| Literature DB >> 33110934 |
Sara Fazeli1, Isa Mohammadi Zeidi2, Chung-Ying Lin3, Peyman Namdar2, Mark D Griffiths4, Daniel Kwasi Ahorsu5, Amir H Pakpour2,6.
Abstract
BACKGROUND: For many individuals, the COVID-19 outbreak has increased their psychological distress, changed their behaviors, and impacted their health. With more time spent indoors, many individuals have engaged in increased videogame playing. However, the associations between such behaviors during the COVID-19 outbreak period is unclear.Entities:
Keywords: Adolescence; Anxiety; Depression; Insomnia; Internet gaming disorder; Quality of life; Stress
Year: 2020 PMID: 33110934 PMCID: PMC7581367 DOI: 10.1016/j.abrep.2020.100307
Source DB: PubMed Journal: Addict Behav Rep ISSN: 2352-8532
Characteristics of the study participants (N = 1512).
| Mean and (±SD) or n (%) | |
|---|---|
| Age (years) | 15.51 (±2.75) |
| Gender (Males) | 853 (56.4%) |
| Father’s educational years | 6.33 (±3.55) |
| Mother’s educational years | 7.68 (±3.86) |
| Average time spent playing Internet game during | 68.12 (±39.83) |
| Internet Gaming Disorder Scale-Short Form | 19.07 (±7.31) |
| Depression | 7.24 (±4.93) |
| Anxiety | 8.46 (±5.64) |
| Stress | 6.87 (±5.11) |
| PedsQLTM 4.0 SF15 (adolescent report) | 74.38 (±19.30) |
| PedsQLTM 4.0 SF15 (parent report) | 69.61 (±20.84) |
| Insomnia Severity Index | 9.94 (±5.59) |
Pearson correlation matrix of the variables of interest.
| Variables | Insomnia | Depression | Anxiety | Stress | Gaming disorder | Quality of life (adolescent report) | Quality of life (parent report) |
|---|---|---|---|---|---|---|---|
| Insomnia | — | 0.33** | 0.34** | 0.24** | 0.48** | −0.26** | −0.19** |
| Depression | — | 0.57** | 0.28* | 0.23** | −0.38** | −0.28** | |
| Anxiety | — | 0.22** | 0.20** | −0.33** | −0.22** | ||
| Stress | — | 0.21** | −0.40** | 0.30** | |||
| Gaming disorder | — | −0.35** | 0.30** | ||||
| Quality of life (adolescent report) | — | 0.71** | |||||
| Quality of life (Parent report) | — |
* p < 0.05; ** p < 0.01.
Assessed using Insomnia Severity Index (ISI).
Assessed using Depression, Anxiety and Stress Scale (DASS-21).
Assessed using Depression, Anxiety and Stress Scale (DASS-21).
Assessed using Depression, Anxiety and Stress Scale (DASS-21).
Assessed using Internet Gaming Disorder Scale-Short Form.
Assessed using PedsQLTM 4.0 SF15.
Assessed using PedsQLTM 4.0 SF15.
Models of the effect of internet gaming disorder on insomnia with depression, anxiety and stress as mediators.
| Unstand. | SE or | t-value or | p-value or | |
|---|---|---|---|---|
| Total effect of internet gaming disorder on Insomnia | 0.084 | 0.007 | 11.983 | <0.001 |
| Direct effect of internet gaming disorder on Insomnia | 0.070 | 0.007 | 10.039 | <0.001 |
| Direct effect of internet gaming disorder on mediators | <0.001 | |||
| Depression | 0.217 | 0.041 | 5.277 | <0.001 |
| Anxiety | 0.216 | 0.0473 | 4.576 | <0.001 |
| Stress | 0.205 | 0.0425 | 4.828 | <0.001 |
| Indirect effect of internet gaming disorder on Insomnia | ||||
| Total indirect effect | 0.014 | (0.004) | (0.007) | (0.023) |
| Via depression | 0.005 | (0.003) | (0.006) | (0.010) |
| Via anxiety | 0.006 | (0.002) | (0.002) | (0.012) |
| Via stress | 0.003 | (0.002) | (0.001) | (0.007) |
| (C1) | −0.002 | (0.003) | (−0.009) | (0.005) |
| (C2) | 0.001 | (0.003) | (−0.004) | (0.008) |
| (C3) | 0.003 | (0.003) | (−0.002) | (0.010) |
Note: Age, gender father’s and mother’s education were adjusted for the model.
Unstand. Coeff. = unstandardized coefficient.
LLCI = lower limit in 95% confidence interval.
ULCI = upper limit in 95% confidence interval.
(C1): Depression vs. anxiety.
(C2): Depression vs. stress.
(C3): Anxiety vs. stress.
Models of the effect of internet gaming disorder on adolescent-reported quality of life with depression, anxiety and stress as mediators.
| Unstand. | SE or | t-value or | p-value or | |
|---|---|---|---|---|
| Total effect of internet gaming disorder on Adolescent-reported quality of life | −1.281 | 0.164 | −7.826 | <0.001 |
| Direct effect of internet gaming disorder on Adolescent-reported quality of life | −0.789 | 0.154 | −5.118 | <0.001 |
| Direct effect of internet gaming disorder on mediators | <0.001 | |||
| Depression | 0.228 | 0.043 | 5.324 | <0.001 |
| Anxiety | 0.223 | 0.049 | 4.530 | <0.001 |
| Stress | 0.219 | 0.044 | 4.986 | <0.001 |
| Indirect effect of internet gaming disorder on Adolescent-reported quality of life | ||||
| Total indirect effect | −0.493 | (0.150) | (−0.817) | (−0.223) |
| Via depression | −0.154 | (0.071) | (−0.320) | (−0.036) |
| Via anxiety | −0.096 | (0.046) | (−0.198) | (−0.021) |
| Via stress | −0.243 | (0.080) | (−0.422) | (−0.104) |
| (C1) | −0.058 | (0.075) | (−0.222) | (−0.080) |
| (C2) | 0.089 | (0.079) | (−0.059) | (0.250) |
| (C3) | 0.147 | (0.075) | (0.016) | (0.309) |
Note: Age, gender father’s and mother’s education were adjusted for the model.
Unstand. Coeff. = unstandardized coefficient.
LLCI = lower limit in 95% confidence interval.
ULCI = upper limit in 95% confidence interval.
(C1): Depression vs. anxiety.
(C2): Depression vs. stress.
(C3): Anxiety vs. stress.
Models of the effect of internet gaming disorder on parent-reported quality of life with depression, anxiety and stress as mediators.
| Unstand. | SE or | t-value or | p-value or | |
|---|---|---|---|---|
| Total effect of internet gaming disorder on Parent-reported quality of life | −1.261 | 0.172 | −7.322 | <0.001 |
| Direct effect of internet gaming disorder on Parent-reported quality of life | −0.886 | 0.171 | −5.185 | <0.001 |
| Direct effect of internet gaming disorder on mediators | <0.001 | |||
| Depression | 0.228 | 0.042 | 5.365 | <0.001 |
| Anxiety | 0.224 | 0.049 | 4.596 | <0.001 |
| Stress | 0.212 | 0.044 | 4.793 | <0.001 |
| Indirect effect of internet gaming disorder on Parent-reported quality of life | ||||
| Total indirect effect | −0.374 | (0.124) | (−0.639) | (−0.154) |
| Via depression | −0.116 | (0.067) | (−0.263) | (−0.007) |
| Via anxiety | 0.051 | (0.051) | (−0.163) | (0.041) |
| Via stress | −0.208 | (0.076) | (−0.375) | (−0.080) |
| (C1) | −0.065 | (0.092) | (-0.267) | (0.104) |
| (C2) | 0.093 | (0.089) | (-0.69) | (0.278) |
| (C3) | 0.158 | (0.083) | (0.013) | (0.341) |
Note: Age, gender father’s and mother’s education were adjusted for the model.
Unstand. Coeff. = unstandardized coefficient.
LLCI = lower limit in 95% confidence interval.
ULCI = upper limit in 95% confidence interval.
(C1): Depression vs Anxiety.
(C2): Depression vs Stress.
(C3): Anxiety vs Stress.