Literature DB >> 31576651

Video game distraction and anesthesia mask practice reduces children's preoperative anxiety: A randomized clinical trial.

Doa'a Abdullah Dwairej1, Hala Mahmoud Obeidat2, Abdelkarim Saleh Aloweidi3.   

Abstract

PURPOSE: The study aims to evaluate the effectiveness of combined video game distraction and anesthesia mask exposure and shaping intervention as compared to conventional preoperative preparation on the preoperative anxiety, anesthesia induction compliance and emergence delirium of children undergoing day-case surgery. DESIGN AND METHODS: The CONSORT guidelines were followed in the current study; a randomized clinical trial, two groups, pre posttest, between subjects design with 1:1 allocation ratio was employed. Children (5-11 years of age; N = 128) admitted for day case surgery were invited to participate in the study. Sixty-four children were assigned to the intervention group receiving combined videogame distraction and anesthesia mask exposure and shaping intervention, and 64 children were assigned to the control group.
RESULTS: The results showed that children in the intervention group reported statistically significant lower anxiety scores than the children in the control group at three preoperative points of time: postintervention t = 4.48, p < .001, at the time of transfer to the operation room t = 10.18; p < .001 and during anesthesia induction t = 7.76; p < .001. In addition, compared with the children in the control group, fewer children in the intervention group demonstrated poor anesthesia induction compliance χ2  = 3.91; p = .04. The results, however, did not reveal statistically significant differences in children's emergence delirium scores. PRACTICE IMPLICATION: Combined video game distraction and anesthesia mask exposure and shaping are simple, safe, and time-effective intervention that the nurses can implement at the day of surgery to mitigate children anxiety and to enhance their anesthesia induction compliance.
© 2019 Wiley Periodicals, Inc.

Entities:  

Keywords:  anesthesia induction compliance; anesthesia mask exposure and shaping; children; combined intervention; emergence delirium; preoperative anxiety; randomized clinical trial; video game distraction

Mesh:

Year:  2019        PMID: 31576651     DOI: 10.1111/jspn.12272

Source DB:  PubMed          Journal:  J Spec Pediatr Nurs        ISSN: 1539-0136            Impact factor:   1.260


  3 in total

1.  Development of a Therapeutic Video Game With the MDA Framework to Decrease Anxiety in Preschool-Aged Children With Acute Lymphoblastic Leukemia: Mixed Methods Approach.

Authors:  Dai-Jie Yang; Meng-Yao Lu; Chi-Wen Chen; Pei-Ching Liu; I-Ching Hou
Journal:  JMIR Serious Games       Date:  2022-08-22       Impact factor: 3.364

2.  Online Videogames Use and Anxiety in Children during the COVID-19 Pandemic.

Authors:  Concetta De Pasquale; Matteo Chiappedi; Federica Sciacca; Valentina Martinelli; Zira Hichy
Journal:  Children (Basel)       Date:  2021-03-08

3.  Effectiveness of Hypnoanalgesia in Paediatric Dermatological Surgery.

Authors:  Peláez Pérez Juana María; Sánchez Casado Marcelino; Quintana Díaz Manuel; Benhaiem Jean Marc; Escribá Alepuz Francisco Javier
Journal:  Children (Basel)       Date:  2021-12-17
  3 in total

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