Literature DB >> 31274260

Novel Interactive Eye-Tracking Game for Training Attention in Children With Attention-Deficit/Hyperactivity Disorder.

Alba García-Baos1,2, Tomas D'Amelio3, Isadora Oliveira4, Peter Collins5, Carme Echevarria6, Laura Pérez Zapata7, Elizabeth Liddle5, Hans Supèr8,2,9,10,11.   

Abstract

OBJECTIVE: To assess whether the eye-tracking approach of the RECOGNeyes game has potential therapeutic benefits for children with neurodevelopmental disorders, in particular attention-deficit/hyperactivity disorder (ADHD). RECOGNeyes is a computer game that is played using the eyes as the game controller. The rationale behind the game is that individuals with ADHD have an underdeveloped attention control system. This attention control system is underdeveloped not because they lack this capacity but because this ability has not been sufficiently developed. The game was designed as an intervention for training visual attention in ADHD.
METHODS: The sample included 28 children aged 8-15 years (18 aged < 12 y and 10 aged ≥ 12 y) previously diagnosed with ADHD (DSM-5 criteria). The participants were randomly divided into 2 groups. The experimental group played RECOGNeyes with eye-tracker for 3 weeks (3 times/week) at home, while the control group played the game using the mouse. Different attentional parameters were assessed before and after training. The study was conducted from January 2018-June 2018.
RESULTS: Participants from the eye-tracker group showed an improvement posttest compared to pretest in impulsivity (P = .0067), reaction time (P < .0001), and fixation gaze control (P < .0001). No changes were found in mouse control between pretest and posttest assessments.
CONCLUSION: RECOGNeyes is a child-friendly, interactive game combined with eye-tracking technology that seems to provide an improvement in the visual attention system, which is especially indicated for ADHD patients. This game might be used as an alternative to pharmacologic therapy and may provide new insights into the treatment of ADHD.​. © Copyright 2019 Physicians Postgraduate Press, Inc.

Entities:  

Mesh:

Year:  2019        PMID: 31274260     DOI: 10.4088/PCC.19m02428

Source DB:  PubMed          Journal:  Prim Care Companion CNS Disord        ISSN: 2155-7780


  6 in total

1.  Visual tracking at 4 months in preterm infants predicts 6.5-year cognition and attention.

Authors:  Ylva Fredriksson Kaul; Kerstin Rosander; Claes von Hofsten; Katarina Strand Brodd; Gerd Holmström; Lena Hellström-Westas
Journal:  Pediatr Res       Date:  2021-12-23       Impact factor: 3.953

2.  Eye-tracking training improves the learning and memory of children with learning difficulty.

Authors:  Agnes S Chan; Tsz-Lok Lee; Sophia L Sze; Natalie S Yang; Yvonne M Y Han
Journal:  Sci Rep       Date:  2022-08-17       Impact factor: 4.996

Review 3.  Gaze-Contingent Eye-Tracking Training in Brain Disorders: A Systematic Review.

Authors:  Laura Carelli; Federica Solca; Sofia Tagini; Silvia Torre; Federico Verde; Nicola Ticozzi; Roberta Ferrucci; Gabriella Pravettoni; Edoardo Nicolò Aiello; Vincenzo Silani; Barbara Poletti
Journal:  Brain Sci       Date:  2022-07-16

4.  Online Videogames Use and Anxiety in Children during the COVID-19 Pandemic.

Authors:  Concetta De Pasquale; Matteo Chiappedi; Federica Sciacca; Valentina Martinelli; Zira Hichy
Journal:  Children (Basel)       Date:  2021-03-08

5.  Eye-Tracking Training Improves Inhibitory Control in Children with Attention-Deficit/Hyperactivity Disorder.

Authors:  Tsz Lok Lee; Michael K Yeung; Sophia L Sze; Agnes S Chan
Journal:  Brain Sci       Date:  2021-03-02

Review 6.  Therapeutic use of serious games in mental health: scoping review.

Authors:  Alice Dewhirst; Richard Laugharne; Rohit Shankar
Journal:  BJPsych Open       Date:  2022-02-02
  6 in total

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