.
| Study | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alemi M et al. [ | Y | N | N | Y | N | N | N | N | N | Y | Y | 4 (fair) |
| Fazelniya Z et al. [ | Y | Y | N | Y | N | N | N | Y | Y | Y | Y | 7 (good) |
| Jibb L et al. [ | Y | N | N | Y | N | N | N | N | N | N | Y | 3 (poor) |
| Atzori B et al. [ | Y | Y | N | Y | N | N | N | Y | Y | N | Y | 6 (good) |
| Jibb L et al. [ | Y | Y | N | Y | N | N | Y | Y | Y | Y | Y | 8 (good) |
| Nilsson et al. [ | Y | N | N | Y | N | N | N | Y | N | Y | Y | 5 (fair) |
| Li et al. [ | Y | N | N | Y | N | Y | Y | Y | N | Y | Y | 7 (good) |
| Li et al. [ | Y | N | N | Y | N | Y | Y | Y | N | Y | Y | 7 (good) |
Abbreviations: 1: The election criteria were specified; 2: The subjects were randomly assigned to the groups (in a cross-over study, the subjects were randomly distributed as they received the treatments); 3: The assignment was hidden; 4: The groups were similar at the beginning in relation to the most important prognostic indicator; 5: All subjects were blinded; 6: All therapists who administered the therapy were blinded; 7: All evaluators who measured at least one key result were blinded; 8: The measurements of at least one of the key results were obtained from more than 85% of the subjects initially assigned to the groups; 9: Results were presented for all subjects who received treatment or were assigned to the control group, or when this could not be done, the data for at least one key result were analyzed by “intention to treat”; 10: The results of statistical comparisons between groups were informed for at least one key result; 11: The study provides punctual and variability measures for at least one key outcome; Score: Each criterion met (except the first); N: Did not meet criteria; Y: Met criteria.