Literature DB >> 31119385

Effects of a Gamified Educational Program in the Nutrition of Children with Obesity.

Nazaret Gómez Del Río1, Carina S González-González2, Raquel Martín-González2, Vicente Navarro-Adelantado2, Pedro Toledo-Delgado2, Francisco García-Peñalvo3.   

Abstract

Obesity is considered a global epidemic of the twenty-first century by the World Health Organization (WHO). Specifically, the Canary Islands has the highest level of this disease in Europe and 40% of children in Spain are overweight or obese. This increase is a direct result of changes in the lifestyles of the population and its nutrition. Because of this, we have designed an educational program based on motor games, active videogames and virtual learning environments to improve the long-term health of children. This article presents and analyzes the results of a study on the nutritional knowledge and adherence to the Mediterranean diet of 46 obese children aged 6 to 12 years in the Canary Islands who participated in an educational program. The study design was quasi-experimental, with two groups (experimental and control). A long-term longitudinal study (3 years) was carried out. A set of evaluation instruments was used for the different phases. The results show significant improvements between the experimental and control groups in terms of their knowledge of healthy nutrition and their adherence to the Mediterranean diet. As a main conclusion, we emphasize that a gamified educational intervention program supported by ICT helps to motivate and promote improvements in the nutrition of children.

Entities:  

Keywords:  Active videogames; Childhood obesity; Gamification; Nutrition

Year:  2019        PMID: 31119385     DOI: 10.1007/s10916-019-1293-6

Source DB:  PubMed          Journal:  J Med Syst        ISSN: 0148-5598            Impact factor:   4.460


  8 in total

1.  Social media and children: what is the paediatrician's role?

Authors:  Adamos Hadjipanayis; Elisavet Efstathiou; Peter Altorjai; Tom Stiris; Arunas Valiulis; Berthold Koletzko; Helena Fonseca
Journal:  Eur J Pediatr       Date:  2019-08-30       Impact factor: 3.183

2.  Health Promotion for Childhood Obesity: An Approach Based on Self-Tracking of Data.

Authors:  Nazaret Gómez-Del-Río; Carina S González-González; Pedro A Toledo-Delgado; Vanesa Muñoz-Cruz; Francisco García-Peñalvo
Journal:  Sensors (Basel)       Date:  2020-07-06       Impact factor: 3.576

3.  Active Game-Based Solutions for the Treatment of Childhood Obesity.

Authors:  Carina S González-González; Nazaret Gómez Del Río; Pedro A Toledo-Delgado; Francisco José García-Peñalvo
Journal:  Sensors (Basel)       Date:  2021-02-10       Impact factor: 3.576

Review 4.  Digital Health Interventions for Weight Management in Children and Adolescents: Systematic Review and Meta-analysis.

Authors:  Mary Yannakoulia; Matina Kouvari; Melina Karipidou; Thomas Tsiampalis; Eirini Mamalaki; Dimitrios Poulimeneas; Eirini Bathrellou; Demosthenes Panagiotakos
Journal:  J Med Internet Res       Date:  2022-02-14       Impact factor: 7.076

Review 5.  Efficacy of Emerging Technologies to Manage Childhood Obesity.

Authors:  Mohammad Alotaibi; Fady Alnajjar; Massimiliano Cappuccio; Sumaya Khalid; Tareq Alhmiedat; Omar Mubin
Journal:  Diabetes Metab Syndr Obes       Date:  2022-04-21       Impact factor: 3.249

Review 6.  The Use of Artificial Intelligence-Based Conversational Agents (Chatbots) for Weight Loss: Scoping Review and Practical Recommendations.

Authors:  Han Shi Jocelyn Chew
Journal:  JMIR Med Inform       Date:  2022-04-13

7.  Online Videogames Use and Anxiety in Children during the COVID-19 Pandemic.

Authors:  Concetta De Pasquale; Matteo Chiappedi; Federica Sciacca; Valentina Martinelli; Zira Hichy
Journal:  Children (Basel)       Date:  2021-03-08

8.  ColaborAtiva: A Platform Based on Gamified Collaborative Practices to Prevent Pressure Injuries for Wheelchair Users.

Authors:  Romero Mendes Freire de Moura Júnior; Lynn Rosalina Gama Alves; Carina Soledad González González
Journal:  Sensors (Basel)       Date:  2022-02-23       Impact factor: 3.576

  8 in total

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