Literature DB >> 33022116

The interplay of parenting style and family rules about video games on subsequent fighting behavior.

Amanda C Cote1, Stewart M Coles2, Sonya Dal Cin3.   

Abstract

Due to ongoing concerns about adolescent interpersonal aggression and debates surrounding violent media, this study assesses the potential impacts of parental mediation and parenting style on mature video game play and fighting behaviors using a longitudinal, random-digit-dial survey of adolescents (N = 2722). By simultaneously considering fighting, M-rated video game play, parental restrictions on media use, parenting style, and important covariates, we aim to provide further nuance to existing work on risk and protective factors for interpersonal aggression. Our results show that parental restriction has a significant, linear relationship with later fighting, whereby higher restrictions on a child's M-rated video game play predict decreases in reported fighting behavior. Authoritative parenting, high in both warmth and supervisory attention, also relates to decreased levels of fighting compared to other styles. Parenting style also moderated the effects of restriction, such that restriction was not equally predictive of fighting behavior across all parenting styles. However, the association between restriction and fighting was similar for highly demanding parenting styles, suggesting that authoritative parenting is not inherently superior to authoritarian. The effects of restriction were significant despite controlling for multiple covariates. Parental restriction of media use may be an effective strategy for parents concerned about violent games. Given some limitations in our dataset, we call for continued study in this area.
© 2020 Wiley Periodicals LLC.

Entities:  

Keywords:  adolescent; aggression; longitudinal studies; parenting; protective factors; surveys and questionnaires; video games

Mesh:

Year:  2020        PMID: 33022116      PMCID: PMC8245011          DOI: 10.1002/ab.21931

Source DB:  PubMed          Journal:  Aggress Behav        ISSN: 0096-140X            Impact factor:   2.917


  20 in total

1.  Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature.

Authors:  C A Anderson; B J Bushman
Journal:  Psychol Sci       Date:  2001-09

2.  Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization?

Authors:  Jeanne B Funk; Heidi Bechtoldt Baldacci; Tracie Pasold; Jennifer Baumgardner
Journal:  J Adolesc       Date:  2004-02

3.  The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior.

Authors:  Nicholas L Carnagey; Craig A Anderson
Journal:  Psychol Sci       Date:  2005-11

4.  Exposure to movie smoking: its relation to smoking initiation among US adolescents.

Authors:  James D Sargent; Michael L Beach; Anna M Adachi-Mejia; Jennifer J Gibson; Linda T Titus-Ernstoff; Charles P Carusi; Susan D Swain; Todd F Heatherton; Madeline A Dalton
Journal:  Pediatrics       Date:  2005-11       Impact factor: 7.124

5.  Parental influences on adolescent video game play: a study of accessibility, rules, limit setting, monitoring, and cybersafety.

Authors:  Lisa J Smith; Michael Gradisar; Daniel L King
Journal:  Cyberpsychol Behav Soc Netw       Date:  2015-05

6.  The Influence of Media Violence on Youth.

Authors:  Craig A Anderson; Leonard Berkowitz; Edward Donnerstein; L Rowell Huesmann; James D Johnson; Daniel Linz; Neil M Malamuth; Ellen Wartella
Journal:  Psychol Sci Public Interest       Date:  2003-12-01

7.  Content and ratings of teen-rated video games.

Authors:  Kevin Haninger; Kimberly M Thompson
Journal:  JAMA       Date:  2004-02-18       Impact factor: 56.272

8.  Children's Internet use in a family context: influence on family relationships and parental mediation.

Authors:  Sook-Jung Lee; Young-Gil Chae
Journal:  Cyberpsychol Behav       Date:  2007-10

9.  From the American Academy of Pediatrics: Policy statement--Media violence.

Authors: 
Journal:  Pediatrics       Date:  2009-10-19       Impact factor: 7.124

10.  Longitudinal effects of violent video games on aggression in Japan and the United States.

Authors:  Craig A Anderson; Akira Sakamoto; Douglas A Gentile; Nobuko Ihori; Akiko Shibuya; Shintaro Yukawa; Mayumi Naito; Kumiko Kobayashi
Journal:  Pediatrics       Date:  2008-11       Impact factor: 7.124

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  2 in total

1.  Children's behavioral problems, screen time, and sleep problems' association with negative and positive parenting strategies during the COVID-19 outbreak in Brazil.

Authors:  T D O Oliveira; D S Costa; A Alvim-Soares; J J de Paula; I Kestelman; A G Silva; L F Malloy-Diniz; D M Miranda
Journal:  Child Abuse Negl       Date:  2021-10-06

2.  Online Videogames Use and Anxiety in Children during the COVID-19 Pandemic.

Authors:  Concetta De Pasquale; Matteo Chiappedi; Federica Sciacca; Valentina Martinelli; Zira Hichy
Journal:  Children (Basel)       Date:  2021-03-08
  2 in total

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